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charybdis.secondpulsar.net

Charybdis

Charybdis is an indie videogame RPG. It has core gameplay mechanics built on the D20 Foundation system, an isometric viewpoint, and heavily influenced by classic RPGs from both Japan and the US.

http://charybdis.secondpulsar.net/

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Charybdis | charybdis.secondpulsar.net Reviews
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Charybdis is an indie videogame RPG. It has core gameplay mechanics built on the D20 Foundation system, an isometric viewpoint, and heavily influenced by classic RPGs from both Japan and the US.
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Charybdis | charybdis.secondpulsar.net Reviews

https://charybdis.secondpulsar.net

Charybdis is an indie videogame RPG. It has core gameplay mechanics built on the D20 Foundation system, an isometric viewpoint, and heavily influenced by classic RPGs from both Japan and the US.

INTERNAL PAGES

charybdis.secondpulsar.net charybdis.secondpulsar.net
1

Charybdis

http://www.charybdis.secondpulsar.net/index.php

Charydis is a single player d20 based videogame in the role playing game genre. The game will be built in the Unity engine, released on Steam for PC, Mac, and Linux, and feature d20 tactical combat and free roaming out-of-combat on the same map. Tropes will be turned upside down. Swords, guns, and sorcery will abound. You are here:  .

2

About

http://www.charybdis.secondpulsar.net/index.php/2-uncategorised/1-about

Charydis is a single player d20 based videogame in the role playing game genre. The game will be built in the Unity engine, released on Steam for PC, Mac, and Linux, and feature d20 tactical combat and free roaming out-of-combat on the same map. Tropes will be turned upside down. Swords, guns, and sorcery will abound. You are here:  .

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d20.secondpulsar.net d20.secondpulsar.net

Misc Rules

http://www.d20.secondpulsar.net/index.php/misc-rules

The goal of the D20 Foundation System is to rethink the D20 system in a way that it is optimized across multiple genres. It is currently at a very early stage of development. At this current stage, the rules are subject to frequent and sometimes drastic change. Feedback is welcome and you may do so on our forums. But please keep in mind that discussions about game design concepts and systems are more useful to us at this stage that what is broken, because right now everything is kind of broken.

d20.secondpulsar.net d20.secondpulsar.net

D20 Foundation

http://d20.secondpulsar.net/index.php

The goal of the D20 Foundation System is to rethink the D20 system in a way that it is optimized across multiple genres. It is currently at a very early stage of development. At this current stage, the rules are subject to frequent and sometimes drastic change. Feedback is welcome and you may do so on our forums. But please keep in mind that discussions about game design concepts and systems are more useful to us at this stage that what is broken, because right now everything is kind of broken.

d20.secondpulsar.net d20.secondpulsar.net

Getting Started

http://www.d20.secondpulsar.net/index.php/getting-started

The goal of the D20 Foundation System is to rethink the D20 system in a way that it is optimized across multiple genres. It is currently at a very early stage of development. At this current stage, the rules are subject to frequent and sometimes drastic change. Feedback is welcome and you may do so on our forums. But please keep in mind that discussions about game design concepts and systems are more useful to us at this stage that what is broken, because right now everything is kind of broken.

d20.secondpulsar.net d20.secondpulsar.net

Combat

http://www.d20.secondpulsar.net/index.php/combat

The goal of the D20 Foundation System is to rethink the D20 system in a way that it is optimized across multiple genres. It is currently at a very early stage of development. At this current stage, the rules are subject to frequent and sometimes drastic change. Feedback is welcome and you may do so on our forums. But please keep in mind that discussions about game design concepts and systems are more useful to us at this stage that what is broken, because right now everything is kind of broken.

d20.secondpulsar.net d20.secondpulsar.net

Effects

http://www.d20.secondpulsar.net/index.php/effects

The goal of the D20 Foundation System is to rethink the D20 system in a way that it is optimized across multiple genres. It is currently at a very early stage of development. At this current stage, the rules are subject to frequent and sometimes drastic change. Feedback is welcome and you may do so on our forums. But please keep in mind that discussions about game design concepts and systems are more useful to us at this stage that what is broken, because right now everything is kind of broken.

d20.secondpulsar.net d20.secondpulsar.net

Classes

http://www.d20.secondpulsar.net/index.php/classes

The goal of the D20 Foundation System is to rethink the D20 system in a way that it is optimized across multiple genres. It is currently at a very early stage of development. At this current stage, the rules are subject to frequent and sometimes drastic change. Feedback is welcome and you may do so on our forums. But please keep in mind that discussions about game design concepts and systems are more useful to us at this stage that what is broken, because right now everything is kind of broken.

d20.secondpulsar.net d20.secondpulsar.net

Occupations

http://www.d20.secondpulsar.net/index.php/occupations

The goal of the D20 Foundation System is to rethink the D20 system in a way that it is optimized across multiple genres. It is currently at a very early stage of development. At this current stage, the rules are subject to frequent and sometimes drastic change. Feedback is welcome and you may do so on our forums. But please keep in mind that discussions about game design concepts and systems are more useful to us at this stage that what is broken, because right now everything is kind of broken.

d20.secondpulsar.net d20.secondpulsar.net

Skills

http://www.d20.secondpulsar.net/index.php/skills

The goal of the D20 Foundation System is to rethink the D20 system in a way that it is optimized across multiple genres. It is currently at a very early stage of development. At this current stage, the rules are subject to frequent and sometimes drastic change. Feedback is welcome and you may do so on our forums. But please keep in mind that discussions about game design concepts and systems are more useful to us at this stage that what is broken, because right now everything is kind of broken.

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Charybdis

Charydis is a single player d20 based videogame in the role playing game genre. The game will be built in the Unity engine, released on Steam for PC, Mac, and Linux, and feature d20 tactical combat and free roaming out-of-combat on the same map. Tropes will be turned upside down. Swords, guns, and sorcery will abound. You are here:  .

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