blog.andrewshu.com
TalkLittle WriteLittle: December 2009
http://blog.andrewshu.com/2009_12_01_archive.html
Saturday, December 12, 2009. Out with UDK, in with OGRE. After dicking around with the Unreal Development Kit. Which was released for free a month ago, I've come to the conclusion that it's not what I want. There are a bunch of reasons for this. I'll list some pros first. In no particular order:. UnrealScript is pretty similar to C and Java. Not hard to pick up. Lots of nitty gritty stuff is handled for you. Things like rendering a level and letting you use the built-in UT character models is trivial.
erikhjortsberg.blogspot.com
Ember development blog: October 2013
http://erikhjortsberg.blogspot.com/2013_10_01_archive.html
I blog about Ember development. Ember is a 3d client for the Worldforge virtual worlds system. Saturday, October 26, 2013. Ember 0.7.1 released. The Worldforge 3d client Ember version 0.7.1 has been released and is now available from the WorldForge download site. Ember is a client for the WorldForge project. It allows you to both play in and edit virtual worlds. This release focus on improving the editing capabilities, allowing for much easier world creation. Export and import of entities and worlds.
hemicube.com
Derek | A Game Developer Was Here
http://hemicube.com/author/derek
A Game Developer Was Here. The ramblings of an erstwhile game developer. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Sound and music name enums. Draw fl...
phenixyu.blogspot.com
UtOpIaN: Create Sprite Sheets with TexturePacker
http://phenixyu.blogspot.com/2012/01/create-sprite-sheets-with-texturepacker.html
Create Sprite Sheets with TexturePacker. 2D game為了提高效能,通常會將一個個sprite集合成一張大圖,也就是所謂的sprite sheet。3D game也是如此,只不過換了個名詞:sprite換成texture、sheet換成atlas。 Picture 1. Sprite Sheet Example. 每插入一個新的sprite,該區塊將會產生兩個更小的區塊,依此類推。如果sprite都無法插入每個小區塊,則表示sheet不夠大,必須將sheet放大重新來過。 如果你想在iOS上寫2D game的話,cocos2d是一套相當不錯的開源軟體,當然它也提供了sprite sheet的功能。那麼問題就在於要如何產生sprite sheet?其實市面上已經有一堆現成工具讓使用者能夠方便快速地製作sprite sheet。這裡我會介紹TexturePacker這套跨平台免費軟體(高階功能需要付費)。 8211; iPhone and Android. 8211; Cross platform game development framework. 除此之外&#...
morphids.com
Untitled Document
http://www.morphids.com/software.htm
Morphid Academy is a multi-platform (tested under Mac OS X, Windows XP, Ubuntu Linux), free, and open source project written in C . It uses only open source components as described below. We welcome collaborations in the development of the system and extend an invitation to try the Creature Academy System for experiments in virtual creature evolution. Morphid Academy uses the following open source components:. Open source professional quality graphics engine with an active user community.
d-collide.ematia.de
D-Collide - Download
http://d-collide.ematia.de/download.html
Source release for Linux, Mac OS X and Windows:. Http:/ downloads.sourceforge.net/d-collide/dcollide-1.0.0a.tar.gz. Bug reports are appreciated, please send any questions or issues to d-collide-users@lists.sourceforge.net. You may as well fetch the latest revision from our subversion repository at http:/ d-collide.ematia.de/svn/d-collide/. By firing up a shell and issuing:. Svn co http:/ d-collide.ematia.de/svn/d-collide/trunk d-collide. You will need to have the following dependencies installed:.
studio.www.kl-studio.tk
K.L.'s Trigo
http://studio.www.kl-studio.tk/projects/Trigo/Trigo.html
Available for Windows XP/Vista/7. Source Code (98.7 KB). I-Go (围棋) is an oriental strategic board game for two players (see details: Go (game) - Wikipedia. And Trigo is the 3D extension of Go. Our project K.L.'s Trigo is a platform for Trigo game play. KL's Trigo is an open-source project, see the home page on SourceForge.net. Thanks to these third-party softwares: Boost. 2010-2014 K.L. Studio - Home.
studio.www.kl-studio.tk
K.L.'s Tetra
http://studio.www.kl-studio.tk/projects/Tetra/Tetra.html
Available for Windows XP/Vista/7. Click here to browse Source Code. Tetra is the 3D extension of the board game `Chinese Checkers'. The wire frame’s shape is the extended version of hexangular star in 3D space. It’s the combination of 2 intersected tetrahedrons, seems like a diamond. KL's Tetra is an open-source project, see the home page on SourceForge.net. Thanks to these third-party softwares: Boost. 2010-2014 K.L. Studio - Home.
hemicube.com
Programming | A Game Developer Was Here
http://hemicube.com/category/programming
A Game Developer Was Here. The ramblings of an erstwhile game developer. Wolfenstein 3D Source Breakdown. A bit behind the world here, I recently developed an interest in the Wolfenstein 3D source code. I became nostalgic about a sector-based raycasting engine I wrote nearly 20 years ago and was curious to finally see first hand how the guys at id software did it. What’s in the source files? Sound and music name enums. Spear of Destiny demo. Sound and music name enums. Sound and music name enums. Draw fl...
mmix.me
Resources and Libraries - | Free MP3 and Media Player Download, MMiX.Me
http://mmix.me/more-information/media-player-resources-and-libraries
MMiXMe 3D Media Player and Music Player. Free Media Player Download. An Open Source 3D Graphics Engine by Torus Knot Software Ltd. Crazy Eddie’s GUI System, by Paul D Turner and The CEGUI Development Team. By Firelight Technologies Pty, Ltd. Embedded web browser by Khrona LLC. For Internet streaming stations list. Unicode font by James Kass. By Tecgraf, PUC-Rio. By Niklas Dahlquist/MMiX.Me based on. By code2, Florian Egerer. By Erik Ogenvik, The Worldforge project. By Paul D Turner.
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