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fantastic fun machine: April 2010
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Wednesday, April 14, 2010. Again a mixture of sketches to get a hang of the statement we wanted to say, as well as trying out possible routes to chase. Works from an unannouced title. Just got permission to share some selected works I did for an unannounced title! Always cool to finally share a chunk of work when it's approved to post online. I'll continue to add more sketches. Space is colorful in these concepts! Below are some thumbnail sheets I played around with. Subscribe to: Posts (Atom).
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fantastic fun machine: SSX
http://fantasticfunmachine.blogspot.com/2011/01/ssx-deadly-descents.html
Thursday, April 14, 2011. Recently, a hand full of sketches have been published in EGM. As part of EA's SSX. Relaunch of the franchise. At the time of these sketches, EA wanted a Survive it! Themed direction, along side Race it! As the game's main pillars. Since working on the project, there were tons of designs and concept sketches from myself and the group of artist friends, working together under the banner of Mighty Canvas Concept Studio, serving as EA's concept art vendor. (. Good to see the new work.
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fantastic fun machine: August 2010
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Thursday, August 26, 2010. Hot off the press! Here's an update of some commissioned art works I did for WIRED. Magazine a couple months back that just got published in their print and digital i-pad format, September 2010 issue. The creative team at WIRED asked if I could do some submissions based off a similar art style as some concept sketches I have done in the past, using mixed media techniques. Subscribe to: Posts (Atom). View my complete profile. There was an error in this gadget. Blast from the past.
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fantastic fun machine: April 2011
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Saturday, April 16, 2011. Working with the team of artist's mentioned in the prior posts, Daryl Mandryk. And myself jammed together on the designs of the new SSX cast that have been recently annouced! Has the cast details. The process work above was put together by the team and shown here. I'll update when there's more. Friday, April 15, 2011. Congratulations to the SSX team at their E3 2011 showing. Trailer. Thursday, April 14, 2011. Recently, a hand full of sketches have been published in EGM. In winte...
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fantastic fun machine: March 2011
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Wednesday, March 16, 2011. Woke up this morning to a call from a friend saying some old spaceship sketches were featured on a website called http:/ io9.com/. The feature is HERE. I had no idea? So it was a nice surprise over a morning coffee. The images were obviously taken off this older blog post. On here I thought? But then I discovered that it was actually from someone had posted on here Conceptships blog. Flattered, unworthy, and dumb founded. Subscribe to: Posts (Atom). View my complete profile.
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fantastic fun machine: Kinect!
http://fantasticfunmachine.blogspot.com/2011/04/kinect.html
Saturday, April 2, 2011. Was the showcase launch title for Microsoft's Kinect. Hardware debut. I was asked to help with some concept designs for the game back in November 2009 and into the beginning of 2010. With design objectives evolving around fun and optimism, it was a pleasure to work on! Above are wrapper concepts that the team's creative director, Darren Bennett, and myself jammed on as my first assignment on the project. At the time, the team knew roughly what gameplay. Thats a lot of work! Subsc...
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fantastic fun machine: August 2011
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Monday, August 15, 2011. Some film studies I've been doing for digital painting practice and experimenting. I want to do more of these to sharpen my painting and learn. The top sketch above is a 20 min block in. Most of the information is there in a gestural application. I later wanted to try a tight version of the same shot, concentrating on clean contour edges. I actually prefer the gestural feel, as the tightness all around took a bit of the life and energy out of it. Subscribe to: Posts (Atom).
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fantastic fun machine: December 2010
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Thursday, December 23, 2010. WIRED magazine a few months back asked to see if I can help contribute an video game Concept Art looking sketch for their PLAY section of their January 2011 issue. The above image is cropped for their ipad format prior to an last minute editor's revision. I will update this post with the print format page with type, and headings they layed out to relate to the colored lights on the ships and story more clearly. Subscribe to: Posts (Atom). View my complete profile.