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cspromod.com | changelog.cspromod.com Reviews

https://changelog.cspromod.com

cspromod.com

LINKS TO THIS WEBSITE

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/post/719

Go back to the website.

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/post/712

Looking at colour tones of the player models. Should make differentiating more easier. Go back to the website.

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/page/2

Hi all, I've just made a topic on a guide to your networking convars. Rate, cl cmdrate, cl updaterate) that should help players who suffer from choke/loss. Check the latest on the model distinguishing for next update! Did some cool concept work for revisions of current UI elements, wee :). Priority list for the upcoming patch (for now, don't take it as a definitive or anything). Improve the distinguishing of the T/CT player models. Tweaks to the grenade physics (we've got much better values now). Refresh...

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/page/4

There have been numerous reports about weird grenade physics in 1.09. You can just load a local server and throw some grenades using the CVARs below. They should allow you to tweak a lot of grenades' behavior attributes. Please post your best achieved results on our forums. The philosophy behind this is: more results = precision. Thanks. Csp grenade debug bounce. Csp grenade elasticity default. Csp grenade elasticity glass. Csp grenade elasticity player. Csp grenade min bouncetime. Csp grenade roll speed.

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/post/705

Clients will no longer be able to connect to servers that are not running the same version of the game as them. Fixed a bug where the effect of in-eye spectating a flashbanged player would stick when you went to chase or free-look mode. Further debugging into the unconnected bug. Go back to the website.

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/post/709

Back from my Christmas vacation, yay! Gotta get the news feed rolling again :). Go back to the website.

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/post/710

Updated the Console commands. Page on the wiki. Added ammo entities (ammo all, ammo 50ae, ammo 9mm, ammo 45acp, ammo 556mm, ammo 762mm, ammo 338mag). Fixed the game player equip entity not working. Added item assaultsuit and item kevlar. CSPromod is now near identical to CS:S in terms of entity support, and so soon there should be no reason why any CS:S map doesn't run correctly in CSP. Go back to the website.

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/post/708

From the Development team :). Go back to the website.

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/post/717

Have e-mailed DiSarray the Ref pics for the Leet and GIGN models, as requested. Hopefully he can be getting to work on those as soon as possible. :). Go back to the website.

update.cspromod.com update.cspromod.com

CSPromod • Development updates

http://update.cspromod.com/page/5

Work will begin on the defuse kit and bomb bag, later today. Will be receiving the Bomb-bag and Defuse-Kit from DiSarray at anytime, so I will be texturing them soon. I should have the Phoenix model finished within the next 3/4 weeks. After which, I will be able to continue with the shell casing models and gunshot decals. Will probably end up doing first person arms however first. Phoenix coming on great! Re-working the Phoenix model - coming on quite nicely and better than before, I must say! This clear...

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