shikadi.net
dukemaps - shikadi.net
http://www.shikadi.net/dukemaps
Here are some of the better Duke Nukem 3D and Shadow Warrior maps I've made. The screenshots next to the map should give you an idea of what the map is like. All the maps come with a description file, so please keep it intact if you redistribute any of the maps. The Better Lo Wang Rally. Capture the Flag - Woods. Duke Nukem 3D (Atomic Editon). Duke Nukem 3D (Atomic Editon). The Better Lo Wang Rally. Look out for the hidden slope! Capture the Flag - Woods. Also on this site. RGB Classic Games forum.
pckf.com
Public Commander Keen Forum :: View topic - indiegogo campaign to get Keen Dreams released legally!
http://www.pckf.com/viewtopic.php?p=76646&sid=a77b84a8e1e8e43fc8e03bac999d2957
Public Commander Keen Forum. Log in to check your private messages. Indiegogo campaign to get Keen Dreams released legally! Public Commander Keen Forum Forum Index. Joined: 01 Nov 2007. Posted: Fri Jan 16, 2015 2:01. For those who think the price might be too much- that's what Steam sales are for. GOG also has good sales too, especially when games first get added to their site. Joined: 08 Jan 2008. Posted: Fri Jan 16, 2015 17:53. But if he (they? Joined: 01 Jun 2010. Location: Tasmania, Australia. Wise w...
pckf.com
Public Commander Keen Forum :: Memberlist
http://www.pckf.com/memberlist.php?sid=a77b84a8e1e8e43fc8e03bac999d2957
Public Commander Keen Forum. Log in to check your private messages. Public Commander Keen Forum Forum Index. San Diego, California. Providence, RI, US. Vortiville, Vorticon VI. The Centre of the Moon. USA - Hanson, MA. Providence, RI, US. In the Wesnoth era of Commander Keen. All times are GMT. 2001, 2005 phpBB Group.
shikadi.net
utils - shikadi.net
http://www.shikadi.net/utils
These are some utilities I have written over the years. Most of them are obsolete now. Convert MIDI songs into CMF. Python interface to an OPL synthesiser, useful for playing music from DOS games in a Python program. Convert music from Vinyl Goddess From Mars. Hotkey plugin for the XMMS media player. Retrieved from ‘ http:/ www.shikadi.net/wiki/main/index.php? Also on this site. RGB Classic Games forum. This page was last modified on 22 November 2014, at 09:34. This page has been accessed 3,149 times.
shikadi.net
scanflash - shikadi.net
http://www.shikadi.net/scanflash
Examines a flash memory device (like a USB stick or SD card) and confirms that all data written to the card can be read back again. In the event of any problems (e.g. the device is a fake) it will create a partition table to screen off the bad areas of the device, so that the good areas can still be used. Retrieved from ‘ http:/ www.shikadi.net/wiki/main/index.php? Also on this site. RGB Classic Games forum. This page was last modified on 22 November 2014, at 05:12. This page has been accessed 2,243 times.
shikadi.net
Special pages - shikadi.net
http://www.shikadi.net/Special:SpecialPages
Pages with the fewest revisions. Pages without language links. All pages with prefix. Pages with a page property. Login / create account. Recent changes and logs. Gallery of new files. Media reports and uploads. List of files with duplicates. Search for duplicate files. Random page in category. Redirect by file, user, page or revision ID. Pages with the most categories. Pages with the most interwikis. Pages with the most revisions. Retrieved from ‘ http:/ www.shikadi.net/Special:SpecialPages.
shikadi.net
Linux List - shikadi.net
http://www.shikadi.net/ll
Is an open source clone of Vernon D. Buerg's fine DOS-based List file viewer. It is still fairly early in development, but is already useful (particularly as a hex editor.). Displays full 8-bit CP437 glyphs (X11 or UTF8 console required), so that binary files look like they did under DOS. Byte size is not limited to 8-bits. Viewing data as nine-bits per "byte" helps considerably when examining LZW-compressed data. Both big and little endian splitting is supported. The the code is available on GitHub.
shikadi.net
Xargon port - shikadi.net
http://www.shikadi.net/ports/xargon
Early screenshot of Xargon port, showing some graphical corruption which has now been fixed. As the Xargon source code was released in 2008, I decided to try porting it to SDL so that it can run natively on modern PCs. There are still a few bugs to work out before it is playable, but the majority of the port (graphics, sound and music) now mostly works. You can grab the code from the GitHub repository. Or check out progress on the RGB Classic Games forum thread. Also on this site. RGB Classic Games forum.
shikadi.net
Camoto - shikadi.net
http://www.shikadi.net/camoto
Latest news - September 2015. The Camoto libraries are currently undergoing a significant rewrite. If you are intending to work with the source code, please use the git master. Branch for contributions. However note that this branch is incomplete, so if you wish to compile the (now defunct) GUI, you'll need to use the older v1.x. Branch for all the libraries. See #Build instructions. Below for details on where things are at. The reasons for this major change are:. You have to design your GUI by writing c...