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Parallax CG: 16-Bit Adventurer
http://parallaxcg.blogspot.com/2015/02/16-bit-explorer.html
Experiments in Digital Culture. Sunday, February 1, 2015. I first became acquainted with Fez, a digital-only game, while watching Indie Game. The Movie, a film about the creation and release of Super Meat boy, as well as Fez itself; so as to keep the indie ball rolling. The fascinating movie, showed the development of the game, which is in fact, a peculiar mix between 2d vis a vis 3d worlds. Like most indie games which have become bestsellers, the game's creator, Phil Fish. IFX Reviews Portrait Video.
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Parallax CG: Howl of the White Wolf
http://parallaxcg.blogspot.com/2012/05/howl-of-white-wolf.html
Experiments in Digital Culture. Saturday, May 5, 2012. Howl of the White Wolf. May have become a trite arena where new ideas are scarce. Technically, however, CDPR floundered, as updating. IFX Reviews Portrait Video. Critical Distance Confab – The Spawn of History. HELLBLADE WINS BEST REAL-TIME GRAPHICS AWARD! Soliloquies of the English Cloister. Luminous beings are we, not this crude matter. Damian Bajowski : online portfolio. Warfare in a Virtual Setting. Howl of the White Wolf. View my complete profile.
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Parallax CG: Beneath a Steel Sky
http://parallaxcg.blogspot.com/2012/04/virtual-worlds-in-sky.html
Experiments in Digital Culture. Sunday, April 1, 2012. Beneath a Steel Sky. I firmly contend that the fan outrage at the endings and other aspects of the game can only be understood as a sign of how game worlds are starting to rival real life. Bioware, truth be told, doesn't make games, they make something in the vicinity of life simulations, a company working at the highest levels, firmly in the pantheon with the best of them, and with innovation strongly in mind. IFX Reviews Portrait Video. Splinter Ce...
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Parallax CG: Rise of the Nonhumans
http://parallaxcg.blogspot.com/2012/02/rise-of-nonhumans.html
Experiments in Digital Culture. Wednesday, February 1, 2012. Rise of the Nonhumans. The Witcher 2 is phenomenally engrossing interactive story-telling. A perfect example of this comes straight at the prologue, which is a series of recollections, that can be played in any order, from the title character Geralt while serving king Foltest. In a mysterious turn of events, this ends in regicide and Geralt must flee and attempt to clear his name. Technically, the motion capture. Having said that, the spellbind...
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Parallax CG: Massive Electrostatic Discharge
http://parallaxcg.blogspot.com/2014/07/massive-electrostatic-discharge.html
Experiments in Digital Culture. Tuesday, July 8, 2014. Infamous, an early ps3 exclusive title, is a superhero game without the trappings and the inherent baggage which comes with a superhero movie adaptation, since as history has proven, outside of the Spider-Man games, most such adaptations have failed deplorably. Cole MacGrath's electrical powers are intimately linked with the game's mythology, and the game's design and world-building are a case of quality over quantity. IFX Reviews Portrait Video.
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Parallax CG: The Effect of Mass Effect 2
http://parallaxcg.blogspot.com/2011/02/effect-of-mass-effect-2.html
Experiments in Digital Culture. Saturday, February 12, 2011. The Effect of Mass Effect 2. Good science fiction serves as an analogy of real life. It may contain plot holes, some sketchy characters, but, in the end, it presents a narrative that offers a glimpse into the human endeavor. That is why the highly praised. Succeeds with such rotundity. Not since the release of the. For such good overall voice acting. The "Paragon" and "Renegade" choices the player makes have an added realism, considering that f...
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Parallax CG: The Beast is One Mile from New Marais
http://parallaxcg.blogspot.com/2014/08/the-beast-is-one-mile-from-new-marais.html
Experiments in Digital Culture. Friday, August 1, 2014. The Beast is One Mile from New Marais. An even greater surprise is the political undercurrent present, as New Marais, where our hero Cole is supposed to get his new powers, is a thinly veiled post-Katrina. The greatest addition, is being able to work with other conduits similar to Cole; such as Kuo, the good girl, and Nix, the evil one; who are basically shoulder angels. IFX Reviews Portrait Video. HELLBLADE WINS BEST REAL-TIME GRAPHICS AWARD!
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Parallax CG: Calling the Inquisition
http://parallaxcg.blogspot.com/2014/12/calling-inquisition.html
Experiments in Digital Culture. Monday, December 1, 2014. The player can review and export decisions from past games, similar to how the Mass Effect comic-book was used for the initial release of the ps3 version of Mass Effect 2. Hence people from all walks of life will feel at home. Despite some questionable game decisions. By the developers, the Inquisition marches on. IFX Reviews Portrait Video. Critical Distance Confab – The Spawn of History. HELLBLADE WINS BEST REAL-TIME GRAPHICS AWARD!
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Parallax CG: One Hour Until Sunrise
http://parallaxcg.blogspot.com/2014/07/one-hour-until-sunshine.html
Experiments in Digital Culture. Saturday, July 12, 2014. One Hour Until Sunrise. In the vein of Far Cry 3: Blood Dragon and Red Dead Redemption: Undead Nightmare, comes Infamous: Festival of Blood, a standalone total-conversion. Of the Infamous world. The title, in fact, remains one of the biggest-selling ps3 downloadable games launched on the PSN. Cole has been granted the power to fly, and given vampire vision, similar to Arkhman Asylum's detective mode. The game is narrated by uber-cool geek Zeke, Col...
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Parallax CG: Rise of the White Wolf
http://parallaxcg.blogspot.com/2011/03/rise-of-white-wolf.html
Experiments in Digital Culture. Tuesday, March 8, 2011. Rise of the White Wolf. A changing world; new, more dangerous monsters; fisstech, slavery, banditry unpunished - Geralt. I was preparing to purchase a certain. Heavily-promoted, medieval fantasy RPG sequel. When I decided to play the demo beforehand; I was completely underwhelmed with it. Then I recalled another demo I had played some time ago, of a game which is about to release its very own sequel; it was that of. So in a sense,. Partially based o...