fransmayra.fi
game studies – frans goes blog
https://fransmayra.fi/tag/game-studies
Frans Mäyrä's personal blog site. I am proud to be among the the inaugural group of DiGRA Distinguished Scholars, as recently appointed by the DiGRA executive board:. There are similar recognitions that established scholarly associations award in their fields, and I am happy to see game studies also now having this kind of instrument for strengthening the community. – Thank you, everyone, the nomination is a great honour! August 25, 2016. Just for the likes? June 4, 2016. Academic Mindtrek 2016 CFP.
gram.cs.mcgill.ca
gr@m - Games Research at McGill
http://gram.cs.mcgill.ca/events.php
Raquo; August 2016. Here, we list game conferences, workshops, special issues or other events relevant to the games research community. If you know of an upcoming event that includes academic paper presentations on game topics please let us know. Submissions open (sorted by submission date). Abstracts closed (sorted by submission date). Submissions closed (sorted by conference date). October 28, 2016. Special Issue of Information Visualization Journal. May 2, 2016. June 15, 2016. September 20-24, 2016.
autoteles.org
autoteles.org - Guenter Wallner
http://www.autoteles.org/index.php?p=about
For more information see my profiles at:. Using lag-sequential analysis for understanding interaction sequences in visualizations. Margit Pohl, Guenter Wallner, Simone Kriglstein. International Journal of Human-Computer Studies, 96, pp.54-66, Elsevier, 2016 [DOI]. Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations. Simone Kriglstein, Johanna Haider, Guenter Wallner, Margit Pohl. Sequential Analysis of Player Behavior. See full list of publications]. Program Co-Chair, ACE 2016.
blog.gamefulbits.com
12 Findings for Gamification from CHI PLAY 2016 - Gameful Bits
http://blog.gamefulbits.com/2016/10/24/12-findings-for-gamification-from-chi-play-2016
Gameful Design and Gamification Posts. Gameful Design and Gamification Posts. 12 Findings for Gamification from CHI PLAY 2016. 12 Findings for Gamification from CHI PLAY 2016. 24 Oct, 2016. The ACM Annual Symposium on Computer-Human Interaction in Play, happened last week and made available a lot of interesting research in games, play, and gamification. I have made a compilation of 12 of the relevant findings for future Gamification design and research. Check them out! Hexad presented at CHI PLAY 2016.
chinesedigra.org
Events | Chinese DiGRA
http://www.chinesedigra.org/events
DiGRA/FDG 2016 1st joint international conference of DiGRA and FDG. These events are not organised by Chinese DiGRA, but among some of our favourites around the world. Feel free to suggest adding conferences and other events on the list by emailing hanna.wirman@polyu.edu.hk. For a more exhaustive list, please go to DiGRA International events listing. CfP: Chinese DiGRA 2016. The 3rd Annual Chinese DiGRA Conference will be held July 1-2 at Providence University, Taichung City, Taiwan.
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