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CALLUMHAY.BLOGSPOT.COM

3-Blog

A blog for 3D/2D engine enthusiasts, who want to get into graphics programming and who want to understand various mechanisms and techniques that take place in a 3D/2D engine pipeline. This blog is an account of my own learning experiences as I develop code.

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3-Blog | callumhay.blogspot.com Reviews
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A blog for 3D/2D engine enthusiasts, who want to get into graphics programming and who want to understand various mechanisms and techniques that take place in a 3D/2D engine pipeline. This blog is an account of my own learning experiences as I develop code.
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1 3 blog
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3 blog,blammo,white,float desaturatefraction,float sampledistance,float samplestrength,texture scenetex,texture =,technique postbullettime,pass p0,posted by,callum hay,no comments,categories biffbamblammo,radial blur,shaders,decomposing affine transforms
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3-Blog | callumhay.blogspot.com Reviews

https://callumhay.blogspot.com

A blog for 3D/2D engine enthusiasts, who want to get into graphics programming and who want to understand various mechanisms and techniques that take place in a 3D/2D engine pipeline. This blog is an account of my own learning experiences as I develop code.

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3-Blog

A blog for 3D/2D engine enthusiasts, who want to get into graphics programming and who want to understand various mechanisms and techniques that take place in a 3D/2D engine pipeline. This blog is an account of my own learning experiences as I develop code. Monday, March 7, 2011. Creating a "Bullet-time" Shader. I've been working on for the past 2 years in my spare time. For the radial blur effect I was able to find some code here. Which helped a lot - I converted it to CgFx and made some small tweaks.

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