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CG for ME

001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Monday, June 13, 2011. Using concepts by Richard Williams. In the " Animators Survival Kit. This tutorial teaches basic principles of animation in Maya. Labels: 009 Maya: Performance Animation. Friday, June 10, 2011. 0001 Timing and Spacing. 0002 Referencing a Rig File.

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CG for ME | cgforme.blogspot.com Reviews
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001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Monday, June 13, 2011. Using concepts by Richard Williams. In the Animators Survival Kit. This tutorial teaches basic principles of animation in Maya. Labels: 009 Maya: Performance Animation. Friday, June 10, 2011. 0001 Timing and Spacing. 0002 Referencing a Rig File.
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CG for ME | cgforme.blogspot.com Reviews

https://cgforme.blogspot.com

001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Monday, June 13, 2011. Using concepts by Richard Williams. In the " Animators Survival Kit. This tutorial teaches basic principles of animation in Maya. Labels: 009 Maya: Performance Animation. Friday, June 10, 2011. 0001 Timing and Spacing. 0002 Referencing a Rig File.

INTERNAL PAGES

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CG for ME: 009 Performance Animation

http://cgforme.blogspot.com/2011/06/009-performance-animation.html

001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Monday, June 13, 2011. Using concepts by Richard Williams. In the " Animators Survival Kit. This tutorial teaches basic principles of animation in Maya. Labels: 009 Maya: Performance Animation. Subscribe to: Post Comments (Atom). 001 Intro to Maya. 002 Maya: Simple Modeling.

2

CG for ME: 0038 Maya Pig Character — Working with Maya and PhotoShop to Ctreate Textures

http://cgforme.blogspot.com/2011/05/0038-maya-pig-character-working-with.html

001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Sunday, May 29, 2011. 0038 Maya Pig Character — Working with Maya and PhotoShop to Ctreate Textures. Materials, and Textures in a basic Maya PhotoShop workflow. Labels: 005 Maya: PhotoShop workflow. Subscribe to: Post Comments (Atom). 001 Intro to Maya. 004 Maya: UV Mapping.

3

CG for ME: June 2011

http://cgforme.blogspot.com/2011_06_01_archive.html

001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Monday, June 13, 2011. Using concepts by Richard Williams. In the " Animators Survival Kit. This tutorial teaches basic principles of animation in Maya. Labels: 009 Maya: Performance Animation. Friday, June 10, 2011. 0001 Timing and Spacing. 0002 Referencing a Rig File.

4

CG for ME: 0036 Maya Pig Character — UV mapping part 8

http://cgforme.blogspot.com/2011/05/0036-maya-pig-character-uv-mapping-part.html

001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Tuesday, May 24, 2011. 0036 Maya Pig Character — UV mapping part 8. Introduction to UV Mapping. Laying out the UVs. Adding a texture grid, and looking for stretching on the mesh. Labels: 004 Maya: UV Mapping. Subscribe to: Post Comments (Atom). 001 Intro to Maya. 0027 Maya...

5

CG for ME: 0037 Maya Pig Character — UV mapping part 9 Adding Materials and Textures

http://cgforme.blogspot.com/2011/05/0037-maya-pig-character-uv-mapping-part_29.html

001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Sunday, May 29, 2011. 0037 Maya Pig Character — UV mapping part 9 Adding Materials and Textures. A look at Emphasis in UV mapping. Adding Materials and Textures. Labels: 004 Maya: UV Mapping. Subscribe to: Post Comments (Atom). 001 Intro to Maya. 002 Maya: Simple Modeling.

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uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: Scripting for Animation

http://uvuanimation.blogspot.com/p/scripting-for-animation.html

DGM 2210 or instructor approval. DGM 2670 Scripting for Animation, and Games. Focuses on the basic elements of scripting languages in modern 3D applications. Develops a firm understanding of basic scripting concepts in a 3D environment, including: libraries, expressions, arrays, conditionals, loops, functions, and classes. Simplification of complex user operations, and the development of basic user interfaces will also be discussed. Software Unity3D. Scripting and Game Design. 4 Media for back-up. Studen...

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: January 2011

http://uvuanimation.blogspot.com/2011_01_01_archive.html

Wednesday, January 19, 2011. I recently discovered a website that offers free gesture drawing sessions. It's a great tool that I use if I'm not able to get out and sketchcrawl. They offer costumed gesture drawing, nude figures, and a wide variety of animals. You can also choose the length of the poses as well. Gesture drawing is a great way to knock out a couple of pages in your sketchbooks. Http:/ www.pixelovely.com/tools/gesture.html. Thursday, January 6, 2011. 3D Essentials Thursday Night class.

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: November 2010

http://uvuanimation.blogspot.com/2010_11_01_archive.html

Thursday, November 11, 2010. Rigging Dojo is like Animation Mentor but for riggers. Every once in a while they have a live video podcast; the good news is they archive them , and they are found here. Rigging Dojo Live Event. It is priceless. Enjoy. Thursday, November 4, 2010. I will likely be in all classes indefinably. See you Friday. Subscribe to: Posts (Atom). Pipeline and Rendering Syllabus. DGM 3660 Advanced Rigging and Animation Studies t. Animation and Gaming Library on Amazon. CG for Me Tutorials.

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: Flash Animation

http://uvuanimation.blogspot.com/p/flash-animation.html

Course Name : Flash Animation - DGM 1062. Introduces interface, fundamental set of tools, animation and tweening techniques and operations of Flash. Requires creation of an interactive Flash project with sound, video, and simple motion. Introduces basic scripting. Will be used to help students explore ideas and develop them into a realistic project. Create and develop code that will be used as the back bone for all flash interaction. Planning flash animations using correct storyboarding methods. Students...

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: March 2011

http://uvuanimation.blogspot.com/2011_03_01_archive.html

Wednesday, March 2, 2011. Another gesture drawing site. This site can be useful for quick gesture poses. There is a skeletal version and a "fleshed out" version: http:/ art.net/ rebecca/LifeDrawing1.html. Subscribe to: Posts (Atom). Pipeline and Rendering Syllabus. DGM 3660 Advanced Rigging and Animation Studies t. Animation and Gaming Library on Amazon. CG for Me Tutorials. Linked In - Animation and Gaming Group. Twitter Updates 2.2: FeedWitter. Another gesture drawing site.

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: Gesture Drawing

http://uvuanimation.blogspot.com/2011/01/gesture-drawing.html

Wednesday, January 19, 2011. I recently discovered a website that offers free gesture drawing sessions. It's a great tool that I use if I'm not able to get out and sketchcrawl. They offer costumed gesture drawing, nude figures, and a wide variety of animals. You can also choose the length of the poses as well. Gesture drawing is a great way to knock out a couple of pages in your sketchbooks. Http:/ www.pixelovely.com/tools/gesture.html. January 25, 2011 at 8:15 PM. Subscribe to: Post Comments (Atom).

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation

http://uvuanimation.blogspot.com/p/dgm-3660-advanced-rigging-and-animation.html

DGM 3660 Advanced Rigging and Animation. Studies the creation of rigs, and the motion of characters and objects in games and animation. Includes full character, muscle, facial, and dynamic rigs. Also reinforces principles of animation, such as movement, weight, etc. Planning, Design and Implementation of character deformations, articulation and controls. Concepts of rigging Bipeds, Quadrupeds, Mono-Peds, Winged, (Mechanical, Full Facial, Multi-ped, Hybrid rigs). Problem Solving and Research. Be sure to a...

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: In Class

http://uvuanimation.blogspot.com/2010/11/in-class.html

Thursday, November 4, 2010. I will likely be in all classes indefinably. See you Friday. Subscribe to: Post Comments (Atom). Pipeline and Rendering Syllabus. DGM 3660 Advanced Rigging and Animation Studies t. Animation and Gaming Library on Amazon. CG for Me Tutorials. Linked In - Animation and Gaming Group. Twitter Updates 2.2: FeedWitter.

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: Pipeline and Rendering Syllabus

http://uvuanimation.blogspot.com/p/pipeline-and-rendering-syllabus.html

Pipeline and Rendering Syllabus. Course covers the processes, cycles, and procedures of a 3D production pipeline from start to finish. Students can chose to work on either real-time rendering project — such as a video game, or an image rendered project — such as an animated short. Concept and strategize a game, or short for a production pipeline for real-time and non-real-time rendering. Experience the realities of an industry production pipeline — by working group projects. Title : Animators Survival Kit.

uvuanimation.blogspot.com uvuanimation.blogspot.com

UVU Animation: Character Development

http://uvuanimation.blogspot.com/p/character-development.html

Section Information: DGM-3630-001 2. Course Name : Character Development. Course Description : Character Development. Addresses the structure, design, modeling, texturing, and rigging of a digital character. Requires a firm understanding of 3D modeling, and basic animation. Students will create 3D character following principles of an industry pipeline. Analyze the structure of muscles, bones and fat of bipeds and quadrupeds. Use the analysis to design and develop characters of choice. The Art of Animal D...

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CG for ME

001 Intro to Maya. 002 Maya: Simple Modeling. 003 Maya: Building your first character Model. 004 Maya: UV Mapping. 005 Maya: PhotoShop workflow. 006 Maya: FK Rigging Basics. 007 Skins verts and weights. 009 Maya: Performance Animation. Monday, June 13, 2011. Using concepts by Richard Williams. In the " Animators Survival Kit. This tutorial teaches basic principles of animation in Maya. Labels: 009 Maya: Performance Animation. Friday, June 10, 2011. 0001 Timing and Spacing. 0002 Referencing a Rig File.

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