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Creator of Games: and the Work therof

Creator of Games: and the Work therof. Wednesday, May 13, 2015. For those who followed this blog, I want to thank you for your interest in the subject and for the work I put into my projects. I hope that this blog will be an inspiration to those who have the dream of creating their own future. Friday, November 14, 2014. Homework 15 - self-assesment. Cone Sensor - 100%. Item Array - 0%. AI interface - 0%. Visor Logic - 60%. Skeletons and Animation - 50%. City Objects - 80%. Cut scenes - 0%. In our game, t...

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Creator of Games: and the Work therof | cgwfsu.blogspot.com Reviews
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Creator of Games: and the Work therof. Wednesday, May 13, 2015. For those who followed this blog, I want to thank you for your interest in the subject and for the work I put into my projects. I hope that this blog will be an inspiration to those who have the dream of creating their own future. Friday, November 14, 2014. Homework 15 - self-assesment. Cone Sensor - 100%. Item Array - 0%. AI interface - 0%. Visor Logic - 60%. Skeletons and Animation - 50%. City Objects - 80%. Cut scenes - 0%. In our game, t...
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Creator of Games: and the Work therof | cgwfsu.blogspot.com Reviews

https://cgwfsu.blogspot.com

Creator of Games: and the Work therof. Wednesday, May 13, 2015. For those who followed this blog, I want to thank you for your interest in the subject and for the work I put into my projects. I hope that this blog will be an inspiration to those who have the dream of creating their own future. Friday, November 14, 2014. Homework 15 - self-assesment. Cone Sensor - 100%. Item Array - 0%. AI interface - 0%. Visor Logic - 60%. Skeletons and Animation - 50%. City Objects - 80%. Cut scenes - 0%. In our game, t...

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1

Creator of Games: and the Work therof: November 2014

http://www.cgwfsu.blogspot.com/2014_11_01_archive.html

Creator of Games: and the Work therof. Friday, November 14, 2014. Homework 15 - self-assesment. In homework twelve, my team assessed what duties are required to complete our game. The tasks that we determined are necessary, and their level of completions, are:. Cone Sensor - 100%. Item Array - 0%. AI interface - 0%. Visor Logic - 60%. Skeletons and Animation - 50%. City Objects - 80%. Cut scenes - 0%. We hope to also achieve the following for Sunday:. Saturday, November 8, 2014. My Progress this Week.

2

Creator of Games: and the Work therof: My Progress this Week

http://www.cgwfsu.blogspot.com/2014/11/my-progress-this-week.html

Creator of Games: and the Work therof. Saturday, November 8, 2014. My Progress this Week. Subscribe to: Post Comments (Atom). View my complete profile. Homework 15 - self-assesment. My Progress this Week. Homework 14 - Indirect Control. Awesome Inc. template. Powered by Blogger.

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Creator of Games: and the Work therof: My Progress this Week

http://www.cgwfsu.blogspot.com/2014/10/my-progress-this-week.html

Creator of Games: and the Work therof. Thursday, October 23, 2014. My Progress this Week. This week, I have been working on the player controls. To do so, I gave logic to a cube, and made it a parent of a camera. I plan to add arms and legs to the piece. I have also been working on a cone sensor for AID's (Artificial Intelligence Drones). Preparations on completing the visor interface has been part of my work as well. Subscribe to: Post Comments (Atom). View my complete profile. My Progress this Week.

4

Creator of Games: and the Work therof: Homework 15 - self-assesment

http://www.cgwfsu.blogspot.com/2014/11/homework-15-self-assesment.html

Creator of Games: and the Work therof. Friday, November 14, 2014. Homework 15 - self-assesment. In homework twelve, my team assessed what duties are required to complete our game. The tasks that we determined are necessary, and their level of completions, are:. Cone Sensor - 100%. Item Array - 0%. AI interface - 0%. Visor Logic - 60%. Skeletons and Animation - 50%. City Objects - 80%. Cut scenes - 0%. We hope to also achieve the following for Sunday:. Subscribe to: Post Comments (Atom).

5

Creator of Games: and the Work therof: Conclusion

http://www.cgwfsu.blogspot.com/2015/05/conclusion.html

Creator of Games: and the Work therof. Wednesday, May 13, 2015. For those who followed this blog, I want to thank you for your interest in the subject and for the work I put into my projects. I hope that this blog will be an inspiration to those who have the dream of creating their own future. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.

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Game Design: Homework 14 / Indirect Control

http://chettyharish.blogspot.com/2014/11/homework-14-indirect-control.html

Thursday, November 6, 2014. Homework 14 / Indirect Control. Constrains are in terms of navigating through the city. There are a limited number of possible solutions (Though the player can choose any) to escape from the city. To make it slightly easier, the player has access to a visual static map which has an image of the city before the destruction (which might be misleading as stuff has changed). The game provides a sense of direction and path using roads and buildings. Paths generally look the sam...

shelbyjay1019.blogspot.com shelbyjay1019.blogspot.com

Game Design 3725: October 2014

http://shelbyjay1019.blogspot.com/2014_10_01_archive.html

Saturday, October 25, 2014. Time till completion: 1 week. Time till completion: 2 week. Time till completion: 2 week. Time till completion: 3 week. Time till completion: 3 week. Thursday, October 23, 2014. This weeks contributions were reading up on game interface, searching through blendswap for viable items to use in the game, and brainstorming and trials of how to design the comic book style story telling for the game. Homework 11: Chapter 13. 1) Describe the user interface in your game. 7) Does the i...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: HW 15 / Project Status

http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

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Game Design: Homweork 9 / Balance

http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html

Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...

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Game Design: August 2014

http://chettyharish.blogspot.com/2014_08_01_archive.html

Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.

shelbyjay1019.blogspot.com shelbyjay1019.blogspot.com

Game Design 3725: Weekly progress

http://shelbyjay1019.blogspot.com/2014/11/weekly-progress.html

Sunday, November 2, 2014. For this weeks progress update,. Here is a the main component of the poster without the title of the game. Subscribe to: Post Comments (Atom). View my complete profile. My Partners in crime:. Watermark template. Powered by Blogger.

shelbyjay1019.blogspot.com shelbyjay1019.blogspot.com

Game Design 3725: Weekly update 11/6/14

http://shelbyjay1019.blogspot.com/2014/11/weekly-update-11614.html

Friday, November 7, 2014. For this week, my contribution to the game has been the multiple designs of our game poster as well as work on the characters. In the upcoming weekend, I plan on working on the characters and working on the arms so that we will have an animated file for the playable game, as well as finishing a redone poster, and working on the city. Subscribe to: Post Comments (Atom). View my complete profile. My Partners in crime:. Watermark template. Powered by Blogger.

shelbyjay1019.blogspot.com shelbyjay1019.blogspot.com

Game Design 3725: September 2014

http://shelbyjay1019.blogspot.com/2014_09_01_archive.html

Thursday, September 25, 2014. Wednesday, September 24, 2014. Quick update for Homework 3. Sunday, September 21, 2014. For this homework, I used the Dalaks, a small gun, a ball, as well as Carl from the youtube videos Llamas with Hats. To work on collisions with Blender. I was able to get two object to somewhat collide however the Dalaks I downloaded are still giving me trouble with movement. Thursday, September 18, 2014. 1) What are the experience(s) you want your player to have. Without giving too much ...

shelbyjay1019.blogspot.com shelbyjay1019.blogspot.com

Game Design 3725: November 2014

http://shelbyjay1019.blogspot.com/2014_11_01_archive.html

Saturday, November 15, 2014. For the game, we have finished:. We completed the the majority of the characters which Ricardo is set to animate soon. We only have the side kick character left, a few more AIs, and to craft a visor for each AI. The city sections have been completed. For the visor, all we have left is to make one that appears on the AIs. The cone sensor has been completed. We are set to begin items this week, although we have objects such as trash cans and such. Textures are mostly finished.

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Creator of Games: and the Work therof

Creator of Games: and the Work therof. Wednesday, May 13, 2015. For those who followed this blog, I want to thank you for your interest in the subject and for the work I put into my projects. I hope that this blog will be an inspiration to those who have the dream of creating their own future. Friday, November 14, 2014. Homework 15 - self-assesment. Cone Sensor - 100%. Item Array - 0%. AI interface - 0%. Visor Logic - 60%. Skeletons and Animation - 50%. City Objects - 80%. Cut scenes - 0%. In our game, t...

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