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CHRISTOPHER OAT
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CHRISTOPHER OAT
4 LI●●●●OURT
CAM●●●DGE , MASSACHUSETTS, 02141
UNITED STATES
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Christopher Oat | chrisoat.com Reviews
https://chrisoat.com
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Christopher Oat: Projects
http://www.chrisoat.com/projects.html
Mac OSX Installer: [ ZIP. Source Code: [ ZIP. The Puddles Screen Saver displays a 2D water surface simulation over an ever changing background of pleasant warm-to-cool Gooch tone. Gradients. This screen saver was implemented using the cross-platform XScreenSaver. Practical and Realistic Facial Wrinkles Animation. Jose I. Echevarria. The Ladybug demo demonstrates a new technique for simulating physcailly based, lens-accurate depth-of-field effects based on real-world parameters of focal length and focus d...
Christopher Oat: Publications
http://www.chrisoat.com/publications.html
Article: Practical and Realistic Facial Wrinkles Animation. Jose I. Echevarria. GPU Pro II, Wolfgang Engel, Ed., A. K. Peters, 2011. Article: Spatial Binning on the GPU. GPU Pro, Wolfgang Engel, Ed., A. K. Peters, 2010. Article: Deferred Occlusion from Analytic Surfaces. ShaderX 7: Advanced Rendering Techniques, Wolfgang Engel, Ed., Charles River Media, 2009. Paper: Efficient Spatial Binning. AMD Technical Report, 2009. Sketch: GPU Crowd Simulation. ACM SIGGRAPH Asia, Sketches and Posters Program, 2008.
Christopher Oat: Resume
http://www.chrisoat.com/resume.html
Christopher C. Oat. Download Resume: [ PDF.
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Danger Planet by Fantasy Lab | Level of Detail
https://levelofdetail.wordpress.com/2007/05/02/danger-planet-by-fantasy-lab
Danger Planet by Fantasy Lab. May 2, 2007 at 11:00 pm ( Game techniques. Fantasy Lab, the company that released that Rhinork global illumination demo. Last summer, has released a screenshot from the first game utilizing their Fantasy Engine, Danger Planet. The company president is Mike Bunnell, the guy who wrote the GPU Gems 2 article. May 4, 2007 at 2:02 pm. Isn’t that only of those aliens from the Simpsons? May 4, 2007 at 2:04 pm. Fantasy Lab releases Radium SDK « Level of Detail. Have clicked the -Not...
The Tenth Planet | If it existed | Page 2
http://www.thetenthplanet.de/page/2
Skip to primary content. Skip to secondary content. Newer posts →. Sometimes reality looks like if it was taken straight out of Half-Life. Slides of my FMX 2013 presentation on Physically Based Shading. I was kindly invited by Wolfgang from Confetti FX. To speak at the FMX 2013. Conference about physically based shading (within the scope of the Real Time Rendering. Download FMX 2013 Slides (Keynote format) fmx-11.zip Downloaded 155 times 8 MB. Followup: Normal Mapping Without Precomputed Tangents. Articl...
Pixel-Correct Shadow Maps with Temporal Reprojection … | Level of Detail
https://levelofdetail.wordpress.com/2008/11/06/pixel-correct-shadow-maps-with-temporal-reprojection
Pixel-Correct Shadow Maps with Temporal Reprojection …. November 6, 2008 at 10:14 pm ( Papers. And Shadow Test Confidence! Image from the paper depicting convergence on pixel-correct shadows. To see how usable it is in practice. Here are the salient points of the paper:. 8211; The method uses a screen-space. That maintains information about per-pixel visibility over the past few frames. This is similar to the reprojection cache (another awesome temporally-exploitive paper, links below). 8211; The shadow ...
Just Blur and Add Noise | Level of Detail
https://levelofdetail.wordpress.com/2007/08/29/just-blur-and-add-noise
Just Blur and Add Noise. August 29, 2007 at 2:07 pm ( Game techniques. All of the hoopla regarding the game LittleBigPlanet has reminded me of the excellent talk that Alex Evans, co-founder of game creator Media Molecule, gave last year at the Advanced Real-time Rendering for 3D Games course at SIGGRAPH 2006. There are good presentation slides in PDF form at the ATI Developer site: here. Iñigo Quílez explains Slisesix demo « Level of Detail. September 25, 2008 at 10:35 am. October 2, 2008 at 11:49 pm.
Let’s Have a Min/Max Party | Level of Detail
https://levelofdetail.wordpress.com/2008/12/11/lets-have-a-minmax-party
Let’s Have a Min/Max Party. December 11, 2008 at 5:54 am ( News. Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering. By A Tevs, I. Ihrke, H.-P. Seidel. 8211; Uses min/max maps to ray trace height fields. I feel like this idea has been around for ages but here it is all packaged up with a neat little bow. Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images. By Nathan Carr, Jared Hoberock, Keenan Crane, John C. Hart. 8211; Uses min/max hierarchies of Geometry Images.
What’s going on here?! | Level of Detail
https://levelofdetail.wordpress.com/2008/10/17/whats-going-on-here
What’s going on here? October 17, 2008 at 8:48 pm ( Uncategorized. I haven’t been posting much lately. What I have been posting has been other people’s stuff rather than any original thoughts. I’ve been pursuing several different topics but I can’t post about them because they may end up being used at work. Anyway, if you’re looking for lots of interesting graphics links, you should start/keep reading the Real-time Rendering blog. Edit: I should add that the title “What’s going on here? Nein It is dynami...
Jorge Jimenez – Blog – Graphics Programmer Blog
http://www.iryoku.com/blog
Next Generation Post Processing in Call of Duty: Advanced Warfare. August 28, 2014. Proud and super thrilled to announce that the slides for our talk “Next Generation Post Processing in Call of Duty: Advanced Warfare” in the SIGGRAPH 2014 Advances in Real-Time Rendering in Games. Course are finally online. Alternatively, you can also download them in the link below. Extending color information, according to changes in time (motion blur) and lens position (depth of field). Hope you like them! June 28, 2013.
Practical and Realistic Facial Wrinkles Animation
http://www.iryoku.com/wrinkles
Jose I. Echevarria. Universidad de Zaragoza 2. February 14, 2011. We present a method to add expressive animated wrinkles to characters, helping enrich stories through subtle visual cues. Our system allows the animator to independently blend multiple wrinkle maps across regions of a character's face. We demonstrate how combining our technique with state-of-the-art real-time skin rendering can produce stunning results that bring out the personality and emotional state of a character. Movie [27.92 MB].
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Chris Oakman - Software Developer
Hi, I'm Chris Oakman :). I am a software developer with over a decade of experience building web applications. I specialize in building user interfaces. I enjoy the interplay of design and technology and value a great user experience. Store structured data in simple text files. Create a web application to help run the Houston Ultimate Indoor Tournament. And Sublime Text Parinfer. The ClojureScript compiler should be easier to use. ClojureScript needs an awesome logo. Easily define and explore nested data.
Chris Oaks Music - Chris Oaks Acoustic Rock
Sell music on itunes at ReverbNation.com. Photo used under Creative Commons from chrisdevaraj.
Chris Osborne Art
Welcome to the world as imagined by painter Chris Osborne — a visually vivid mix of research, knowledge, imagination, talent and passion. Chris combines her love of the automobile, her knowledge of music, her appreciation of celebrity and her respect for the past to create a genre which is unique in today’s art world. Enter the Chris Osborne Galleries where you can visit legends in time and places of beauty.
Chriso Asteri
Vítejte na webu naší chovatelské stanice. Naše chovatelská stanice se zabývá chovem plemene American Bulldog, English Bulldog a American Pit Bull Terier. A takhle jsme se dostali k naší smečce. PRVNÍ . . . První je výjmečná fenka - Catty Splněný Sen alias Kačenka. Uchvátila mě svojí všestraností, oddaností, pílí pracovat a učit se něco nového. DRUHÁ . . . TŘETÍ . zatím poslední. 623 00 Brno Kohoutovice. Xandra Kvítko z Čertova. Chriso Asteri s Fred Perry. Chrisoasteri s Ferrero Rocher.
Christopher Oat
chrisoates.co.uk
ApoCARlyptic Architectural Projects - Green School Conversion www.rendernow.co.uk. Show Reel Best Bits. ApoCARlyptic Architectural Projects - Green School Conversion www.rendernow.co.uk. March 22, 2011. December 15, 2010. May 18, 2010. May 18, 2010. May 5, 2010. Show Reel Best Bits. May 5, 2010. ApoCARlyptic Architectural Projects - Green School Conversion www.rendernow.co.uk.
Globalize & Ears
Hi, my name is. Chris Oates, PhD. Nice to meet you. Let me introduce myself. I'm Chris Oates, a Political and Macroeconomic Analyst at Oxford Analytica. I have a PhD in International Relations from the University of Oxford and a a BA in Political Science and Classics from Brown University. I live in New York, recently returned from 7 years in England. I'm a political risk analyst with a lot of interests that don't involve wondering when a government will collapse. Here are the big ones. THE US CIVIL WAR.
ChrisOates360 – Helping People Live Life to the Fullest
Helping People Live Life to the Fullest. September 1, 2013. Thank You For Visiting ChrisOates360.com. Published by chrisoates360@gmail.com. Proudly powered by WordPress.
Chris Oatey
Snowmelt Paintings and Drawings. March 16, 2014. March 6, 2015. March 23, 2015. January 13, 2014. February 3, 2015. February 15, 2014. February 21, 2014. January 20, 2015. 2005-2016 - Chris Oatey - Site by PigeonLab.