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Christopher Marini Technical Artist and Animator

About Me / Resume. Set deformable mesh weighting. Setup phonomes and other facial attributes. Created custom rigs tailored to specific choreography needs. Implemented and collaborated on choreography setup. Rigging, Mesh Adjustments: C. Marini. Base mesh: Superboy - Young Justice Legacy. Rigging, Skinning, Animation, Mesh Adjustments: C. Marini. Arms Mesh: C. Elterman. Gauntlet: D. Rainville. Rigging: C. Marini. Animation, Skinning, Rigging: C. Marini. Model: The Matrix - Path of Neo.

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Christopher Marini Technical Artist and Animator | chrismarini3d.com Reviews
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About Me / Resume. Set deformable mesh weighting. Setup phonomes and other facial attributes. Created custom rigs tailored to specific choreography needs. Implemented and collaborated on choreography setup. Rigging, Mesh Adjustments: C. Marini. Base mesh: Superboy - Young Justice Legacy. Rigging, Skinning, Animation, Mesh Adjustments: C. Marini. Arms Mesh: C. Elterman. Gauntlet: D. Rainville. Rigging: C. Marini. Animation, Skinning, Rigging: C. Marini. Model: The Matrix - Path of Neo.
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3 tools
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5 rigged characters
6 setup rigs
7 rigged objects
8 visual effects
9 model mika little
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Christopher Marini Technical Artist and Animator | chrismarini3d.com Reviews

https://chrismarini3d.com

About Me / Resume. Set deformable mesh weighting. Setup phonomes and other facial attributes. Created custom rigs tailored to specific choreography needs. Implemented and collaborated on choreography setup. Rigging, Mesh Adjustments: C. Marini. Base mesh: Superboy - Young Justice Legacy. Rigging, Skinning, Animation, Mesh Adjustments: C. Marini. Arms Mesh: C. Elterman. Gauntlet: D. Rainville. Rigging: C. Marini. Animation, Skinning, Rigging: C. Marini. Model: The Matrix - Path of Neo.

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chrismarini3d.com chrismarini3d.com
1

Christopher Marini Technical Artist and Animator: About Me / Resume

http://www.chrismarini3d.com/p/about-me.html

About Me / Resume. About Me / Resume. I'm a game developer located. In the San Francisco Bay Area. Currently, I work as a Technical Artist for Ubisoft Entertainment. I. My degree as a Game Art and Animation major with a focus on technical art from Champlain College in Burlington, Vermont. I hope to use a diverse outlook in order to push myself and my skills while contributing everything I can to the competitive and collaborative game industry. Don't hesitate to contact me via linked in.

2

Christopher Marini Technical Artist and Animator: Tools

http://www.chrismarini3d.com/p/scripting.html

About Me / Resume. The original objective for this project was to create an arm rigging python script that creates a 3 skeleton setup that uses blendColors nodes in order to create an IK / FK Arm Blend. This project has grown into an auto rigger that allows for: arm and leg rigging including left and right options and other fun rigging toys! Result, IK and FK joints before python blend code is applied. Basic script that I created using my new knowledge (at the time) of Python. The main goal of this e...

3

Christopher Marini Technical Artist and Animator: Animation

http://www.chrismarini3d.com/p/animation_25.html

About Me / Resume. All Rigs and Animations: Christopher Marini. Models In Order of Appearance:. Robo Smash Model: Markel Carter. Quetz Model: Chas Elterman, Dylan Rainville. Superboy Model: Young Justice Legacy. Low Poly Soldier Model: Mika Little. Quadruped Model: Mika Little. Data Ward Model: Christopher Marini. Scientist Model: Josh Buck. Animation page last updated: October 2014. C)christophermarini2013. Travel template. Powered by Blogger.

4

Christopher Marini Technical Artist and Animator:

http://www.chrismarini3d.com/2013/04/welcome.html

About Me / Resume. Set deformable mesh weighting. Setup phonomes and other facial attributes. Created custom rigs tailored to specific choreography needs. Implemented and collaborated on choreography setup. Rigging, Mesh Adjustments: C. Marini. Base mesh: Superboy - Young Justice Legacy. Rigging, Skinning, Animation, Mesh Adjustments: C. Marini. Arms Mesh: C. Elterman. Gauntlet: D. Rainville. Rigging: C. Marini. Animation, Skinning, Rigging: C. Marini. Model: The Matrix - Path of Neo.

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About Me / Resume. Set deformable mesh weighting. Setup phonomes and other facial attributes. Created custom rigs tailored to specific choreography needs. Implemented and collaborated on choreography setup. Rigging, Mesh Adjustments: C. Marini. Base mesh: Superboy - Young Justice Legacy. Rigging, Skinning, Animation, Mesh Adjustments: C. Marini. Arms Mesh: C. Elterman. Gauntlet: D. Rainville. Rigging: C. Marini. Animation, Skinning, Rigging: C. Marini. Model: The Matrix - Path of Neo.

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