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Chris Galea - BENV2423

Chris Galea - BENV2423. Friday, November 7, 2008. Final Submission - 30 Second Experiment Video. I did all of my experimentation in a draft map environment, so that I would be able to find the best suitable matinee effects for the map. Each matinee sequence has been alted and has progressed from the first draft to the final outcome in the final map. Final Submission - Image Captures. Above) This is the final cinematic, in which the camera moves around displaying. Signifying winning the game. Changes colo...

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Chris Galea - BENV2423 | chrisgalea2423.blogspot.com Reviews
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Chris Galea - BENV2423. Friday, November 7, 2008. Final Submission - 30 Second Experiment Video. I did all of my experimentation in a draft map environment, so that I would be able to find the best suitable matinee effects for the map. Each matinee sequence has been alted and has progressed from the first draft to the final outcome in the final map. Final Submission - Image Captures. Above) This is the final cinematic, in which the camera moves around displaying. Signifying winning the game. Changes colo...
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Chris Galea - BENV2423 | chrisgalea2423.blogspot.com Reviews

https://chrisgalea2423.blogspot.com

Chris Galea - BENV2423. Friday, November 7, 2008. Final Submission - 30 Second Experiment Video. I did all of my experimentation in a draft map environment, so that I would be able to find the best suitable matinee effects for the map. Each matinee sequence has been alted and has progressed from the first draft to the final outcome in the final map. Final Submission - Image Captures. Above) This is the final cinematic, in which the camera moves around displaying. Signifying winning the game. Changes colo...

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chrisgalea2423.blogspot.com chrisgalea2423.blogspot.com
1

Chris Galea - BENV2423: November 2008

http://www.chrisgalea2423.blogspot.com/2008_11_01_archive.html

Chris Galea - BENV2423. Friday, November 7, 2008. Final Submission - 30 Second Experiment Video. I did all of my experimentation in a draft map environment, so that I would be able to find the best suitable matinee effects for the map. Each matinee sequence has been alted and has progressed from the first draft to the final outcome in the final map. Final Submission - Image Captures. Above) This is the final cinematic, in which the camera moves around displaying. Signifying winning the game. Changes colo...

2

Chris Galea - BENV2423: Game Type - Snakes and Ladders

http://www.chrisgalea2423.blogspot.com/2008/11/game-type-snakes-and-ladders.html

Chris Galea - BENV2423. Friday, November 7, 2008. Game Type - Snakes and Ladders. Subscribe to: Post Comments (Atom). Final Submission - 30 Second Experiment Video. Final Submission - Image Captures. Final Submission - Matinee Demo. Final Submission - Finished Ut3 Environment. Final Submission - Draft Ut3 Environment. Game Type - Snakes and Ladders. Draft 30 Second Video. View my complete profile.

3

Chris Galea - BENV2423: Experimentation - Matinee

http://www.chrisgalea2423.blogspot.com/2008/11/experimentation-matinee.html

Chris Galea - BENV2423. Friday, November 7, 2008. This is my experimentation with curved lift paths. The lift speeds up in the middle of its path, and slows down as it reaches the walls. I have placed sounds in the interpactor which reflect this movement. This is the closed position of my blast doors. The close link between Kismet and Matinee are evident with this sequence, as I had to work in both to accomplish what I wanted the static meshes and dynamic lights to do. Subscribe to: Post Comments (Atom).

4

Chris Galea - BENV2423: Game Play Demo

http://www.chrisgalea2423.blogspot.com/2008/11/game-play-demo.html

Chris Galea - BENV2423. Friday, November 7, 2008. Map - Same as first Demo Map. Subscribe to: Post Comments (Atom). Final Submission - 30 Second Experiment Video. Final Submission - Image Captures. Final Submission - Matinee Demo. Final Submission - Finished Ut3 Environment. Final Submission - Draft Ut3 Environment. Game Type - Snakes and Ladders. Draft 30 Second Video. View my complete profile.

5

Chris Galea - BENV2423: Draft DEMO

http://www.chrisgalea2423.blogspot.com/2008/11/draft-demo.html

Chris Galea - BENV2423. Friday, November 7, 2008. These are just two draft files, on an old draft model in which I was testing the demo utility. Subscribe to: Post Comments (Atom). Final Submission - 30 Second Experiment Video. Final Submission - Image Captures. Final Submission - Matinee Demo. Final Submission - Finished Ut3 Environment. Final Submission - Draft Ut3 Environment. Game Type - Snakes and Ladders. Draft 30 Second Video. View my complete profile.

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benv2423-2008.blogspot.com benv2423-2008.blogspot.com

BENV2423-2008: June 2008

http://benv2423-2008.blogspot.com/2008_06_01_archive.html

REAL TIME INTERACTIVE ENVIRONMENTS. Monday, June 23, 2008. REAL TIME INTERACTIVE ENVIRONMENTS. WELCOME TO THE BLOG FOR REAL TIME INTERACTIVE ENVIRONMENTS. FOLLOW LINKS TO THE RIGHT FOR THE TUTORIAL GROUPS AND OTHER STUDENTS IN THE COURSE. CHECK BACK HERE OFTEN FOR GENERAL INFORMATION, ADVICE, AND COMMENTS. Subscribe to: Posts (Atom). BENV2423 TUTORS BLOGS: CONTAINING LINKS TO THEIR STUDENTS BLOGS. REAL TIME INTERACTIVE ENVIRONMENTS.

benv2423-2008.blogspot.com benv2423-2008.blogspot.com

BENV2423-2008: DEMO RECORDS

http://benv2423-2008.blogspot.com/2008/11/demo-records.html

REAL TIME INTERACTIVE ENVIRONMENTS. Tuesday, November 4, 2008. SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps. IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT. YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX. CHEERS, AND GOOD LUCK FOR FRIDAY. Subscribe to: Post Comments (Atom).

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: Kismet Specialist Image Captures

http://irl-studios.blogspot.com/2008/11/kismet-specialist-image-captures.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Kismet Specialist Image Captures. Trigger volumes, for the win (literally). Triggers, player starts, Skeletal actors and path nodes. Rock falling (matinee specialist). Opening cinematic, destroying the initial actors at spawn. Win sequence and restart level. Note: Many of these are a result of collaboration between members.

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: Demo Record

http://irl-studios.blogspot.com/2008/11/demo-record.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Saturday, November 8, 2008. Subscribe to: Post Comments (Atom). IrL Studios on the Web. Kismet Specialist Image Captures.

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: October 2008

http://irl-studios.blogspot.com/2008_10_01_archive.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Saturday, October 18, 2008. Got the building in, after many issues with lighting and collision and etc. etc., i think it is finally working. Added some rain for atmosphere. Still a LONG way to go, but hopefully we will get there. Wednesday, October 15, 2008. Posted by Jonathan Chong. 2 teams, and 2 extra competing players? Matinee Specialist - Experimentat...

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: Draft UT3 Submission

http://irl-studios.blogspot.com/2008/11/draft-ut3-submission.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Subscribe to: Post Comments (Atom). IrL Studios on the Web. Kismet Specialist Image Captures.

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: particles pictures

http://irl-studios.blogspot.com/2008/11/particles-pictures.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Yeah told chris to make rubble fall and you know what, he did :). Was making dust for the impact too, till someone broke the file. weis. The furnace.just like to call it that because of the multiple piles of flaming rubble. The leaky pipe hallway. One of the Green Flares. Broken machine with sparks and smoke. IrL Studios on the Web.

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: November 2008

http://irl-studios.blogspot.com/2008_11_01_archive.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Monday, November 17, 2008. Http:/ www.woddenspoon.org/weis/Assignment3/irl-studios%20demo.demo. After losing previous experimentation map, this is put together from the parts of it I included with the final level. Saturday, November 8, 2008. Friday, November 7, 2008. Yeah told chris to make rubble fall and you know what, he did :). The leaky pipe hallway.

benv2423-2008.blogspot.com benv2423-2008.blogspot.com

BENV2423-2008: November 2008

http://benv2423-2008.blogspot.com/2008_11_01_archive.html

REAL TIME INTERACTIVE ENVIRONMENTS. Tuesday, November 4, 2008. SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps. IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT. YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX. CHEERS, AND GOOD LUCK FOR FRIDAY. Subscribe to: Posts (Atom).

benv2423-2008.blogspot.com benv2423-2008.blogspot.com

BENV2423-2008: August 2008

http://benv2423-2008.blogspot.com/2008_08_01_archive.html

REAL TIME INTERACTIVE ENVIRONMENTS. Thursday, August 14, 2008. ADDITIONAL CLARIFICATION OF HAND IN. HI ALL, THE BELOW IS THE SAME AS IN THE EXPERIMENT 1 BRIEF BUT IN OTHER WORDS. YOU NEED TO HAND IN:. 1 ONE 30 SECOND MACHINIMA CLIP WHICH IS A COMPOSITE OF MACHINIMA VIDEOS YOU HAVE FOUND. ON THE INTERNET. IT SHOULD CONNECT THE IDEAS OF EXPLOSION AND POROSITY (AS YOU SEE IT). 2 ANOTHER 30 SECOND MACHINIMA CLIP WHICH IS A COMPOSITE OF MACHINIMA VIDEOS YOU HAVE CREATED. 5 HAND IN IS BY MIDNIGHT MONDAY NIGHT.

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Chris Galea - BENV2423

Chris Galea - BENV2423. Friday, November 7, 2008. Final Submission - 30 Second Experiment Video. I did all of my experimentation in a draft map environment, so that I would be able to find the best suitable matinee effects for the map. Each matinee sequence has been alted and has progressed from the first draft to the final outcome in the final map. Final Submission - Image Captures. Above) This is the final cinematic, in which the camera moves around displaying. Signifying winning the game. Changes colo...

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