manncode.blogspot.com
Mann Code: February 2011
http://manncode.blogspot.com/2011_02_01_archive.html
Monday, February 28, 2011. Microsoft XNA Game Studio 4.0. The picture above is is from my little test program where I have just been following along with some tutorials and learning the basics of how XNA works. I have to recommend that anyone looking to start up with XNA check out the tutorials on RB Whitaker's site. For my actual game project I will start working more on that now since I have a feel for XNA and how to work with it. My project will also be using the Farseer Physics Engine.
igobychad.wordpress.com
Let’s Get Technical | Chad Stewart: Failed Humorist
https://igobychad.wordpress.com/2009/11/10/lets-get-technical
Chad Stewart: Failed Humorist. Laquo; Sunday Funnies 05/18/08. MC Hammer Search Engine. Let’s Get Technical. I know it’s probably quite a different audience, but I now blog over at http:/ www.chadpluspl.us. If you like videogames, programming, or videogame programming please feel free to drop by Chad. And see my new digs. This entry was posted on November 10, 2009 at 10:45 am and is filed under My daily life. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response.
binarysolo.com
Binary Solo
http://www.binarysolo.com/press
Based in Austin, Texas. Press / Business Contact:. Indie Van Game Jam. Austin, TX 78729. 00 (1) 978 595 2423. We make games so you don't have to. Binary Solo has been working on bringing videogames and an original webseries to fruition. After completing work on Blowfish Meets Meteor, they set off on a journey across North America in their '95 Dodge Ram Conversion Van to make a show casting a light onto Indies all over whilst making games along the way. Indie Van Game Jam. The Indie Van Game Jam Intro.
manncode.blogspot.com
Mann Code: December 2010
http://manncode.blogspot.com/2010_12_01_archive.html
Monday, December 27, 2010. Now that it is the holidays and I am not at work for a whole week I have no excuse to not update this blog with the work I have done on the ray tracer. The updates since the last time I posted have not been huge visually but they have been helpful in keeping me working on this project, which at times can be the hardest part. What I have done is a few things. First, I went through my render pipeline and used Intel's Threading Building Blocks. Subscribe to: Posts (Atom).
manncode.blogspot.com
Mann Code: May 2014
http://manncode.blogspot.com/2014_05_01_archive.html
Thursday, May 8, 2014. I am definitely going to be using Unity more in the future, it is easy to use and I am learning a lot quickly. Also it is nice to learn some C# as I go along. I may bounce between Unity and working on a simple render engine in C using the latest version of OpenGL. I will post more with more projects as I continue learning! Subscribe to: Posts (Atom). Blogs that are better than mine. Chad Stewart: Game Programmer. Ange Watches Star Wars: The Empire Strikes Back.
manncode.blogspot.com
Mann Code: It has been too long
http://manncode.blogspot.com/2012/02/it-has-been-too-long.html
Monday, February 13, 2012. It has been too long. It has been almost a year since my last blog post, it has gone by so fast. A lot has happened in the past year, I went to Brazil twice, and I just recently shipped Gotham City Impostors, among many other things. Lets hope its not another year before my next post! February 14, 2012 at 3:24 PM. I agree, more posts! Subscribe to: Post Comments (Atom). It has been too long. Blogs that are better than mine. Chad Stewart: Game Programmer. View my complete profile.
daveoncsharp.com
C# Escape Sequence Listing
http://www.daveoncsharp.com/2009/11/csharp-escape-sequence-listing
C# Escape Sequence Listing. Well, put simply, an escape sequence is a series of special characters. Which are interpreted by the compiler as a command. In other words, they suspend the normal processing to perform some special function. In C#, escape sequences are represented by a ‘ ’. Followed by a letter or a combination of digits. The following table represents the most common escape sequences used in C#. Single Quotation Mark (character 39). Double Quotation Mark (character 34). Is one of the best Wo...
manncode.blogspot.com
Mann Code: April 2010
http://manncode.blogspot.com/2010_04_01_archive.html
Wednesday, April 14, 2010. My work schedule should be slowing down in the next month or so as our project nears its end (for those of you who don't know, I am working on Blacklight: Tango Down at Zombie Studios http:/ www.playtangodown.com/. I am looking for ideas for a side project to work on, I have too many ideas, so I figure I should ask everyone who reads my blog to help me decide. Here is the list of some projects that I would like to do. 1: a 2D game engine with 3D looking lighting and shadows.
manncode.blogspot.com
Mann Code: February 2012
http://manncode.blogspot.com/2012_02_01_archive.html
Sunday, February 19, 2012. Also, if you can come up with a clever name that doesn't rhyme with Tetris, I would appreciate it. Player 1 Player 2. A S D Left Down Right. W and Up rotate the piece (only rotating one way, not sure on the best way to lay out the keys for 2 player being able to rotate both way. Please comment if you have suggestions on this! S and Down Arrow drop the piece fast. A, D Left and Right move the pieces left and right. Monday, February 13, 2012. It has been too long.