cursedrotting.blogspot.com
A Sea Deep, Cursed and Rotting: Encounter Clarifications
http://cursedrotting.blogspot.com/2009/09/encounter-clarifications.html
A Sea Deep, Cursed and Rotting. Tuesday, September 8, 2009. I'm still editing the summary, but thought I'd post something in the meantime. I answered some questions in the comments, but I figured I might want to revisit and rephrase some of my answers here. Asked me to clarify the game's structure: what's the game about, and how do you play it? It's a horror-adventure game with scenes broken up into:. Traditional adventure encounters, like storms, sea monsters, raids, chase and pursuit;. Certainly. W...
cursedrotting.blogspot.com
A Sea Deep, Cursed and Rotting: Two-Week Deadline
http://cursedrotting.blogspot.com/2009/09/two-week-deadline.html
A Sea Deep, Cursed and Rotting. Monday, September 14, 2009. Since I have had hardly any time to actually type on the computer, I can't finish the expanded draft of A Sea Deep, Cursed and Rotting. For my elevator pitch:. When the zombie crew claims you, both Sea and Sky damn you to Life-in-Death. Return to your loved ones. or the truly dead. Thanks to Noah, Eric, Mark, and Hans for looking over the rules and asking important questions, and to my co-zombie mariners Charlie. September 15, 2009 at 8:13 AM.
cursedrotting.blogspot.com
A Sea Deep, Cursed and Rotting: The Birth of a Zombie
http://cursedrotting.blogspot.com/2009/09/birth-of-zombie.html
A Sea Deep, Cursed and Rotting. Friday, September 4, 2009. The Birth of a Zombie. Mechanics can be divided into two broad groups: the portable and the distinctive. For this game, the distinctive rules are those that maintain the structure already described. Such as the rules that make catastrophes distinct from flashbacks. Portable mechanics aren't unique; it's stuff like "how to determine when someone's. Pick a couple broad backgrounds. Like "sailor" or "physician";. You can add up to two labels. I look...
dindenver-gc2k9.blogspot.com
Dave's Game Chef 2012 Entry Blog: Setting the Scene
http://dindenver-gc2k9.blogspot.com/2009/09/setting-scene.html
Dave's Game Chef 2012 Entry Blog. I will be designing a game for Game Chef, wish me luck! Thursday, September 10, 2009. Here are the mechanics. Basically, players take turns requesting scenes. When it is your turn, you must provide the followng infor for the scene to start:. 1) What kind of scene is it? The purpose of the scene is to explain the relationship between character(s) and the rest of the setting. The character is developing a ritual or Invention. 2) Where is the next scene set? But, I got very...
dindenver-gc2k9.blogspot.com
Dave's Game Chef 2012 Entry Blog: 1-year Submission!
http://dindenver-gc2k9.blogspot.com/2010/09/1-year-submission.html
Dave's Game Chef 2012 Entry Blog. I will be designing a game for Game Chef, wish me luck! Wednesday, September 1, 2010. Http:/ cid-7b2ca018d365f2e2.office.live.com/browse.aspx/Steampunk%20Crescendo? Vampires save the world! A clever mix of Steampunk, Victoriana, Magic, Superscience and vampires! 7-day, 14-day, 1-month, 1-Year, Intrigue, Fleur de Lis, Seabirds, Dividers. Special thanks to Cheryl Michael, Nate Hasiak and Dan Maruschak. Subscribe to: Post Comments (Atom). View my complete profile. Old gamin...
dindenver-gc2k9.blogspot.com
Dave's Game Chef 2012 Entry Blog: Structure of Play
http://dindenver-gc2k9.blogspot.com/2010/01/structure-of-play.html
Dave's Game Chef 2012 Entry Blog. I will be designing a game for Game Chef, wish me luck! Monday, January 4, 2010. Most of these elements don't have any mechanics wrapped around them. But, I think it is important to understand how the game was designed to flow. Brainstorm topics, ideas and themes that everyone would be interested in. The group determines who is the Mastermind. The Mastermind combines those ideas into an Antagonist that they are excited about. The first Session starts. Finally, there is t...
dindenver-gc2k9.blogspot.com
Dave's Game Chef 2012 Entry Blog: Game Chef 2012!
http://dindenver-gc2k9.blogspot.com/2012/04/game-chef-2012.html
Dave's Game Chef 2012 Entry Blog. I will be designing a game for Game Chef, wish me luck! Tuesday, April 10, 2012. Thread # 29593 - Four stats: Accuracy, Power, Evasion, and Defense. Thread # 25954 - Epic Fighty Robots. Thread # 26954 - Resource Management / d6 Pool system. World Police is just a working title, but I wanted to post my ingredients and talk about my experiences with the. Subscribe to: Post Comments (Atom). The first RPG Dave ever played was one of his own design (and the first session ende...
dindenver-gc2k9.blogspot.com
Dave's Game Chef 2012 Entry Blog: [AP] Newer Playtest
http://dindenver-gc2k9.blogspot.com/2009/09/ap-newer-playtest.html
Dave's Game Chef 2012 Entry Blog. I will be designing a game for Game Chef, wish me luck! Wednesday, September 23, 2009. Dan and Jon helped me playtest this time, we used the 14-day version of the rules. I did not get a good test of the Antagonist campaign setting mechanics. Both of my playtesters made characters before the session. I had planned on usign another Antagonist, but Jon wasn't feeling him, so I fell back to the Baron from the previous playtest. This proved a bit of a mistake. A Thing With Wo...
dindenver-gc2k9.blogspot.com
Dave's Game Chef 2012 Entry Blog: Productive Playtesting
http://dindenver-gc2k9.blogspot.com/2009/09/productive-playtesting.html
Dave's Game Chef 2012 Entry Blog. I will be designing a game for Game Chef, wish me luck! Wednesday, September 16, 2009. That was great to get an outside opinion. Thanks Dan and Jon! What did we learn? 1) We need more conflict! Also, rolling dice is fun! 2) We need more antagonists. 3) We need less freeform. 4) We definitely do not need to know why the character is in the scene. 5) Ability scores should not come with the lifepath. Subscribe to: Post Comments (Atom). View my complete profile. Matthijs doe...