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Games

Link will appear shortly. Cooperative first person shooter. 9 weeks half time. My work on this project:. Primarily physx-integration, portal culling, and particles. As always a lot of debugging all kinds of code, both my own and others. Carl Dalin, Daniel Almqvist , Maja Larsson,. Andrea Harty, Marie Flood, Michaela Stulen, Victor Petersson. Emil Andersson, Erik Leiram, Max Forsberg. 10 weeks half time. My work on this project:. Primarily A.I. and movement. Carl Dalin, Daniel Almqvist , Maja Larsson,.

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Games | carldalin.se Reviews
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Link will appear shortly. Cooperative first person shooter. 9 weeks half time. My work on this project:. Primarily physx-integration, portal culling, and particles. As always a lot of debugging all kinds of code, both my own and others. Carl Dalin, Daniel Almqvist , Maja Larsson,. Andrea Harty, Marie Flood, Michaela Stulen, Victor Petersson. Emil Andersson, Erik Leiram, Max Forsberg. 10 weeks half time. My work on this project:. Primarily A.I. and movement. Carl Dalin, Daniel Almqvist , Maja Larsson,.
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1 carl dalin
2 game programmer
3 games
4 luna academia
5 lunacy of war
6 real time strategy
7 lunar mercenary
8 space shooter
9 date
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carl dalin,game programmer,games,luna academia,lunacy of war,real time strategy,lunar mercenary,space shooter,date,development time,link,programming,mattias arendt,thomas nordström,graphics,level design,trailer,debugging
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Games | carldalin.se Reviews

https://carldalin.se

Link will appear shortly. Cooperative first person shooter. 9 weeks half time. My work on this project:. Primarily physx-integration, portal culling, and particles. As always a lot of debugging all kinds of code, both my own and others. Carl Dalin, Daniel Almqvist , Maja Larsson,. Andrea Harty, Marie Flood, Michaela Stulen, Victor Petersson. Emil Andersson, Erik Leiram, Max Forsberg. 10 weeks half time. My work on this project:. Primarily A.I. and movement. Carl Dalin, Daniel Almqvist , Maja Larsson,.

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Games

http://www.carldalin.se/index.html

Link will appear shortly. Cooperative first person shooter. 9 weeks half time. My work on this project:. Primarily physx-integration, portal culling, and particles. As always a lot of debugging all kinds of code, both my own and others. Carl Dalin, Daniel Almqvist , Maja Larsson,. Andrea Harty, Marie Flood, Michaela Stulen, Victor Petersson. Emil Andersson, Erik Leiram, Max Forsberg. 10 weeks half time. My work on this project:. Primarily A.I. and movement. Carl Dalin, Daniel Almqvist , Maja Larsson,.

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About

http://www.carldalin.se/about.html

I'm a programmer with a strong passion for technology and digital games. My primary language is C . Besides C my experiences include Java, C#, LUA, and some web programming. At the time of writing, me and four fellow students have written a game engine from scratch using C , DirectX, and physx.

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mattiasarendt.se mattiasarendt.se

FPS - Luna Academia

http://mattiasarendt.se/home-2/fps%20-%20luna%20academia.html

C /C# Game Programmer. FPS was the seventh game we made at The Game Assembly. It was the third game made in C using our own Engine based on DirectX, with Wwise used for sound. This is also the first game using Physx. 10 Weeks, halftime. 3rd party libraries: DirectX, Wwise, tinyxml.

mattiasarendt.se mattiasarendt.se

Lunar Mercenary

http://mattiasarendt.se/home-2/lunar%20mercenary.html

C /C# Game Programmer. Space Shooter was the fifth game we made at The Game Assembly. It was the first game made in C using our own Engine based on DirectX, with Wwise used for sound. Mikaela Stulen (Graphical Artist). 10 Weeks, halftime. 3rd party libraries: DirectX, Wwise, tinyxml.

thegameassembly.com thegameassembly.com

Programming 14 – The Game Assembly

http://www.thegameassembly.com/students/tga-14/programming-14

The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.

mattiasarendt.se mattiasarendt.se

RTS - Lunacy Of War

http://mattiasarendt.se/home-2/rts%20-%20lunacy%20of%20war.html

C /C# Game Programmer. RTS was the sixth game we made at The Game Assembly. It was the second game made in C using our own Engine based on DirectX, with Wwise used for sound. 10 Weeks, halftime. 3rd party libraries: DirectX, Wwise, tinyxml. Mikaela Stulen (Graphical Artist).

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Link will appear shortly. Cooperative first person shooter. 9 weeks half time. My work on this project:. Primarily physx-integration, portal culling, and particles. As always a lot of debugging all kinds of code, both my own and others. Carl Dalin, Daniel Almqvist , Maja Larsson,. Andrea Harty, Marie Flood, Michaela Stulen, Victor Petersson. Emil Andersson, Erik Leiram, Max Forsberg. 10 weeks half time. My work on this project:. Primarily A.I. and movement. Carl Dalin, Daniel Almqvist , Maja Larsson,.

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