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Christopher Gilroy | Programmer, nerd, definitely not Batman.

Programmer, nerd, definitely not Batman. (by Chris Gilroy)

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Christopher Gilroy | Programmer, nerd, definitely not Batman. | cdgilroy.wordpress.com Reviews

https://cdgilroy.wordpress.com

Programmer, nerd, definitely not Batman. (by Chris Gilroy)

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1

Spreading Some Delicious Game Jam | Christopher Gilroy

https://cdgilroy.wordpress.com/2013/11/01/spreading-some-delicious-game-jam

Programmer, nerd, definitely not Batman. Spreading Some Delicious Game Jam. Blows the dust off the keyboard*. After many months, I’m finally writing another blog post. This feels… strange. However, I’m going to gloss over my absence from this particular aspect of my online identity and focus on something productive (or something that hopefully will be productive). I’m going to make a game. November seems to be the month of the game jam, with GitHub running their second Game Off. Leave a Reply Cancel reply.

2

Voxel Engine Code Now on GitHub! | Christopher Gilroy

https://cdgilroy.wordpress.com/2013/06/05/voxel-engine-code-now-on-github

Programmer, nerd, definitely not Batman. Voxel Engine Code Now on GitHub! After doing some cleaning up of the code that I should’ve done before it was submitted, my voxel engine is now up on GitHub. Just download a copy, load the provided Visual Studo 2010 solution and run it. The repository also includes the necessary libraries, which will be needed to be added to your system path if you don’t already have them somewhere. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

3

A Long Overdue Update | Christopher Gilroy

https://cdgilroy.wordpress.com/2013/03/10/a-long-overdue-update

Programmer, nerd, definitely not Batman. A Long Overdue Update. I’ve finally hit a major milestone with the project; block removal is working! A projectile is fired from the camera and when it collides with a block, that block and the projectile are removed. Clone, but the core functionality is all there. From now on it’s a matter of expanding on what I have, making it more efficient, more elegant and measuring the performance. I also have a lot of writing to do. Leave a Reply Cancel reply.

4

Portfolio | Christopher Gilroy

https://cdgilroy.wordpress.com/portfolio

Programmer, nerd, definitely not Batman. Honours Project: “Destructible Environments in a Voxel-Based Game Engine”. C , OpenGL, Visual Studio 2010. Produced over the course of the final year of my Honours degree, this project formed a substantial basis of my final degree classification. The mandate I set myself was to determine whether voxels were a useful technology for implementing real-time environmental destruction in games. Leave a Reply Cancel reply. Enter your comment here. A Long Overdue Update.

5

The New Year | Christopher Gilroy

https://cdgilroy.wordpress.com/2013/01/24/the-new-year

Programmer, nerd, definitely not Batman. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Next post →. Spreading Some Delicious Game Jam.

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Game | Deep Beta

http://deep-beta.co.uk/category/game

That's the way the cookie crumbles. Global Game Jam 2014. January 31, 2014. On the weekend of 24-26 Jan Global Game Jam has been hosted at Edinburgh Napier University. 48hour to make a game in *cough* theme *cough* which was:. 8220;We don’t see things as they are,. We see them as we are.”. Ideal theme for horror game, right? Anyway, I wanted to play bit more with OculusVR and make horror game. Aparently there was more people like me:. You guys are awesome! But, hey there is warning! November 25, 2013.

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8bit shadow | Deep Beta

http://deep-beta.co.uk/8bit-shadow

That's the way the cookie crumbles. Small side project requires very simple 2D shadow system. here is what I have so far. Status on June 22, 2014. Global Game Jam 2014. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Chris Mann's Blog. Chriss Gilroy's blog. Neil Henning's blog. Quietly Brilliant Colins Blog. Proudly powered by WordPress.

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Posts by Luke Iwanski | Deep Beta

http://deep-beta.co.uk/author/admin

That's the way the cookie crumbles. All posts by Luke Iwanski. Games Technology Programmer at Codeplay Software LTD, currently fascinated by Voxels. View all posts by Luke Iwanski →. Small side project requires very simple 2D shadow system. here is what I have so far. Status on June 22, 2014. Global Game Jam 2014. January 31, 2014. On the weekend of 24-26 Jan Global Game Jam has been hosted at Edinburgh Napier University. 48hour to make a game in *cough* theme *cough* which was:. You guys are awesome!

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Luke Iwanski CV

http://deep-beta.co.uk/luke-iwanski

That's the way the cookie crumbles. 8211; April 2011 -Advanced stage of the Honours Project, the aim of it is to create an editable voxel engine; the technologies used are openGL along with the GLFW, GLM and GLEW libraries. Series of optimisation algorithms has been implemented. 8211; October 2011 – Simple rendering engine that was used in various of projects, GLSL 330 used, in this sample Sponza Altrum model used. Engine don’t use any optimisation yet. 8211; September 2011 – effects of 48hrs. 8211; Late...

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Web development stories | Deep Beta

http://deep-beta.co.uk/luke-iwanski/web-development-stories

That's the way the cookie crumbles. For almost 4years, during studying – lets be honest – I have to pay bills. 8211; I have developed a bit of a web development portfolio. fancy to see? Currently I am working as Web Developer for an awesome company called Heehaw Digital. I have been dealing with many, many. really many websites like:. Cook with the Cobia. Owner of an amazing blog We Fly Splitfires. Young but talented Dragomir. Charming ;P owner of Learning in Scotland. Glasgow based Healthy Websites.

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General | Deep Beta

http://deep-beta.co.uk/category/general

That's the way the cookie crumbles. Small side project requires very simple 2D shadow system. here is what I have so far. Status on June 22, 2014. July 16, 2013. Finally I got some spare time to improve this baby. It is a bit of improvement since the last time – 3rd bounce of rays were hacked into. Now the reflection looks far more realistic. And here reflection of the reflection. some artefacts here and there – but I can live with them for now. Managed to add semi-transparent spheres! One comment so far.

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Ray Tracing | Deep Beta

http://deep-beta.co.uk/category/ray-tracing

That's the way the cookie crumbles. Category Archives: Ray tracing. So that was fun. Adding sphere surface coordinates to texture space converter. Used this “trivial” technique UV mapping. Apart from that, I moved the code around and cleaned it slightly. that resulted in few additional frames per second. Each Sphere is semi-transparent with the same texture. Now what, normal mapping? Edit: 29 Jul 2013]. Apparently ther was a bug in my texturing. It is gone now. And night version,. Float U=0.0f;. Oh, btw&...

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Unity 3D | Deep Beta

http://deep-beta.co.uk/category/game/tools/unity-3d

That's the way the cookie crumbles. Category Archives: Unity 3D. Global Game Jam 2014. January 31, 2014. On the weekend of 24-26 Jan Global Game Jam has been hosted at Edinburgh Napier University. 48hour to make a game in *cough* theme *cough* which was:. 8220;We don’t see things as they are,. We see them as we are.”. Ideal theme for horror game, right? Anyway, I wanted to play bit more with OculusVR and make horror game. Aparently there was more people like me:. You guys are awesome! November 25, 2013.

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GameJam | Deep Beta

http://deep-beta.co.uk/tag/gamejam

That's the way the cookie crumbles. November 25, 2013. The weekend of 16th-17th Nov my friend and colleague @GordonBrown589. And myself proudly represented Codeplay Software. 8211; idea was to create a simple and fun game within theme in under 24hrs. The theme was “childhood”. well. we still created fun game using awesome technology that is OculusVR. There are some of the screen shots. Game looks much better with VR set! Chris Mann's Blog. Chriss Gilroy's blog. Neil Henning's blog.

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Global Game Jam 2014 | Deep Beta

http://deep-beta.co.uk/global-game-jam-2014

That's the way the cookie crumbles. Global Game Jam 2014. January 31, 2014. On the weekend of 24-26 Jan Global Game Jam has been hosted at Edinburgh Napier University. 48hour to make a game in *cough* theme *cough* which was:. 8220;We don’t see things as they are,. We see them as we are.”. Ideal theme for horror game, right? Anyway, I wanted to play bit more with OculusVR and make horror game. Aparently there was more people like me:. You guys are awesome! But, hey there is warning! 8bit shadow →.

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Christopher Gilroy | Programmer, nerd, definitely not Batman.

Programmer, nerd, definitely not Batman. It’s no surprise to myself that my attempt to get into the November game jam spirit was a failure. I’ve discovered a newfound love for Unity. For December, my task is going to be getting to grips with CUDA. NVIDIA’s GPGPU platform. I’m going to be working through the exercises in the book “CUDA By Example”. So if I fall behind in making regular commits, can someone please give me a metaphorical slap on Twitter? Spreading Some Delicious Game Jam. There’s also...

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