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ChiselingPixels | CG Art of Frank Belardo

CG Art of Frank Belardo. April 8, 2015. March 15, 2015. March 16, 2015. March 10, 2015. March 16, 2015. March 9, 2015. March 10, 2015. March 7, 2015. March 10, 2015. Speedsculpt – Bust. March 7, 2015. March 7, 2015. Been busy with work as of late but manage to do some quick sculpts here and there when I’ve got the time. March 10, 2013. March 11, 2013. Proudly powered by WordPress. Theme: Illustratr by WordPress.com.

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ChiselingPixels | CG Art of Frank Belardo | chiselingpixels.com Reviews
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CG Art of Frank Belardo. April 8, 2015. March 15, 2015. March 16, 2015. March 10, 2015. March 16, 2015. March 9, 2015. March 10, 2015. March 7, 2015. March 10, 2015. Speedsculpt – Bust. March 7, 2015. March 7, 2015. Been busy with work as of late but manage to do some quick sculpts here and there when I’ve got the time. March 10, 2013. March 11, 2013. Proudly powered by WordPress. Theme: Illustratr by WordPress.com.
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ChiselingPixels | CG Art of Frank Belardo | chiselingpixels.com Reviews

https://chiselingpixels.com

CG Art of Frank Belardo. April 8, 2015. March 15, 2015. March 16, 2015. March 10, 2015. March 16, 2015. March 9, 2015. March 10, 2015. March 7, 2015. March 10, 2015. Speedsculpt – Bust. March 7, 2015. March 7, 2015. Been busy with work as of late but manage to do some quick sculpts here and there when I’ve got the time. March 10, 2013. March 11, 2013. Proudly powered by WordPress. Theme: Illustratr by WordPress.com.

INTERNAL PAGES

chiselingpixels.com chiselingpixels.com
1

dynamesh | ChiselingPixels

http://chiselingpixels.com/tag/dynamesh

CG Art of Frank Belardo. Been busy with work as of late but manage to do some quick sculpts here and there when I’ve got the time. March 10, 2013. March 11, 2013. October 9, 2012. March 7, 2015. Old Asian Man Bust. From a zbrush speed sculpt a few nights ago. Started with a sphere in Dynamesh with about an hour for the initial speedsculpt. Used qremesher and projected the dynamesh sculpt back to a mesh with multiple subdiv levels and cleaned it up a bit. I’ve also uploaded the mesh to Shapeways.

2

Frank | ChiselingPixels

http://chiselingpixels.com/author/Frank

CG Art of Frank Belardo. April 8, 2015. March 15, 2015. March 16, 2015. March 10, 2015. March 16, 2015. March 9, 2015. March 10, 2015. March 7, 2015. March 10, 2015. Speedsculpt – Bust. March 7, 2015. March 7, 2015. Been busy with work as of late but manage to do some quick sculpts here and there when I’ve got the time. March 10, 2013. March 11, 2013. Proudly powered by WordPress. Theme: Illustratr by WordPress.com.

3

Maya | ChiselingPixels

http://chiselingpixels.com/category/maya

CG Art of Frank Belardo. March 15, 2015. March 16, 2015. March 7, 2015. March 10, 2015. Proudly powered by WordPress. Theme: Illustratr by WordPress.com.

4

zbrush | ChiselingPixels

http://chiselingpixels.com/tag/zbrush

CG Art of Frank Belardo. April 8, 2015. March 15, 2015. March 16, 2015. March 7, 2015. March 10, 2015. Been busy with work as of late but manage to do some quick sculpts here and there when I’ve got the time. March 10, 2013. March 11, 2013. October 9, 2012. March 7, 2015. Old Asian Man Bust. I’ve also uploaded the mesh to Shapeways. And will be getting it printed. September 29, 2012. March 11, 2013. Portrait – SSS and hair test render. September 7, 2012. March 11, 2013. Proudly powered by WordPress.

5

Older personal work | ChiselingPixels

http://chiselingpixels.com/1048

CG Art of Frank Belardo. March 7, 2015. March 10, 2015. Speedsculpt – Bust. Sunday Nighter →. Proudly powered by WordPress. Theme: Illustratr by WordPress.com.

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fantasticfunmachine.blogspot.com fantasticfunmachine.blogspot.com

fantastic fun machine: April 2010

http://fantasticfunmachine.blogspot.com/2010_04_01_archive.html

Wednesday, April 14, 2010. Again a mixture of sketches to get a hang of the statement we wanted to say, as well as trying out possible routes to chase. Works from an unannouced title. Just got permission to share some selected works I did for an unannounced title! Always cool to finally share a chunk of work when it's approved to post online. I'll continue to add more sketches. Space is colorful in these concepts! Below are some thumbnail sheets I played around with. Subscribe to: Posts (Atom).

fantasticfunmachine.blogspot.com fantasticfunmachine.blogspot.com

fantastic fun machine: SSX

http://fantasticfunmachine.blogspot.com/2011/01/ssx-deadly-descents.html

Thursday, April 14, 2011. Recently, a hand full of sketches have been published in EGM. As part of EA's SSX. Relaunch of the franchise. At the time of these sketches, EA wanted a Survive it! Themed direction, along side Race it! As the game's main pillars. Since working on the project, there were tons of designs and concept sketches from myself and the group of artist friends, working together under the banner of Mighty Canvas Concept Studio, serving as EA's concept art vendor. (. Good to see the new work.

fantasticfunmachine.blogspot.com fantasticfunmachine.blogspot.com

fantastic fun machine: August 2010

http://fantasticfunmachine.blogspot.com/2010_08_01_archive.html

Thursday, August 26, 2010. Hot off the press! Here's an update of some commissioned art works I did for WIRED. Magazine a couple months back that just got published in their print and digital i-pad format, September 2010 issue. The creative team at WIRED asked if I could do some submissions based off a similar art style as some concept sketches I have done in the past, using mixed media techniques. Subscribe to: Posts (Atom). View my complete profile. There was an error in this gadget. Blast from the past.

fantasticfunmachine.blogspot.com fantasticfunmachine.blogspot.com

fantastic fun machine: April 2011

http://fantasticfunmachine.blogspot.com/2011_04_01_archive.html

Saturday, April 16, 2011. Working with the team of artist's mentioned in the prior posts, Daryl Mandryk. And myself jammed together on the designs of the new SSX cast that have been recently annouced! Has the cast details. The process work above was put together by the team and shown here. I'll update when there's more. Friday, April 15, 2011. Congratulations to the SSX team at their E3 2011 showing. Trailer. Thursday, April 14, 2011. Recently, a hand full of sketches have been published in EGM. In winte...

fantasticfunmachine.blogspot.com fantasticfunmachine.blogspot.com

fantastic fun machine: March 2011

http://fantasticfunmachine.blogspot.com/2011_03_01_archive.html

Wednesday, March 16, 2011. Woke up this morning to a call from a friend saying some old spaceship sketches were featured on a website called http:/ io9.com/. The feature is HERE. I had no idea? So it was a nice surprise over a morning coffee. The images were obviously taken off this older blog post. On here I thought? But then I discovered that it was actually from someone had posted on here Conceptships blog. Flattered, unworthy, and dumb founded. Subscribe to: Posts (Atom). View my complete profile.

fantasticfunmachine.blogspot.com fantasticfunmachine.blogspot.com

fantastic fun machine: Kinect!

http://fantasticfunmachine.blogspot.com/2011/04/kinect.html

Saturday, April 2, 2011. Was the showcase launch title for Microsoft's Kinect. Hardware debut. I was asked to help with some concept designs for the game back in November 2009 and into the beginning of 2010. With design objectives evolving around fun and optimism, it was a pleasure to work on! Above are wrapper concepts that the team's creative director, Darren Bennett, and myself jammed on as my first assignment on the project. At the time, the team knew roughly what gameplay. Thats a lot of work! Subsc...

fantasticfunmachine.blogspot.com fantasticfunmachine.blogspot.com

fantastic fun machine: August 2011

http://fantasticfunmachine.blogspot.com/2011_08_01_archive.html

Monday, August 15, 2011. Some film studies I've been doing for digital painting practice and experimenting. I want to do more of these to sharpen my painting and learn. The top sketch above is a 20 min block in. Most of the information is there in a gestural application. I later wanted to try a tight version of the same shot, concentrating on clean contour edges. I actually prefer the gestural feel, as the tightness all around took a bit of the life and energy out of it. Subscribe to: Posts (Atom).

fantasticfunmachine.blogspot.com fantasticfunmachine.blogspot.com

fantastic fun machine: December 2010

http://fantasticfunmachine.blogspot.com/2010_12_01_archive.html

Thursday, December 23, 2010. WIRED magazine a few months back asked to see if I can help contribute an video game Concept Art looking sketch for their PLAY section of their January 2011 issue. The above image is cropped for their ipad format prior to an last minute editor's revision. I will update this post with the print format page with type, and headings they layed out to relate to the colored lights on the ships and story more clearly. Subscribe to: Posts (Atom). View my complete profile.

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ChiselingPixels | CG Art of Frank Belardo

CG Art of Frank Belardo. April 8, 2015. March 15, 2015. March 16, 2015. March 10, 2015. March 16, 2015. March 9, 2015. March 10, 2015. March 7, 2015. March 10, 2015. Speedsculpt – Bust. March 7, 2015. March 7, 2015. Been busy with work as of late but manage to do some quick sculpts here and there when I’ve got the time. March 10, 2013. March 11, 2013. Proudly powered by WordPress. Theme: Illustratr by WordPress.com.

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