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catronis.blogspot.com

Catronis

Sunday, October 10, 2010. Friday, October 1, 2010. Saturday, August 7, 2010. Wednesday, August 4, 2010. The rezzer element in my trashcan relies on other peoples ‘junk’ to create new ideas. When a discarded idea from a peers project collides with my rezzer element, new ideas are generated and are then processed through my trashcan, in which some will be passed onto my other peers. Ideas consume and move through the areas of space present in my trashcan. Tuesday, August 3, 2010. Subscribe to: Posts (Atom).

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Catronis | catronis.blogspot.com Reviews
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Sunday, October 10, 2010. Friday, October 1, 2010. Saturday, August 7, 2010. Wednesday, August 4, 2010. The rezzer element in my trashcan relies on other peoples ‘junk’ to create new ideas. When a discarded idea from a peers project collides with my rezzer element, new ideas are generated and are then processed through my trashcan, in which some will be passed onto my other peers. Ideas consume and move through the areas of space present in my trashcan. Tuesday, August 3, 2010. Subscribe to: Posts (Atom).
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Catronis | catronis.blogspot.com Reviews

https://catronis.blogspot.com

Sunday, October 10, 2010. Friday, October 1, 2010. Saturday, August 7, 2010. Wednesday, August 4, 2010. The rezzer element in my trashcan relies on other peoples ‘junk’ to create new ideas. When a discarded idea from a peers project collides with my rezzer element, new ideas are generated and are then processed through my trashcan, in which some will be passed onto my other peers. Ideas consume and move through the areas of space present in my trashcan. Tuesday, August 3, 2010. Subscribe to: Posts (Atom).

INTERNAL PAGES

catronis.blogspot.com catronis.blogspot.com
1

Catronis: Inhabit 1

http://www.catronis.blogspot.com/2010/10/inhabit-1.html

Sunday, October 10, 2010. Subscribe to: Post Comments (Atom). View my complete profile.

2

Catronis: Trashcan

http://www.catronis.blogspot.com/2010/08/trashcan_04.html

Wednesday, August 4, 2010. Ideas that are discarded from my peers projects are caught in my ‘idea catcher’ and processed, resulting in some ideas being held for future use and others being passed on to my peers. Invisable elements suspended inside my trashcan enables approaching ideas, of particular sizes to be held within my trashcan and processed, while also enabling other ideas to pass through my trashcan and into a peers project. Ideas consume and move through the areas of space present in my trashcan.

3

Catronis: Trashcan

http://www.catronis.blogspot.com/2010/08/trashcan_03.html

Tuesday, August 3, 2010. Subscribe to: Post Comments (Atom). Trashcan - Second Life. Trashcan - Second Life. Trashcan - 3ds Max. Trashcan - 3ds Max. Trashcan - 3ds Max. View my complete profile.

4

Catronis: Threshold A3 Posters

http://www.catronis.blogspot.com/2010/10/threshold-a3-posters.html

Friday, October 1, 2010. October 8, 2010 at 3:01 PM. And finally, your presentation should repeat less about the overall form but focus on the journey in your threshold. It would be more helpful to see as if I am journeying in your threshold rather than how it looks from an angle I would rarely see (the aerial sky view). This will make the threshold more engaging and strengthen your argument of the experience you wish to impart. Subscribe to: Post Comments (Atom). View my complete profile.

5

Catronis: August 2010

http://www.catronis.blogspot.com/2010_08_01_archive.html

Saturday, August 7, 2010. Wednesday, August 4, 2010. Ideas that are discarded from my peers projects are caught in my ‘idea catcher’ and processed, resulting in some ideas being held for future use and others being passed on to my peers. Invisable elements suspended inside my trashcan enables approaching ideas, of particular sizes to be held within my trashcan and processed, while also enabling other ideas to pass through my trashcan and into a peers project. Tuesday, August 3, 2010. Trashcan - 3ds Max.

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TOTAL PAGES IN THIS WEBSITE

11

LINKS TO THIS WEBSITE

juulatour.blogspot.com juulatour.blogspot.com

Julia Loo: August 2010

http://juulatour.blogspot.com/2010_08_01_archive.html

Sunday, August 8, 2010. Design 2: Trash Can. First project of Semester 2, Week 2 to Week 3. I was in the modelling / laser cutting group. Posted by Julia Loo. Design 2: A Grotesque Portrait of the Institute. First mini project we had to do, which took up the whole of Week 1 of Semester 2. Posted by Julia Loo. Subscribe to: Posts (Atom). Design 2: Trash Can. Design 2: A Grotesque Portrait of the Institute. Picture Window template. Template images by mammuth.

juulatour.blogspot.com juulatour.blogspot.com

Julia Loo: October 2010

http://juulatour.blogspot.com/2010_10_01_archive.html

Thursday, October 7, 2010. Design 2: Inhabit 2: Final Design. Fourth and last project of Semester 2, Week 9 to Week 10. I was in the Second Life group. Posted by Julia Loo. Wednesday, October 6, 2010. Design 2: Inhabit 2: Finishing touches. Posted by Julia Loo. Tuesday, October 5, 2010. Design 2: Inhabit 2: Stairs script. Script from http:/ wiki.secondlife.com/wiki/Smooth Sliding Door. Posted by Julia Loo. Design 2: Inhabit 2: Tunnel. Posted by Julia Loo. Design 2: Inhabit 2: Body texture. Guiding people...

juulatour.blogspot.com juulatour.blogspot.com

Julia Loo: September 2010

http://juulatour.blogspot.com/2010_09_01_archive.html

Thursday, September 30, 2010. Design 2: Inhabit 2: Original design. My design is flexible to be located anywhere so I just temporarily built it beside the study area on Level 1. Is to allow people to be more creative by generating opportunities for them to experience something different. Posted by Julia Loo. Wednesday, September 29, 2010. Design 2: Inhabit 2: Research. Http:/ en.wikipedia.org/wiki/Same color illusion. As I was researching, this illusion example was really intriguing. It is so obvious...

juulatour.blogspot.com juulatour.blogspot.com

Julia Loo: Design 2: Inhabit 2: Discussion

http://juulatour.blogspot.com/2010/10/education-it-is-beneficial-to-take-risk.html

Friday, October 1, 2010. Design 2: Inhabit 2: Discussion. It is beneficial to take risk. Curiosity triggers the passion to learn. It's about the journey, not the destination", the process is more important that the result. Our (min and i) design links others' designs. Take risks and it'll benefit you in the future. Storyline/narrative - tells a story so people would want to stay or go all the way through to the end, head to the next step (movement of ants, people, birds, etc). Lasers projection, screen.

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Sunday, October 10, 2010. Friday, October 1, 2010. Saturday, August 7, 2010. Wednesday, August 4, 2010. The rezzer element in my trashcan relies on other peoples ‘junk’ to create new ideas. When a discarded idea from a peers project collides with my rezzer element, new ideas are generated and are then processed through my trashcan, in which some will be passed onto my other peers. Ideas consume and move through the areas of space present in my trashcan. Tuesday, August 3, 2010. Subscribe to: Posts (Atom).

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Sunday, August 16, 2015. The Calm and Silence *. The midst of difficulties. Down the side of. Is the song of. To the leaves of. Where everything is calm. That they see that. Sunday, August 16, 2015. Friday, August 14, 2015. Take a Risk *. Your ideas and your. Looking like a fool. Being loved in return. Does not, has not,. Is not intended to. Friday, August 14, 2015. Etiquetas: .: ILLI: . Listen To Love *. Is not it true. That sometimes we are. The love we feel. Can it be that. The other person or. When y...