pixelsnack.wordpress.com
::DirectX::HowTo:: know if the debug layer is activated | pixelSnack
https://pixelsnack.wordpress.com/2011/04/07/directxhowto-know-if-the-debug-layer-is-activated
Games, Development, … and other pixel food. Larr; Gamma control is useless…. DirectX: HowTo: know if the debug layer is activated. April 7, 2011. Just this once won’t hurt, I’m not talking about openGL or iPhone today. I found the DirectX10/11 control panel really awful to set the debug layer. Sometimes on some computers, for any unknown reason it has no effect either if you set it to “. Bool IsDebugLayerActivated(const ID3D10Device& a rDevice). Bool bActivated = (pInfoQueue! Leave a Reply Cancel reply.
pixelsnack.wordpress.com
Caustics IRL | pixelSnack
https://pixelsnack.wordpress.com/2011/04/30/caustics-irl
Games, Development, … and other pixel food. April 30, 2011. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Notify me of new posts via email.
graphicsdreamer.blogspot.com
Graphics Dreamer: Lava Whales Concept
http://graphicsdreamer.blogspot.com/2010/03/lava-whales-concept.html
Graphics, Digipen, and games. Friday, March 19, 2010. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. Michael Alling attends the DigiPen Institute of Technology where he is obtaining a B.S. in Real Time Interactive Simulation (Computer Science). His passion is real-time graphics programming. View my complete profile. DigiPen - Junior Game Team.
graphicsdreamer.blogspot.com
Graphics Dreamer: No Singletons!!!!!!!!!!
http://graphicsdreamer.blogspot.com/2010/02/no-singletons.html
Graphics, Digipen, and games. Sunday, February 21, 2010. I was skimming the blog C0DE517E, and I ran across an interesting post on why singletons are bad. I love singletons, and I try to use them all over the place. Well. at least I did. There were two Google Tech Talks I found from the blog and I wanted to share the insight I learned from them with you. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.
graphicsdreamer.blogspot.com
Graphics Dreamer: First Post!
http://graphicsdreamer.blogspot.com/2009/12/first-post.html
Graphics, Digipen, and games. Thursday, December 3, 2009. Welcome to my blog! I plan on being able to update everybody with information on my school, DigiPen; my game team; and any cool graphics stuff I've been working on. A little bit about myself:. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.
beyondthenorm.org
Beyond the Norm
http://beyondthenorm.org/category/reviews
Sorry No data so far. Sorry, but you are looking for something that isn't here. Dealing With Designer Input Latency. Input responsiveness is one of the most important aspects of any game. Often overlooked in favor of more glamorous features, []. Continue reading ». Pick Up That Can: The Problem With Interactive Objects. I’m sure that most of you have already seen the recently released. Continue reading ». Games I Love: Beyond Good and Evil. Continue reading ». First person jumping metrics. Mdash; I've of...
graphicsdreamer.blogspot.com
Graphics Dreamer: December 2009
http://graphicsdreamer.blogspot.com/2009_12_01_archive.html
Graphics, Digipen, and games. Thursday, December 3, 2009. Welcome to my blog! I plan on being able to update everybody with information on my school, DigiPen; my game team; and any cool graphics stuff I've been working on. A little bit about myself:. Subscribe to: Posts (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.
diaryofagraphicsprogrammer.blogspot.com
Diary of a Graphics Programmer: MVP Award
http://diaryofagraphicsprogrammer.blogspot.com/2015/07/mvp-award.html
Diary of a Graphics Programmer. Wednesday, July 1, 2015. This year I was honored with an MVP award. This is the tenth time in a row and I am very excited about this. I would like to thank everyone for supporting my nominations for the last 10 years. Here is my MVP page:. Http:/ mvp.microsoft.com/en-us/mvp/Wolfgang%20Engel-35704. Today we have devices like the iPad Air 2 and the NVIDIA Shield that offer performance close to the XBOX 360 / PS3 and the big console manufacturers have a serious challenge in c...
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