gameimpact.net
Report #1: Fragmentation |
http://gameimpact.net/reports/fragmented-field
We released a new chapter. For our report in April of 2016. We are currently seeking ideas. On what should be added as we investigate field-level solutions and write additional chapters. Impact with Games — A Fragmented Field. Success may require new umbrella language to enable meaningful comparison and improve coherence and efficacy — especially across stakeholders. Power may need to be shared, rather than giving preference to either researchers or designers. The primary contribution of this first repor...
tech4therapists.blogspot.com
technology for therapists research evidence active video games children rehabilitation virtual: June 2015
http://tech4therapists.blogspot.com/2015_06_01_archive.html
Therapist's research digest: Active video games, robots and virtual reality for children's rehabilitation. Evidence by Study Design. Monday, June 29, 2015. Levac, D., Espy, D., Fox, E., Pradhan, S. and Deutsch, J. E. Kinect-ing" with Clinicians: A Knowledge Translation Resource to Support Decision Making About Video Game Use in Rehabilitation. Link to abstract: www.ncbi.nlm.nih.gov/pubmed/25256741. There is a perceived need for support to use of Kinect clinically. Child Development and Rehabilitation.
tech4therapists.blogspot.com
technology for therapists research evidence active video games children rehabilitation virtual: Virtual Reality
http://tech4therapists.blogspot.com/p/vr-3.html
Therapist's research digest: Active video games, robots and virtual reality for children's rehabilitation. Evidence by Study Design. A computer-generated environment that provides some form of immersive or augmented sensory experience and a mode of interaction with that environment. Virtual reality ‘suites’ are not typically available to the consumer market. Game attributes that best fit with rehabilitation. Motor Learning through Virtual Reality. Survey of VR Clinical Use. Therapist Friendly Kinect Games.
tech4therapists.blogspot.com
technology for therapists research evidence active video games children rehabilitation virtual: March 2015
http://tech4therapists.blogspot.com/2015_03_01_archive.html
Therapist's research digest: Active video games, robots and virtual reality for children's rehabilitation. Evidence by Study Design. Tuesday, March 24, 2015. Therapists’ thoughts on Gaming and Social Media. Therapist’s Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation. JMIR Serious Games, 2015 3 (1):e2 DOI: 10.2196/games.3401. Full content*: games.jmir.org/2015/1/e2. Examined through the lens of Diffusion of Innovation Theory, barriers to uptake included “increase...
tech4therapists.blogspot.com
technology for therapists research evidence active video games children rehabilitation virtual: Active games
http://tech4therapists.blogspot.com/p/active-games.html
Therapist's research digest: Active video games, robots and virtual reality for children's rehabilitation. Evidence by Study Design. A consumer-oriented video game played by physical input. Active Video Games and Developmental Coordination Disorder. Video gaming for rehab. New Center for Digital Games Research. Therapist's Thoughts on Gaming and Social Media. Remapping the Brain with Videogames. Case-Based Reasoning for Active Video Gaming. Building a Clinical Videogame Tool. Patterns of Home Gameplay.
tech4therapists.blogspot.com
technology for therapists research evidence active video games children rehabilitation virtual: Evidence by Study Design
http://tech4therapists.blogspot.com/p/studies.html
Therapist's research digest: Active video games, robots and virtual reality for children's rehabilitation. Evidence by Study Design. Evidence by Study Design. Motor Learning through Virtual Reality. Robot Therapy for Children's Arm Rehabilitation. Evidence for Video Games as Therapy for Children with CP. CP and Video Games. Rapid review of commercial gaming systems. VR on UE in Children with CP: a Meta-analysis. Game Play at Home: Effective? Kinect vs. Bobath: Function and Ability. Building a Clinical Vi...
tech4therapists.blogspot.com
technology for therapists research evidence active video games children rehabilitation virtual: Active video games and Developmental Coordination Disorder
http://tech4therapists.blogspot.com/2015/07/active-video-games-and-developmental.html
Therapist's research digest: Active video games, robots and virtual reality for children's rehabilitation. Evidence by Study Design. Monday, July 13, 2015. Active video games and Developmental Coordination Disorder. A crossover randomised and controlled trial of the impact of active video games (AVG) on motor coordination and perceptions of physical ability in children at risk of Developmental Coordination Disorder (DCD). 42 (2015) 146 – 160. Child Development and Rehabilitation. Monday, July 13, 2015.
tech4therapists.blogspot.com
technology for therapists research evidence active video games children rehabilitation virtual: Down syndrome and VR effectiveness
http://tech4therapists.blogspot.com/2015/08/down-syndrome-and-vr-effectiveness.html
Therapist's research digest: Active video games, robots and virtual reality for children's rehabilitation. Evidence by Study Design. Tuesday, August 4, 2015. Down syndrome and VR effectiveness. Motor Learning and Virtual Reality in Down Syndrome: A Literature Review. Del Ciello de Menezes, L., Massetti, T., Olivereira, F. R., de Abreu, L., C., Herrero, D., Malheiros, S. R. P., Trevizan, I. L., Moriyama, C. H. and de Mello Monteiro, C. B. International Archives of Medicine. Tuesday, August 04, 2015. Prese...
tech4therapists.blogspot.com
technology for therapists research evidence active video games children rehabilitation virtual: May 2015
http://tech4therapists.blogspot.com/2015_05_01_archive.html
Therapist's research digest: Active video games, robots and virtual reality for children's rehabilitation. Evidence by Study Design. Thursday, May 7, 2015. Rapid Review: Commercial Gaming Systems for Neurorehabilitation. Commercial Gaming Systems for Neurorehabilitation: Clinical Effectiveness. Published February 18th, 2015 by CADTH. Link to full text. What is the evidence of clinical effectiveness of commercial gaming systems for patients undergoing neurorehabilitation? Thursday, May 07, 2015. Subscribe...
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