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CG Camera

My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Monday, 1 July 2013. Sunday, 26 May 2013. Time and time again, I've seen shots in films and games that have no real purpose or focus. You should be able to justify each shot as to what it's for, and what it's trying to do to tell a story. I'll start with the example of a simple establishing shot. Often, I see a shot like this;. In the ...

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CG Camera | cgcamera.blogspot.com Reviews
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My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Monday, 1 July 2013. Sunday, 26 May 2013. Time and time again, I've seen shots in films and games that have no real purpose or focus. You should be able to justify each shot as to what it's for, and what it's trying to do to tell a story. I'll start with the example of a simple establishing shot. Often, I see a shot like this;. In the ...
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2 creating contrast
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CG Camera | cgcamera.blogspot.com Reviews

https://cgcamera.blogspot.com

My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Monday, 1 July 2013. Sunday, 26 May 2013. Time and time again, I've seen shots in films and games that have no real purpose or focus. You should be able to justify each shot as to what it's for, and what it's trying to do to tell a story. I'll start with the example of a simple establishing shot. Often, I see a shot like this;. In the ...

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cgcamera.blogspot.com cgcamera.blogspot.com
1

CG Camera: May 2013

http://www.cgcamera.blogspot.com/2013_05_01_archive.html

My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Sunday, 26 May 2013. Time and time again, I've seen shots in films and games that have no real purpose or focus. You should be able to justify each shot as to what it's for, and what it's trying to do to tell a story. I'll start with the example of a simple establishing shot. Often, I see a shot like this;. Where does our eye go? In th...

2

CG Camera: Showing Power

http://www.cgcamera.blogspot.com/2013/04/showing-power.html

My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Sunday, 14 April 2013. A couple ways to show power is to have powerful people and organizations centered in frame, higher than others and bigger than anything else. With the statue, the massive room, the large dogs, centered frame and perspective lines, there's no doubt that the guy at the end of the hall is powerful (and egotistical).

3

CG Camera: March 2013

http://www.cgcamera.blogspot.com/2013_03_01_archive.html

My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Monday, 25 March 2013. Camera Height for Dramatic Effect. Conversely, here's some examples where the camera is low. Usually this gives the impression the subject is in control, but in Alien it is meant to feel unnerving, to hide the view around the subject and to make the viewer feel more vulnerable. Monday, 11 March 2013. I like to se...

4

CG Camera: Creating a simple Camera Rig

http://www.cgcamera.blogspot.com/2013/03/creating-simple-camera-rig.html

My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Monday, 11 March 2013. Creating a simple Camera Rig. One of the first things that should be done when starting a production is to create a good camera rig. A good camera rig will make it easier to animate and compose shots, as well as save time, make the camera feel more realistic and can increase creativity. Then create 3 more NURBS c...

5

CG Camera: Creating Contrast

http://www.cgcamera.blogspot.com/2013/07/creating-contrast.html

My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Monday, 1 July 2013. Subscribe to: Post Comments (Atom). Vancouver, BC, Canada. Cinematographer, Director and Editor in both Films and Games for more than 10 years. Specializing in 3D Previs to bring up the quality of Games and CG Films. Co-founder of Twentyone Inc. The first Previs company in Vancouver. View my complete profile.

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My thoughts on Camera, Lighting, Directing and Editing which can hopefully spark interest and help others in the wonderful new world of Computer Generated Films and Games. Monday, 1 July 2013. Sunday, 26 May 2013. Time and time again, I've seen shots in films and games that have no real purpose or focus. You should be able to justify each shot as to what it's for, and what it's trying to do to tell a story. I'll start with the example of a simple establishing shot. Often, I see a shot like this;. In the ...

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