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Catalin ZZ | game development blog | catalinzima.com Reviews
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Catalin ZZ | game development blog | catalinzima.com Reviews

https://catalinzima.com

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1

Rim Lighting | Catalin ZZ

http://www.catalinzima.com/xna/samples/rim-lighting

Crash Course in HLSL. Four Uses of VTF. Direct3D for Windows Phone 8. Postprocessing on Windows Phone 7. Shader-Based Dynamic 2D smooth shadows. World of Goo: Cursor. This time, we have a smaller sample. This sample shows the implementation of a “rim lighting” shader, customizable by a series of parameters. I observed this kind of effect in Super Mario Galaxy screenshots, and it looked like a nice effect, that could easily amplify the cuteness and eye-candy of a game. So here’s my implementation. The pro...

2

Deferred Rendering | Catalin ZZ

http://www.catalinzima.com/xna/tutorials/deferred-rendering-in-xna

Crash Course in HLSL. Four Uses of VTF. Direct3D for Windows Phone 8. Postprocessing on Windows Phone 7. Shader-Based Dynamic 2D smooth shadows. World of Goo: Cursor. This article covers implementing a deferred renderer in XNA Game Studio 2.0. This was originally posted on Ziggyware, and can still be found here. The tutorial is divided in the following chapters:. II Creating the G-Buffer. V Normal mapping and Custom Content Processor. VII Conclusions and Future Development. And, i met the troble. Graphic...

3

Samples | Catalin ZZ

http://www.catalinzima.com/xna/samples

Crash Course in HLSL. Four Uses of VTF. Direct3D for Windows Phone 8. Postprocessing on Windows Phone 7. Shader-Based Dynamic 2D smooth shadows. World of Goo: Cursor. Direct3D for Windows Phone 8. Postprocessing on Windows Phone 7. Shader-Based Dynamic 2D smooth shadows. World of Goo: Cursor. XNA Game Studio 3.1 Video Sample. Restoring the Depth Buffer. Voxel Rendering on Zune.

4

Other Samples | Catalin ZZ

http://www.catalinzima.com/xna/samples/other-samples

Crash Course in HLSL. Four Uses of VTF. Direct3D for Windows Phone 8. Postprocessing on Windows Phone 7. Shader-Based Dynamic 2D smooth shadows. World of Goo: Cursor. Here are some samples not belonging to any of the other categories:. XNA Game Studio 3.1 Video Sample. Restoring the Depth Buffer. Voxel Rendering on Zune.

5

World of Goo: Cursor | Catalin ZZ

http://www.catalinzima.com/xna/samples/world-of-goo-cursor

Crash Course in HLSL. Four Uses of VTF. Direct3D for Windows Phone 8. Postprocessing on Windows Phone 7. Shader-Based Dynamic 2D smooth shadows. World of Goo: Cursor. World of Goo: Cursor. Made by 2D Boy. The shape and behavior of the mouse cursor. The most important element of the sample is the Cursor class. This is a DrawableGameComponent the handles the updating and drawing of the cursor. To add a cursor to your game, you simply add a cursor instance to your Components list. Most properties are also m...

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Avatar Fun! | Anti-Force Blog

https://antiforce.wordpress.com/2009/06/15/avatar-fun

A XNA Game Development team, and what we're up to! So now that XNA 3.1 is out. I’ve been playing around with Avatar’s for a bit (don’t worry, I’m still working on ElectroStatic too). So far I don’t have a lot, but this is just a little screenshot of a stupid demo I made where you can spawn a random avatar on some terrain by pulling the left trigger. Its somehow quite creepy. More to come once I have something real! Silly Avatar App to test some functions. Feed You can leave a response. From your own site.

programacionentretenida.wordpress.com programacionentretenida.wordpress.com

5. Movimiento sprite. | Programacion Facil

https://programacionentretenida.wordpress.com/2008/11/04/5-movimiento-sprite

Net y otras hierbas. Movimientos basicos de un sprite( left, right, up, down). el codigo es el mismo utilizado en uno de los primeros tutoriales, el de hola mundo X e Y , con la unica diferencia que este utiliza una texture2d y hola mundo X e y era un string. Hola mundo X e Y:. SpriteBatch.DrawString(arial, saludo ”(“ posicionPalabra.X ”,” posicionPalabra.Y ”)”,. PosicionPalabra, Color.Black);. SpriteBatch.Draw(nave,posicionNave, Color.White);. Laquo; 4.Efecto fade. Fecha : noviembre 4, 2008.

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debug « Ioan Lazarciuc's Weblog

http://www.lazarciuc.ro/ioan/tag/debug

Ioan Lazarciuc's Weblog. I program, therefore I exist. Debugging Silverlight Sidebar Gadgets from Visual Studio. Ever since I started working with Windows Sidebar gadgets I’ve been debugging them the same way: enabling script debugging in the IE options (for JavaScript based gadgets) and then using the Attach to Process command from Visual Studio. When I created a template (posts here. The Tao of Programming. Middot; Powered by WordPress. Go to top ↑.

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agosto | 2008 | Programacion Facil

https://programacionentretenida.wordpress.com/2008/08

Net y otras hierbas. Fluix le permite crear elementos de interfaz de usuario para su XNA proyecto basado en Flash. 8212; Solución: El arroyo corrió corto de SWF: BinStream: Leer = hash (0xXXXXXXXX) bytes error. Solución: muy grande geometría lotes causando acceso violación. Solución: flash exportador muy ligeramente la superposición de geometría causando la triangulación fracaso porque de nuevo generado vértices. Solución: versión = 6 comprobar. Solución: diagnóstico de texto y error a cabo limpiamente.

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Programacion Facil | .net y otras hierbas. | Página 2

https://programacionentretenida.wordpress.com/page/2

Net y otras hierbas. Traductor en el msn. Tbot es un traductor para el msn , una gran herramienta que un dia inmagine, y nos servira de mucho, me pondre a hablar con una japonesitas a ver que tal xd. Para poder utilizar TBot solo vasta con que lo agreges a tus contactos mtbot@hotmail.com. He inicias secion con el. Comentarios : Leave a Comment. Fluix le permite crear elementos de interfaz de usuario para su XNA proyecto basado en Flash. Solución: muy grande geometría lotes causando acceso violación.

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wcf « Ioan Lazarciuc's Weblog

http://www.lazarciuc.ro/ioan/tag/wcf

Ioan Lazarciuc's Weblog. I program, therefore I exist. Today I’ve hit the size limit for a WCF service contract. It might seem unbelievable, but it’s almost true. Tagged as: metadata exchange. The Tao of Programming. Middot; Powered by WordPress. Go to top ↑.

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[MVC 3] Entity Framework and Serializing JSON–Circular References | My XNA Anecdotes

https://garfbradazxna.wordpress.com/2011/09/22/mvc-3-entity-framework-and-serializing-json–circular-references

MVC 3] Entity Framework and Serializing JSON Circular References. September 22, 2011 @ 07:20. 183; { Uncategorized. MVC 3] Entity Framework and Serializing JSON Circular References. Via [MVC 3] Entity Framework and Serializing JSON Circular References. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. Notify me of new comments via email. XNA UK User Group.

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AntiForce Editor Update! | Anti-Force Blog

https://antiforce.wordpress.com/2009/07/17/antiforce-editor-update

A XNA Game Development team, and what we're up to! I’ve been working on the AntiForce editor some more (more than I should be, I need to spend more time on the game itself) and I made a little YouTube video to show it off. I’ve actually made a few changes to it since I made the video. Namely the ability to import graphics files and use them in levels, and the ability to test levels with 2 mouse clicks. It’s pretty awesome. Making scenes should be super smooth. C# and XNA rock! From your own site. Verifyi...

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archivirtual / Tags / Martin Caine

http://martincaine.com/tags/archivirtual

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Monday, May 20th 2013 / Gaming. Day Nine With The Oculus Rift - Demos. Read the full article.

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bepu / Tags / Martin Caine

http://martincaine.com/tags/bepu

I'm a professional game developer from Wakefield, England, working for TickTock Games. I'm a married father of five and I am also the director and lead programmer of Retroburn Ltd. All round web guy, games programmer and musician. Battlefield bad company 2. Museum of the microstar. Super stock sd1 fr. Xbox live indie games. Zombies on the holodeck. Visual Web Developer Express. XNA UK User Group. Monday, March 14th 2011 / XNA. BEPU Physics now free! Read the full article.

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Catalin ZZ | game development blog

Crash Course in HLSL. Four Uses of VTF. Direct3D for Windows Phone 8. Postprocessing on Windows Phone 7. Shader-Based Dynamic 2D smooth shadows. World of Goo: Cursor. Porting Chickens Can’t Fly to iOS and Android. October 21, 2013. So, we finally managed to port Chickens Can’t Fly to iOS and Android. The long delay was caused mostly by an exclusivity agreement, but that’s past now, and we can try to explore new markets. This post is less about … Continue reading →. Dynamic 2D Shadows for Windows Phone 7.

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Thursday, August 22, 2013. On our four year anniversary August 15th I found out that I would deliver our second son the very next day. Talk about a special and memorable gift! Although this would make our second child I was still as nervous as I was before! The tears were also tears of joy in anticipation of meeting our son. At 7:48am on August 16, 2013 Hayes Elliott Cataliotti came into this world. I squeezed Joe's hand throughout the surgery (I had another c-section) and talked to my sister in law ...

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