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What Your Fellow Man is Capable Of

One videogame designer's journey through life.

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What Your Fellow Man is Capable Of | chopemon.blogspot.com Reviews
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One videogame designer&#39;s journey through life.
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1 it is alive
2 posted by oli
3 1 comment
4 changing opinions
5 batman wins
6 no comments
7 updates over yonder
8 good news
9 enjoy
10 remember geocities
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it is alive,posted by oli,1 comment,changing opinions,batman wins,no comments,updates over yonder,good news,enjoy,remember geocities,remember angelfire,hit it here,new site,gamesindustry biz,resolving resolutions,older posts,disclaimer,now playing,flickr
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What Your Fellow Man is Capable Of | chopemon.blogspot.com Reviews

https://chopemon.blogspot.com

One videogame designer&#39;s journey through life.

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1

What Your Fellow Man is Capable Of: September 2009

http://chopemon.blogspot.com/2009_09_01_archive.html

What Your Fellow Man is Capable Of. One videogame designer's journey through life. There was an error in this gadget. Monday, 28 September 2009. Simulation vs Metaphor v.2. When the 3rd edition rolled round the designers stripped it all down, dumped nearly all of the rules and started again. They boiled it down to the most important elements and rather than simulate a battlefield they tried to create a metaphor for a battle. But how does this relate to videogames? Well, modern videogames have a problem w...

2

What Your Fellow Man is Capable Of: March 2009

http://chopemon.blogspot.com/2009_03_01_archive.html

What Your Fellow Man is Capable Of. One videogame designer's journey through life. There was an error in this gadget. Saturday, 28 March 2009. Far Cry 2 Review is Up. When not making or playing games, I sometimes write about games. At the moment I only write for NTSC-UK, a wondeful import gaming site full of intelligent people and great discussion. Recently I graduated from just being a forum member and into being a writer for them. The Far Cry 2 review can be hit up here. If you like reading about games...

3

What Your Fellow Man is Capable Of: Resolving Resolutions

http://chopemon.blogspot.com/2010/01/resolving-resolutions.html

What Your Fellow Man is Capable Of. One videogame designer's journey through life. There was an error in this gadget. Saturday, 2 January 2010. I've decided to post up my New Years Resolutions here as a matter of public record so that I can be held to them by you, the baying masses and teeming throngs of people that read this blog. If 2009 was a year about getting my life in order and exploring myself then 2010 is to be a year of pushing myself much harder than usual. Finally publish an indie game. Shell...

4

What Your Fellow Man is Capable Of: May 2009

http://chopemon.blogspot.com/2009_05_01_archive.html

What Your Fellow Man is Capable Of. One videogame designer's journey through life. There was an error in this gadget. Wednesday, 27 May 2009. Whoever Wins, We Lose. So I haven't blogged in a few days. Cleaning your entire house for a BBQ where you get insulted by your friend doesn't do itself. I also watched a load of 24. More on that later. This is going to be pretty quick fire because I want to play some Bionic Commando as I need to review it at the weekend. Anyone that says otherwise is lying. Speakin...

5

What Your Fellow Man is Capable Of: IT IS ALIVE

http://chopemon.blogspot.com/2010/02/it-is-alive.html

What Your Fellow Man is Capable Of. One videogame designer's journey through life. There was an error in this gadget. Thursday, 25 February 2010. Right, that's it. The party is over. Pack up your keg, the cops are here. It's time to bail. Bail from this blog that is! My website domain has gone live. www.chopemon.com. Is now open for business, servicing all of your game design needs. Kind of. Maybe. I wrote a good piece on decision making in cover shooters at least. I will be doing the art for it soon.

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Abstract Alien: D-1 (probably)

http://abstractalien.blogspot.com/2010/02/d-1-probably.html

The ramblings and rants of a first time iPhone developer. Tuesday, 16 February 2010. So, D-Day is almost upon us. I'm now on week 7 of my maybe slightly optistic 4 week schedule. I've back tracked my work and from my reconning I'm actually just starting week 5. This takes into account all the things that got in the way of doing a full days work. Or at least that's what I keep telling myself! Anyhoo, I'll finish up in the morning and hopefully not find any more bugs! Subscribe to: Post Comments (Atom).

abstractalien.blogspot.com abstractalien.blogspot.com

Abstract Alien: I feel dirty

http://abstractalien.blogspot.com/2010/01/i-feel-dirty.html

The ramblings and rants of a first time iPhone developer. Saturday, 9 January 2010. I have always wondered about the solid lump of aluminum technique. Surely you get a lot of waste aluminum after you've milled out a keyboard, laptop or Mac Mini. I guess it is just melted down again, but still it seems a waste. However those nice chappies over at Perforce will let you have the server for free and connect up to 2 users for free too! I did actually do some coding yesterday. My block style game now moves...

abstractalien.blogspot.com abstractalien.blogspot.com

Abstract Alien: Contractual obligations

http://abstractalien.blogspot.com/2010/01/contractual-obligations.html

The ramblings and rants of a first time iPhone developer. Friday, 22 January 2010. I thought it was about time i actually took a look at the process of submission to iTunes store. I'd read on some blog somewhere that it can take a while for the 'contracts' to be approved. Not even knowing what these contracts were never mind how long they'd take I thought I'd better look it up. It's moving weekend for me so I won't be working till tuesday at the earliest. There's still lots to do before the first of ...

abstractalien.blogspot.com abstractalien.blogspot.com

Abstract Alien: Adventures in babysitting

http://abstractalien.blogspot.com/2010/01/adventures-in-babysitting.html

The ramblings and rants of a first time iPhone developer. Wednesday, 6 January 2010. Day 3 and I'm babysitting a 4 year old with chicken pox. Poor thing. he's actually fine just spotty. I'm hoping the flat screen babysitter in the living room will allow me to do some work today. Currently I'm saying a quiet little thank you to Lord Reith who although long dead I'm sure is the main reason we have CBeebies! Please no comments on ARPANET etc. Bugger. It's snowing again! Subscribe to: Post Comments (Atom).

abstractalien.blogspot.com abstractalien.blogspot.com

Abstract Alien: Why am I supprised?

http://abstractalien.blogspot.com/2010/01/why-am-i-supprised.html

The ramblings and rants of a first time iPhone developer. Thursday, 14 January 2010. Why am I supprised? So, today I found I had a lot of bugs. Unfortunately they're not the ones I can fix by stepping through the code. I've got fleas! Well technically the house has fleas but they are biting me! Subscribe to: Post Comments (Atom). Long time game coder who fancies a change. View my complete profile. Day one of the new career or how to quit the 9 to . Day one - done. But theyre so pretty! Why am I supprised?

abstractalien.blogspot.com abstractalien.blogspot.com

Abstract Alien: It's been a while

http://abstractalien.blogspot.com/2010/04/its-been-while.html

The ramblings and rants of a first time iPhone developer. Thursday, 15 April 2010. It's been a while. But I've said all along, this game was the tester. Specifically picked because it would teach me all I needed to know about game dev on iPhone. So now I've learned how to write iPhone games I can bash on with my one game a month plan. Right? PS If you do have an idea for the perfect game please get in touch. I'm a coder, I should't be expected to be a designer too :). Subscribe to: Post Comments (Atom).

abstractalien.blogspot.com abstractalien.blogspot.com

Abstract Alien: Wanna buy a keyboard?

http://abstractalien.blogspot.com/2010/01/wanna-buy-keyboard.html

The ramblings and rants of a first time iPhone developer. Wednesday, 13 January 2010. Wanna buy a keyboard? So, does anyone want to buy a cool Mac wireless keyboard? 163;40 to a good home. Anyone? I'm currently trying to convince a friend to write the emulator. I need to find a big carrot to offer him. I do think however I'm developing cabin fever. I've been snowed in all week and it just snowed non stop today. I've unfortunately (or luckily) got no snacks in so in between meals I'm drinking gall...Core8...

abstractalien.blogspot.com abstractalien.blogspot.com

Abstract Alien: Snow day

http://abstractalien.blogspot.com/2010/01/snow-day.html

The ramblings and rants of a first time iPhone developer. Tuesday, 5 January 2010. Well day 2 has had a little hickup. I got up just after 8 after my GF called and looked out the window an it had just started snowing. By the time I'd made the decision to drive to GF's this morning instaed of this evening it was heavy and by the time I'd packed up my Mac and was on the road we'd had an inch or so. Oh well, I'd better stop blogging from my iPhone, flush the toilet and get back to it. TMI? Day one - done.

abstractalien.blogspot.com abstractalien.blogspot.com

Abstract Alien: Run around now!

http://abstractalien.blogspot.com/2010/07/run-around-now.html

The ramblings and rants of a first time iPhone developer. Tuesday, 13 July 2010. So, a few months ago I said I was full on iPhone development as my job hadn't started. Ironically the job started the week after that post. The good news is the new job is great. Really exciting work, very taxing and rewarding. The bad news is it has taken up all my time ever since. Which of course means iPhone is off the table again. Does anyone know a good suppler of Provigil? Subscribe to: Post Comments (Atom). Core84 Int...

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What Your Fellow Man is Capable Of

What Your Fellow Man is Capable Of. One videogame designer's journey through life. There was an error in this gadget. Thursday, 25 February 2010. Right, that's it. The party is over. Pack up your keg, the cops are here. It's time to bail. Bail from this blog that is! My website domain has gone live. www.chopemon.com. Is now open for business, servicing all of your game design needs. Kind of. Maybe. I wrote a good piece on decision making in cover shooters at least. I will be doing the art for it soon.

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Chopemon | Professional game designer and pixel artist.

Professional game designer and pixel artist. I am Oli Clarke Smith, a professional game designer with 14 years experience developing console games. I have also developed and released an independent iPhone game. I like obscure Japanese games, game mechanics that allow player expression through play, pixel art and invincibility frames on player evades. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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