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Casual Effects

Morgan McGuire on Film and Games. Sunday, June 28, 2015. Annecy Animation Festival 2015. Screened at the Cannes and Annecy festivals. Before US release, is a return to the quality of the studios. Greatest hits  such as. For 55 years, the the Festival International du Film dAnimation dAnnecy. Annecy Animation Festival, @annecyfestival. I usually teach from several films seen each year at Annecy (and from those seen in the SIGGRAPH Computer Animation Festival. Friday, June 5, 2015. The game features teams ...

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Morgan McGuire on Film and Games. Sunday, June 28, 2015. Annecy Animation Festival 2015. Screened at the Cannes and Annecy festivals. Before US release, is a return to the quality of the studios. Greatest hits  such as. For 55 years, the the Festival International du Film dAnimation dAnnecy. Annecy Animation Festival, @annecyfestival. I usually teach from several films seen each year at Annecy (and from those seen in the SIGGRAPH Computer Animation Festival. Friday, June 5, 2015. The game features teams ...
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Casual Effects | casual-effects.blogspot.com Reviews

https://casual-effects.blogspot.com

Morgan McGuire on Film and Games. Sunday, June 28, 2015. Annecy Animation Festival 2015. Screened at the Cannes and Annecy festivals. Before US release, is a return to the quality of the studios. Greatest hits  such as. For 55 years, the the Festival International du Film dAnimation dAnnecy. Annecy Animation Festival, @annecyfestival. I usually teach from several films seen each year at Annecy (and from those seen in the SIGGRAPH Computer Animation Festival. Friday, June 5, 2015. The game features teams ...

INTERNAL PAGES

casual-effects.blogspot.com casual-effects.blogspot.com
1

Casual Effects: Fast Colored Transparency

http://www.casual-effects.blogspot.com/2015/03/colored-blended-order-independent.html

Morgan McGuire on Film and Games. Friday, March 27, 2015. This article extends my previous article on Implementing Weighted, Blended Order-Independent Transparency. I previously showed how to implement a fast and robust solution for both partial coverage and monochrome. Update Feb 2016: Mike Mara and I published a paper at I3D'16. That fully-realizes the ideas originally sketched out in this blog post. The method from the previous article could render surfaces that have varying reflectivity. The colored ...

2

Casual Effects: Favorite Films from Annecy 2013

http://www.casual-effects.blogspot.com/2013/06/favorite-films-from-annecy-2013.html

Morgan McGuire on Film and Games. Tuesday, August 13, 2013. Favorite Films from Annecy 2013. A paper-cutout musical, historical fiction (pleasantly heavy on facts), feminist tract, and. Fun story. That it was also a student graduation film is amazing. This was my favorite film of the festival. 3 La Grosse Bête. Well animated, with a compelling story. This also acts as a precise allegory in a world debating civil rights vs. security. The timing and direction are flawless and masterful. A stop-motion live-...

3

Casual Effects: Posts by Topic

http://www.casual-effects.blogspot.com/2014/12/posts-by-topic.html

Morgan McGuire on Film and Games. Tuesday, September 6, 2016. I'm Morgan McGuire. I teach technical elements of films and games at Williams College. Create them both independently and for clients like Activision and NVIDIA through my company Casual Effects. And write about them on this blog. Below is an index of my blog articles by topic. To learn more, read my books: The Graphics Codex. Computer Graphics: Principles and Practice. Screen Space Ray Tracing. A Billion in Computer Graphics.

4

Casual Effects: McGuire House Rules for Cartegena

http://www.casual-effects.blogspot.com/2015/06/mcguire-house-rules-for-cartegena.html

Morgan McGuire on Film and Games. Friday, June 5, 2015. McGuire House Rules for Cartegena. Is a board game for 2-5 players. With the simple McGuire house rules modifications described below, it works well as a strategic family game for players as young as five. The game features teams of pirate markers racing through a random board depicting a tunnel. The pirate theme continues through the main commodities in the game: rum, guns, swords, hats, and flags. There is a 2nd edition called Cartagena II. The ga...

5

Casual Effects: An Introduction to JavaScript for Sophisticated Programmers

http://www.casual-effects.blogspot.com/2014/01/an-introduction-to-javascript-for.html

Morgan McGuire on Film and Games. Friday, January 10, 2014. An Introduction to JavaScript for Sophisticated Programmers. Learning any programming language means learning:. The syntax and semantics. The style of effective programs, with emphasis on idioms. Specific implementations (particularly, performance characteristics). A wealth of both good factual information and diverse opinions for the final three topics on JavaScript is currently available on the Internet (e.g., and N.B.: MDN. So, in this docume...

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cs.williams.edu cs.williams.edu

Morgan McGuire

http://cs.williams.edu/~morgan

Department of Computer Science. Computational Graphics · New Experiences. 413-597-4215 (Office- no voicemail). Science is but a perversion of itself, unless it has as its ultimate goal the betterment of humanity." - Nikola Tesla. Current Activities (Summer 2016). Research Blogs [ Articles. On virtual reality at NVIDIA. Course preparation for Graphics (CS371), Games (CS107), and Film and Media Studies (COMP 258). SIGGRAPH CS X and Open Problems. Selected Publications [ Full publication list. For PS4, Xbox...

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UpCoder coding blog

http://www.upcoder.com/8/fast-blockchain-scanning

Carry on up the coder. C , python, game AI, bitcoin. June 20, 2014, 2:54 pm. Another post about bitcoin RPC from Python.). For certain bitcoin applications you'll need to perform some kind of processing on. All of the transactions. Coming through on the bitcoin block chain. In a bitcoin wallet application, for example, you need to check each new transaction to identify any outputs which are spendable by the wallet, and add the corresponding amounts to the wallet balance. So one way to approach this is to...

upcoder.com upcoder.com

UpCoder coding blog

http://upcoder.com/series/1/vectors-and-vector-based-containers

C , python, game AI, bitcoin. Vectors and Vector Based Containers series:. 1, Nov. 18, 2013. 2, Nov. 22, 2013. Efficient Vectors of Vectors. 3, Dec. 15, 2013. 4, Dec. 20, 2013. 5, Dec. 22, 2013. Zero Initialisation for Classes. 6, Jan. 21, 2014. 7, July 1, 2014. Fast Resettable Flag Vector. 8, Feb. 26, 2015. 9, July 29, 2015. Efficient Vectors of Vectors. Zero Initialisation for Classes. Bitcoin RPC from Python. Fast Resettable Flag Vector. Pre-Rendering PDFs for Mobile Devices.

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UpCoder coding blog

http://upcoder.com/3/roll-your-own-vector

C , python, game AI, bitcoin. Dec 15, 2013, 12:14 pm. Third in a series of posts. About Vectors and Vector based containers.). STL vectors offer a great combination of dynamically resizing convenience and low level contiguous buffer accessing performance, but std: vector is not the only option, and custom implementations of this container can sometimes be a better fit for your specific requirements. Some public examples are the EASTL. And I know that a lot of other developers also do something similar.

upcoder.com upcoder.com

UpCoder coding blog

http://www.upcoder.com/series/2/pathengine-meshes

C , python, game AI, bitcoin. 1, Sept. 26, 2014. 2, July 29, 2015. Efficient Vectors of Vectors. Zero Initialisation for Classes. Bitcoin RPC from Python. Fast Resettable Flag Vector. Pre-Rendering PDFs for Mobile Devices. Measure Memory Allocation Cost, by Eliminating It. Vectors and Vector Based Containers.

upcoder.com upcoder.com

UpCoder coding blog

http://www.upcoder.com/2/efficient-vectors-of-vectors

C , python, game AI, bitcoin. Nov 22, 2013, 12:45 pm. Efficient Vectors of Vectors. Second in a series of posts. About Vectors and Vector based containers.). STL style vectors are convenient because they hide the details of internal buffer management, and present a simplified interface, but sometimes convenience can be a trap! In my previous post I touched briefly on STL vectors with non-simple element types, and mentioned the 'vector of vectors' construct in particular as a specific source of memory woes.

upcoder.com upcoder.com

UpCoder coding blog

http://www.upcoder.com/1/using-stl-vectors

The only way is up. coder. C , python, game AI, bitcoin. Nov 18, 2013, 10:39 am. First in a series of posts. About Vectors and Vector based containers.). STL style vectors are a pretty useful construct. I remember coming to C (and the STL) from a background in lower level programming, and finding STL vectors a bit surprising, with the idea of. Complexity and so on. Without knowing the maximum required buffer size in advance. Prefer vector over list. Generally speaking, contiguous buffers are good, and me...

upcoder.com upcoder.com

UpCoder coding blog

http://www.upcoder.com/10/infinitesimal-offset-meshes

The only way is up. coder. C , python, game AI, bitcoin. Sept 26, 2014, 11:38 am. In PathEngine, we do a lot of stuff on the surfaces of ground meshes. One example is tracking the ground position for a moving agent, which is implemented as traversal along a 2D line through a mesh. When coding stuff like this the need to check and handle special case conditions like vertex crossings, or traversal exactly along an edge, can add a lot of complexity. Infinitesimally offset mesh model. It's possible to just g...

upcoder.com upcoder.com

UpCoder coding blog

http://upcoder.com/4/avoid-resize

The only way is up. coder. C , python, game AI, bitcoin. Dec 20, 2013, 4:39 pm. Number 4 in a series of posts. About Vectors and Vector based containers.). This post is essentially a response to feedback to this. In that post I talked about a change we made to the initialisation semantics for PathEngine's custom vector class, and described a specific use case where this can make a difference, with that use case involving calls to the vector resize() method. In the comments for that post, Herb Sutter says:.

upcoder.com upcoder.com

UpCoder coding blog

http://www.upcoder.com/9/fast-resettable-flag-vector

Carry on up the coder. C , python, game AI, bitcoin. July 1, 2014, 3:44 pm. Fast Resettable Flag Vector. Another custom container post for my Vectors and Vector Based Containers. In this post I'll look at an alternative implementation of the humble bit vector, designed specifically for optimising zero fill operations. Some algorithms need to flag elements in a data structure being processed, to avoid repeated processing, for example, or to provide a stopping condition. Consider the following (C ) code:.

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Casual Effects

Computer graphics projects by Morgan McGuire. An essential reference for 3D computer graphics. I compiled the equations, diagrams, and code that I most reference into this app and then added 13 chapters of lecture notes from the graphics courses I taught. Available in iOS app and Windows, OS X, Android, and Linux web editions. Markdown everywhere, with diagrams and equations. Graphics research and rapid prototyping in OpenGL and C. And Computer Graphics Principles and Practice. Creating Games: Mechanics,...

casual-effects.blogspot.com casual-effects.blogspot.com

Casual Effects

Morgan McGuire on Film and Games. Sunday, June 28, 2015. Annecy Animation Festival 2015. Screened at the Cannes and Annecy festivals. Before US release, is a return to the quality of the studios. Greatest hits  such as. For 55 years, the the Festival International du Film dAnimation dAnnecy. Annecy Animation Festival, @annecyfestival. I usually teach from several films seen each year at Annecy (and from those seen in the SIGGRAPH Computer Animation Festival. Friday, June 5, 2015. The game features teams ...

casual-effects.com casual-effects.com

Casual Effects

Computer graphics projects by Morgan McGuire. An essential reference for 3D computer graphics. I compiled the equations, diagrams, and code that I most reference into this app and then added 13 chapters of lecture notes from the graphics courses I taught. Available in iOS app and Windows, OS X, Android, and Linux web editions. Markdown everywhere, with diagrams and equations. Graphics research and rapid prototyping in OpenGL and C. And Computer Graphics Principles and Practice. Creating Games: Mechanics,...

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