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IAT 312 Fundamentals of Game Design

IAT 312 Fundamentals of Game Design. Monday, March 24, 2008. Journal 9 - Resource Management. In this week journal, I will talk about the Resource Management of the two games that I chose. Trauma Center: Under the Knife (Version 1 / NDS). The sources of this game is the HP of the patient during the surgery, since players fail the game when the patient's HP gets to 0. To keep the patient in a healthy state during the game, players have to be very attentive. Medication to increase the HP again. The main so...

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IAT 312 Fundamentals of Game Design | chengonying.blogspot.com Reviews
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IAT 312 Fundamentals of Game Design. Monday, March 24, 2008. Journal 9 - Resource Management. In this week journal, I will talk about the Resource Management of the two games that I chose. Trauma Center: Under the Knife (Version 1 / NDS). The sources of this game is the HP of the patient during the surgery, since players fail the game when the patient's HP gets to 0. To keep the patient in a healthy state during the game, players have to be very attentive. Medication to increase the HP again. The main so...
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1 trauma center
2 ources and
3 drains
4 tangible/intangible
5 feedback loops/deadlocks
6 converters
7 traders
8 some extra items
9 posted by
10 no comments
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trauma center,ources and,drains,tangible/intangible,feedback loops/deadlocks,converters,traders,some extra items,posted by,no comments,thief iii,similarities,gunbound,revolution online game,between gunbound,game,in gunbound,style,period and visibility
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IAT 312 Fundamentals of Game Design | chengonying.blogspot.com Reviews

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IAT 312 Fundamentals of Game Design. Monday, March 24, 2008. Journal 9 - Resource Management. In this week journal, I will talk about the Resource Management of the two games that I chose. Trauma Center: Under the Knife (Version 1 / NDS). The sources of this game is the HP of the patient during the surgery, since players fail the game when the patient's HP gets to 0. To keep the patient in a healthy state during the game, players have to be very attentive. Medication to increase the HP again. The main so...

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1

IAT 312 Fundamentals of Game Design: March 2008

http://chengonying.blogspot.com/2008_03_01_archive.html

IAT 312 Fundamentals of Game Design. Monday, March 24, 2008. Journal 9 - Resource Management. In this week journal, I will talk about the Resource Management of the two games that I chose. Trauma Center: Under the Knife (Version 1 / NDS). The sources of this game is the HP of the patient during the surgery, since players fail the game when the patient's HP gets to 0. To keep the patient in a healthy state during the game, players have to be very attentive. Medication to increase the HP again. The main so...

2

IAT 312 Fundamentals of Game Design: Journal 3 Analysis - Motivation, Feedback and Rewards

http://chengonying.blogspot.com/2008/01/journal-3-analysis-motivation-feedback.html

IAT 312 Fundamentals of Game Design. Tuesday, January 29, 2008. Journal 3 Analysis - Motivation, Feedback and Rewards. In this week journal , I will talk about Motivation, Feedback and Rewards of the two game that I chose. Trauma Center: Under the Knife (Version 1 / NDS. Visual feedback - Lighting. When the operation is processing, the lighting is very consistence. The screen will concentrate on the injury part of the patient's. And usually when the nurse speaks, there is some additional information to t...

3

IAT 312 Fundamentals of Game Design: February 2008

http://chengonying.blogspot.com/2008_02_01_archive.html

IAT 312 Fundamentals of Game Design. Wednesday, February 27, 2008. Journal 6 - Puzzle Design. In this week journal, I will talk about the puzzle design of the two games that I chose. Trauma Center: Under the Knife (Version 1 / NDS). In Machinery Puzzle, the player must figure out how to operate the controls of a machine. In Trauma Center, there's a level that can applied into this category, which is chapter 15, "An Explosive Patient", a timed bomb! 3) After pulling out detonators, zoom in to the chips th...

4

IAT 312 Fundamentals of Game Design: Journal 8 - The similarities between abstract models used in Thief III and the two games that I chose

http://chengonying.blogspot.com/2008/03/journal-8.html

IAT 312 Fundamentals of Game Design. Monday, March 17, 2008. Journal 8 - The similarities between abstract models used in Thief III and the two games that I chose. Are there similarities between abstract models used in Thief III and the two games that I chose? Trauma Center: Under the Knife (Version 1 / NDS. Thief III and Trauma Center are completely different games, since the first one is a RPG. Game that happens in a 3D environment while the other is a NDS. Game, the control of this game is using stylu...

5

IAT 312 Fundamentals of Game Design: January 2008

http://chengonying.blogspot.com/2008_01_01_archive.html

IAT 312 Fundamentals of Game Design. Tuesday, January 29, 2008. Journal 3 Analysis - Motivation, Feedback and Rewards. In this week journal , I will talk about Motivation, Feedback and Rewards of the two game that I chose. Trauma Center: Under the Knife (Version 1 / NDS. Visual feedback - Lighting. When the operation is processing, the lighting is very consistence. The screen will concentrate on the injury part of the patient's. And usually when the nurse speaks, there is some additional information to t...

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IAT 312 Fundamentals of Game Design

IAT 312 Fundamentals of Game Design. Monday, March 24, 2008. Journal 9 - Resource Management. In this week journal, I will talk about the Resource Management of the two games that I chose. Trauma Center: Under the Knife (Version 1 / NDS). The sources of this game is the HP of the patient during the surgery, since players fail the game when the patient's HP gets to 0. To keep the patient in a healthy state during the game, players have to be very attentive. Medication to increase the HP again. The main so...

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