pompidev.net
std::deque 4K Bytes high memory cost on iOS, C++ – PompiDev
https://pompidev.net/2015/07/04/stddeque-4k-bytes-high-memory-cost-on-ios-c
Pompi Pompi Entertainment indie game development blog. July 4, 2015. Std: deque 4K Bytes high memory cost on iOS, C. My iOS build of my game Dragons High was using about 150MB of live memory. I used the Allocations instrument to find out that I had more than 10,000 allocations of the size of 4K Bytes. All those allocations were of the same class,. Std: deque unsigned int. In Dragons High there is a terrain of the world. The terrain has collision geometry data. It turns out that for every item in. Takes c...
bartoszmilewski.com
Async Tasks in C++11: Not Quite There Yet | Bartosz Milewski's Programming Cafe
https://bartoszmilewski.com/2011/10/10/async-tasks-in-c11-not-quite-there-yet
Bartosz Milewski's Programming Cafe. Concurrency, C , Haskell, Category Theory. October 10, 2011. Async Tasks in C 11: Not Quite There Yet. Posted by Bartosz Milewski under C. To be just syntactic sugar over thread creation, you can stop reading right now, because that’s what it is. If you expected more, read on. Don’t get me wrong,. Combines several useful concurrency concepts into a nice package: It provides a. For the return value, and hides the. In a task-based system, the programmer specifies what.
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