brandonfayette.blogspot.com
The Stream of Conscience: Facial Rigging (Extreme Expressions)
http://brandonfayette.blogspot.com/2008/12/facial-rigging-extreme-expressions.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Friday, December 5, 2008. Facial Rigging (Extreme Expressions). I've begun to setup the facial rig for the Hunter character as well as added detail to her face in order to really push a bit more specular and overall realism. I'll be mixing this with a 32 bit displacment, bump, and normal combiner network from maya to create blending in the rig that retains the stretching in pores and whatnot as the rig animates.
brandonfayette.blogspot.com
The Stream of Conscience: Hair Update
http://brandonfayette.blogspot.com/2009/01/hair-update.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Friday, January 2, 2009. Grey Background: Comp Test. Black Background: Straight Render. Subscribe to: Post Comments (Atom). Charles Bunnag's Matte Painting. My Render View Nuke Tree. Annoyed wth the Use Background Shader in Mental Ra. Things to Remember when connecting SSS to other Me. Batching Rendering the Luma Nexus Shader. Visual Effects Artist/Consultant Constant Learner. View my complete profile.
brandonfayette.blogspot.com
The Stream of Conscience: Hunter Facial Reconstruction
http://brandonfayette.blogspot.com/2008/12/hunter-facial-reconstruction.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Sunday, December 21, 2008. There wasn't enough base topology for the model to be used in close shots. I'd decided I'd have to split her head off and figured I'd resculpt it while I did. Now I've got to find a way to reduce the render times from 30 mins a frame. Subscribe to: Post Comments (Atom). Charles Bunnag's Matte Painting. Facial Rigging (Extreme Expressions). Visual Effects Artist/Consultant Constant Learner.
brandonfayette.blogspot.com
The Stream of Conscience: Annoyed wth the Use Background Shader in Mental Ray? Use the MIP_MATTESHADOW!!!!
http://brandonfayette.blogspot.com/2009/01/annoyed-wth-use-background-shader-in.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Thursday, January 8, 2009. Annoyed wth the Use Background Shader in Mental Ray? Use the MIP MATTESHADOW! I hate sometimes how the useBackground shader in maya just doesn't translate my depth maps the way I like in Mental Ray. Because of this I sought long and hard for a solution. Turns out that there is one with the advent of the lovely "hidden" mip matteshadow. CreateNode mip matteshadow;. Give it a go.
brandonfayette.blogspot.com
The Stream of Conscience: January 2009
http://brandonfayette.blogspot.com/2009_01_01_archive.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Thursday, January 8, 2009. Finished in the Filmic Sense anyways. Now months of marketing and whatnot will occur rapidly! I've attached my favorite out of date poster in celebration. I know that I'm a few weeks behind in the news but ah well). My Render View Nuke Tree. Just a quick few screencaps of how I've setup my render tree in Nuke to make a slap comp preview for my renders. Use the MIP MATTESHADOW! Give it a go.
brandonfayette.blogspot.com
The Stream of Conscience: Trek is done!
http://brandonfayette.blogspot.com/2009/01/trek-is-done.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Thursday, January 8, 2009. Finished in the Filmic Sense anyways. Now months of marketing and whatnot will occur rapidly! I've attached my favorite out of date poster in celebration. I know that I'm a few weeks behind in the news but ah well). Subscribe to: Post Comments (Atom). Charles Bunnag's Matte Painting. My Render View Nuke Tree. Annoyed wth the Use Background Shader in Mental Ra. View my complete profile.
brandonfayette.blogspot.com
The Stream of Conscience: December 2008
http://brandonfayette.blogspot.com/2008_12_01_archive.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Sunday, December 21, 2008. There wasn't enough base topology for the model to be used in close shots. I'd decided I'd have to split her head off and figured I'd resculpt it while I did. Now I've got to find a way to reduce the render times from 30 mins a frame. Saturday, December 6, 2008. Friday, December 5, 2008. Facial Rigging (Extreme Expressions). EDIT: Added new render with re-generated maps for the new mix network.
brandonfayette.blogspot.com
The Stream of Conscience: Things to Remember when connecting SSS to other Mental Ray nodes
http://brandonfayette.blogspot.com/2009/01/things-to-remember-when-connecting-sss.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Thursday, January 8, 2009. Things to Remember when connecting SSS to other Mental Ray nodes. Some people tend to forget that when you use the fast sss material with other shaders (ie: Nexus, mia material x, etc) that you NEED TO HOOK UP THE LIGHTMAP NODE to the other shader. Here I've detailed 2 easy ways to hook the lightmap into the nodes. Subscribe to: Post Comments (Atom). Charles Bunnag's Matte Painting.
brandonfayette.blogspot.com
The Stream of Conscience: More Facial Shapes
http://brandonfayette.blogspot.com/2008/12/more-facial-shapes.html
The Stream of Conscience. Wherein I place things in that raw state before completion. Saturday, December 6, 2008. Subscribe to: Post Comments (Atom). Charles Bunnag's Matte Painting. Facial Rigging (Extreme Expressions). Visual Effects Artist/Consultant Constant Learner. View my complete profile.