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I'm back on a mud I've played off and on for years, both as a player… - Mud Coders Community
http://mud-coding.livejournal.com/5892.html
I'm back on a mud I've played off and on for years, both as a player - Mud Coders Community. February 27th, 2006. I'm back on a mud I've played off and on for years, both as a player and as a builder, and I'd really like to help out by doing coding too. Is there a good starting place for learning MU* code? As far as code base, it's EOSII, DIKU-based. February 28th, 2006 04:11 am (UTC). February 28th, 2006 04:48 am (UTC). I can say the same thing as.
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LINK in smaug 1.4a - Mud Coders Community
http://mud-coding.livejournal.com/6945.html
LINK in smaug 1.4a - Mud Coders Community. July 20th, 2006. 06:59 pm - LINK in smaug 1.4a. I'm working on a smaug code (1.4a). I have created a new structure named SHIP DATA and created the routine to load data in it. When I'm going to link it to other "object" of SHIP DATA type I use the normal link function:. LINK( ship, first ship, last ship, next, prev );. When I create a ship and link it, all goes right. When I create the second ship and try to link it I got an error because last ship is null! So st...
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