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Randy Gaul's Game Programming Blog

INSIDE TAKE ON BECOMING A GAME PROGRAMMER

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Randy Gaul's Game Programming Blog | cecilsunkure.blogspot.com Reviews
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INSIDE TAKE ON BECOMING A GAME PROGRAMMER
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Randy Gaul's Game Programming Blog | cecilsunkure.blogspot.com Reviews

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INSIDE TAKE ON BECOMING A GAME PROGRAMMER

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1

Randy Gaul's Game Programming Blog: Game Object Factory: Distributed Factory

http://cecilsunkure.blogspot.com/2012/08/game-object-factory-distributed-factory.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Thursday, August 23, 2012. Game Object Factory: Distributed Factory. When creating game objects within your game, you will likely want to start using new or malloc all over the place. This is bad! Every object should have a clear owner, and there should be a single interface for creating any object. Take a look at this code:. Void ExampleFunc( void ) { object *GO = new SomeGameObjectType ;.

2

Randy Gaul's Game Programming Blog: Easy Buttons for your Game

http://cecilsunkure.blogspot.com/2012/08/easy-buttons-for-your-game.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Sunday, August 26, 2012. Easy Buttons for your Game. In my past couple game projects, I never had a proper button system; every clickable button I wrote was ad-hoc and thusly very annoying to write. I came up with a really simple but flexible button system for my C projects. This post is going to be pretty short, so here's a diagram to summarize everything:. To exec pointers in order to cut ...

3

Randy Gaul's Game Programming Blog: C++ Reflection: Type MetaData: Part 3 - Improvements

http://cecilsunkure.blogspot.com/2012/10/c-reflection-type-metadata-part-3.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Tuesday, October 9, 2012. C Reflection: Type MetaData: Part 3 - Improvements. In our last article. We learned how to store information about a classes's members, however there are a couple key improvements that need to be brought to the MetaData system before moving on. SendMessage( "Message ID", Param1, Param2 );. Though this will be tackled in a later article. There are two methods of hand...

4

Randy Gaul's Game Programming Blog: Randy Gaul and the StarCraft 2 Scene

http://cecilsunkure.blogspot.com/p/randy-gaul-and-starcraft-2-scene.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Randy Gaul and the StarCraft 2 Scene. A lot of my time has been spent creating articles about competitive StarCraft 2. As an active player in the past,. Much of my what I knew was written down into various articles and guides in order to further develop the StarCraft 2 scene as a whole. Various articles as featured on TeamLiquid.net. Underused Tactics in Lower Leagues. PvP : Modern 3 Stalker.

5

Randy Gaul's Game Programming Blog: Moved to new location!

http://cecilsunkure.blogspot.com/2012/10/moved-to-new-location.html

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Friday, October 19, 2012. Moved to new location! I've moved the site to a new location. All legacy posts were transferred. Link to new location:. Http:/ www.randygaul.net/. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). I've moved the site to a new location: http:/ www.randygaul.net/. Moved to new location! Create Console Game: Series of Articles.

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Randy Gaul's Game Programming Blog

Randy Gaul's Game Programming Blog. INSIDE TAKE ON BECOMING A GAME PROGRAMMER. Ancient Forest and Grumpy Monsters. Friday, October 19, 2012. Moved to new location! I've moved the site to a new location. All legacy posts were transferred. Link to new location:. Http:/ www.randygaul.net/. Tuesday, October 9, 2012. C Reflection: Type MetaData: Part 3 - Improvements. In our last article. SendMessage( "Message ID", Param1, Param2 );. It gets increasingly difficult to actually manage Variants and RefVariant co...

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