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Akin Bilgic - CG Modeler / Generalist

The Portfolio Website of Akin Bilgic - CG Modeler / Generalist

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CONTACTS AT CGGALLERY.COM

Akin Bilgic

452 ●●●● St.

San ●●●●isco , California, 94117

United States

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ad●●●@akinbilgic.com

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Akin Bilgic

452 ●●●● St.

San ●●●●isco , California, 94117

United States

1.41●●●●1580
ad●●●@akinbilgic.com

View this contact

Akin Bilgic

452 ●●●● St.

San ●●●●isco , California, 94117

United States

1.41●●●●1580
ad●●●@akinbilgic.com

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Akin Bilgic - CG Modeler / Generalist | cggallery.com Reviews
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The Portfolio Website of Akin Bilgic - CG Modeler / Generalist
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Akin Bilgic - CG Modeler / Generalist | cggallery.com Reviews

https://cggallery.com

The Portfolio Website of Akin Bilgic - CG Modeler / Generalist

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1

V-Ray Render Optimization | Akin Bilgic

https://www.cggallery.com/tutorials/vray_optimization

An in-depth tutorial on optimizing V-Ray to deliver the. Highest quality renders with the fastest render times. V10 - December 16 2013 - Public Release. V11 - December 22 2013 - Improved the layout of the Optimization Procedure section, and added a note about GI controlling VRayHairMtl's reflection/refraction quality. V12 - February 01 2014 - Added information about Specular Highlights, and elaborated Global Illumination methods in the Optimization Procedure. Than the universal settings. When a render be...

2

V-Ray DMC Calculator | Akin Bilgic

https://www.cggallery.com/tutorials/dmc_calculator

A tool to demonstrate the connection between. V-Ray's Image Sampler and DMC Sampler. V10 - March 03 2013 - Public Release. V11 - March 25 2013 - Fixed the 'Adaptive Min Samples' formula to include clipping from the 'Max Secondary Samples' value. V20 - May 22 2013 - Calculator redesign and added Notes section. V21 - June 02 2013 - Fixed the 'Global Subidivs Multipler' formula to multiply the 'Subdivisions' value after. Min Shading Rate (leave at 1 if using V-Ray 2.X). Raised by Min Shading Rate (C). This ...

3

Accurate Displacement Workflow | Akin Bilgic

https://www.cggallery.com/tutorials/displacement

V-Ray (Maya, 3ds Max, Cinema 4D) / Arnold (Maya). V10 - May 01 2013 - Public Release. V11 - May 10 2013 - Added additional info for ZBrush's DPSubPix setting. V12 - July 26 2013 - Fixed a typo in Mudbox's Normalize To Search Distance setting ('Checked' meant to be 'Unchecked'). V13 - January 30 2014 - Updated procedure for ZBrush, and added procedure for V-Ray for C4D. V14 - April 20 2015 - Updated procedures to disable displacement map filtering and utilize the VRayHDRI loader for 3ds Max. Displacement ...

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shawnwoods.com shawnwoods.com

Archives for Tutorials » Shawn Woods - Art Director/Senior Artist

http://www.shawnwoods.com/blog/category/tutorials

How to Motivate Your Team. November 24, 2009. How to motivate your team. How to motivate your team. Success in business is rarely down to technical skills or knowledge alone. Getting the most from your team is the sign of a successful manager and can lead to a successful business. The key to this is motivating people and giving them space to develop themselves to their full potential. How can you motivate your team? These are some suggestions for motivating your team:. You have to be motivated yourself.

nandotoons.blogspot.com nandotoons.blogspot.com

Nandotoons: Mom's food

http://nandotoons.blogspot.com/2012/09/moms-food.html

Character Animation Demo Reel. Mom's food = awesomeness. Subscribe to: Post Comments (Atom). Animator, Raider searching for the Holy Grail, time traveler in training,soccer fan and nice guy. View my complete profile. Places to go, People to see. Aaron Hartline - Daily Post-it. Aaron Quist - Creatures, comics, concepts. Adam Dix - Adamations. Akin Bilgic - Cg Gallery. Alfredo Arango - Wild Racoon. Anand Somasundaran - Bloganand. Austin Madison - Austin Translation. Aziz Kocanaogullari - Azizk.

wildracoon.blogspot.com wildracoon.blogspot.com

Wild Racoon: Bautta without Bautta...???

http://wildracoon.blogspot.com/2009/07/bautta-without-bautta.html

Friday, July 24, 2009. Bautta character Without Bautta Mask! So here is my 3rd character from my Venetian project, which I re-did from almost scratch. That was because while at Disney I realized of certain things I learned and was doing wrong, so the logical thing was to put into practice what I learned and fix the many mistakes I had on the topology of the original model which found it easier just to start almost all over again! Which wasn't a bad idea at all. And rest of the costume. I am Alfredo, a 3D...

wildracoon.blogspot.com wildracoon.blogspot.com

Wild Racoon: February 2008

http://wildracoon.blogspot.com/2008_02_01_archive.html

Tuesday, February 19, 2008. Getting Ready for GDC! Getting ready for my first GDC! Uff it has been a lot of work these past few weeks working on several different projects for all 4 classes that i am taking currently as I am working on my thesis project and finishing texturing my airplane for my portfolio, which has been a headache to do, but hopefully it should come out good once is done. lets hope! So here is a preview of what I am working on the environment for my thesis project! That will be awesome!

wildracoon.blogspot.com wildracoon.blogspot.com

Wild Racoon: October 2007

http://wildracoon.blogspot.com/2007_10_01_archive.html

Saturday, October 13, 2007. So finally I got a blog. So for my first post I wanted to show the latest work I finished which is a B-24 Liberator. You can find a high res version of these post on my web page, but I will be showing here on future posts a bit of the making of it, and also I will be showing the progress of my thesis project as well as other stuff I have done. Thanks for passing by and hope you guys like it. Any suggestions and comments are welcome. Subscribe to: Posts (Atom).

wildracoon.blogspot.com wildracoon.blogspot.com

Wild Racoon: January 2009

http://wildracoon.blogspot.com/2009_01_01_archive.html

Monday, January 5, 2009. So here is Dr Plague or Doctor Plaga or Medico della Peste. another character of my thesis, which was designed (character)by my friend Edelmiro Espinoza (the Dr Plague costume was designed by me to fit Ed's character design). Both pieces were modeled by me using Polygons only. also I did UV mapping for the pieces. but I will show that on a later post after I finish the texturing. Any suggestions and feedback are greatly welcome! Hope you like my version of the Dr Plaga Costume!

wildracoon.blogspot.com wildracoon.blogspot.com

Wild Racoon: July 2009

http://wildracoon.blogspot.com/2009_07_01_archive.html

Friday, July 31, 2009. So here is My 3rd Character of my Venetian Masquerade Project! Which is from the Mask famous from the Venetian Carnival. I used my Samson Horse model based from the Disney Sleeping Beauty Movie as part of the knight style and design i wanted for these model in which I implemented my own designs and life reference for the Armour and pose of Samson. So here I have a one shade of color version of the model,to better appreciate the Model details. Was these part of the Disney training?

wildracoon.blogspot.com wildracoon.blogspot.com

Wild Racoon: October 2008

http://wildracoon.blogspot.com/2008_10_01_archive.html

Thursday, October 23, 2008. Ingermanland Ship new renders. So here is some new renders I did of my first Ship the Ingernmanland. but these time around I used Mental Ray to render it instead of the regular Maya Render. Also I used Ambient Occlusion pass and composited against a digital Matte painting of a sky and ocean. quite happy from the results considering was my first time painting an ocean.(sorry. no ripples splashing against the ship yet) i will have to Paint them on the future. I learned soo much ...

shawnwoods.com shawnwoods.com

Archives for Characters » Shawn Woods - Art Director/Senior Artist

http://www.shawnwoods.com/blog/category/characters

CONCEPT ART OF: Warcraft. January 17, 2011. Posted in 2D Design. World of warcraft art. From the author of the original post:. 8212;————————————————————–. Game: Warcraft / World of Warcraft [link]. Company: Blizzard Entertainment [link]. Lead Concept Artists: Sons of the storm [link]. You KNEW it was coming! It is impossible, you might even say disrespectful, to study the art of concept design and not acknowledge the art of Blizzard Entertainment! Dominance War IV Entry – 3D. May 19, 2009. Your purpose: ...

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Tuesday, January 2, 2018. WebAssembly – Caching when using Emscripten. In our first article about WebAssembly, An Introduction to WebAssembly. We allowed Emscripten to handle all of the plumbing for us, including the HTML, so that we could get a feel for what was possible with WebAssembly modules by jumping right into some code. In some of the articles that followed, we examined some of the technologies related to WebAssembly and used a bare-bones module (no Emscripten plumbing). The following command li...

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The Jeff Underdown CGI Gallery

The Jeff Underdown CGI Gallery. Sunday, March 02, 2008. Posted by Turdmoe at 7:15 PM. Wednesday, February 27, 2008. I've been debating whether to jump into this market or not till now. This. Website convinced me that it's worth it. It allows users to publish, host and advertise their 3d models for free without doing any of the work. Posted by Turdmoe at 10:01 AM. Monday, January 14, 2008. Bits of Free Time. Posted by Turdmoe at 11:11 PM. Thursday, November 29, 2007. Book Review: Children of Hurin. On a s...

cggallery.com cggallery.com

Akin Bilgic - CG Modeler / Generalist

Musician's Portrait - ZTL (140MB). My name is Akin Bilgic. Welcome to my site! I hope you enjoy my work, and thanks for visiting! I'm a CG Artist specializing as a Modeler and Lighting TD. I also have broad knowledge in Texturing, Shading, Rendering, and Compositing. I currently live and work as a freelance artist in San Francisco, CA. Filmmaking, seeing movies. Photography, sculpture, design, public art. Explosions In The Sky, Sigur Rós, Godspeed You! San Francisco, CA. Website design and HTML.

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