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Christopher Oat

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CHRISTOPHER OAT

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CAM●●●DGE , MASSACHUSETTS, 02141

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CHRISTOPHER OAT

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CAM●●●DGE , MASSACHUSETTS, 02141

UNITED STATES

1.61●●●●7075
OA●@CS.BU.EDU

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1

Christopher Oat: Projects

http://www.chrisoat.com/projects.html

Mac OSX Installer: [ ZIP. Source Code: [ ZIP. The Puddles Screen Saver displays a 2D water surface simulation over an ever changing background of pleasant warm-to-cool Gooch tone. Gradients. This screen saver was implemented using the cross-platform XScreenSaver. Practical and Realistic Facial Wrinkles Animation. Jose I. Echevarria. The Ladybug demo demonstrates a new technique for simulating physcailly based, lens-accurate depth-of-field effects based on real-world parameters of focal length and focus d...

2

Christopher Oat: Publications

http://www.chrisoat.com/publications.html

Article: Practical and Realistic Facial Wrinkles Animation. Jose I. Echevarria. GPU Pro II, Wolfgang Engel, Ed., A. K. Peters, 2011. Article: Spatial Binning on the GPU. GPU Pro, Wolfgang Engel, Ed., A. K. Peters, 2010. Article: Deferred Occlusion from Analytic Surfaces. ShaderX 7: Advanced Rendering Techniques, Wolfgang Engel, Ed., Charles River Media, 2009. Paper: Efficient Spatial Binning. AMD Technical Report, 2009. Sketch: GPU Crowd Simulation. ACM SIGGRAPH Asia, Sketches and Posters Program, 2008.

3

Christopher Oat: Resume

http://www.chrisoat.com/resume.html

Christopher C. Oat. Download Resume: [ PDF.

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LINKS TO THIS WEBSITE

levelofdetail.wordpress.com levelofdetail.wordpress.com

Danger Planet by Fantasy Lab | Level of Detail

https://levelofdetail.wordpress.com/2007/05/02/danger-planet-by-fantasy-lab

Danger Planet by Fantasy Lab. May 2, 2007 at 11:00 pm ( Game techniques. Fantasy Lab, the company that released that Rhinork global illumination demo. Last summer, has released a screenshot from the first game utilizing their Fantasy Engine, Danger Planet. The company president is Mike Bunnell, the guy who wrote the GPU Gems 2 article. May 4, 2007 at 2:02 pm. Isn’t that only of those aliens from the Simpsons? May 4, 2007 at 2:04 pm. Fantasy Lab releases Radium SDK « Level of Detail. Have clicked the -Not...

thetenthplanet.de thetenthplanet.de

The Tenth Planet | If it existed | Page 2

http://www.thetenthplanet.de/page/2

Skip to primary content. Skip to secondary content. Newer posts →. Sometimes reality looks like if it was taken straight out of Half-Life. Slides of my FMX 2013 presentation on Physically Based Shading. I was kindly invited by Wolfgang from Confetti FX. To speak at the FMX 2013. Conference about physically based shading (within the scope of the Real Time Rendering. Download FMX 2013 Slides (Keynote format) fmx-11.zip Downloaded 155 times 8 MB. Followup: Normal Mapping Without Precomputed Tangents. Articl...

levelofdetail.wordpress.com levelofdetail.wordpress.com

Pixel-Correct Shadow Maps with Temporal Reprojection … | Level of Detail

https://levelofdetail.wordpress.com/2008/11/06/pixel-correct-shadow-maps-with-temporal-reprojection

Pixel-Correct Shadow Maps with Temporal Reprojection …. November 6, 2008 at 10:14 pm ( Papers. And Shadow Test Confidence! Image from the paper depicting convergence on pixel-correct shadows. To see how usable it is in practice. Here are the salient points of the paper:. 8211; The method uses a screen-space. That maintains information about per-pixel visibility over the past few frames. This is similar to the reprojection cache (another awesome temporally-exploitive paper, links below). 8211; The shadow ...

levelofdetail.wordpress.com levelofdetail.wordpress.com

Just Blur and Add Noise | Level of Detail

https://levelofdetail.wordpress.com/2007/08/29/just-blur-and-add-noise

Just Blur and Add Noise. August 29, 2007 at 2:07 pm ( Game techniques. All of the hoopla regarding the game LittleBigPlanet has reminded me of the excellent talk that Alex Evans, co-founder of game creator Media Molecule, gave last year at the Advanced Real-time Rendering for 3D Games course at SIGGRAPH 2006. There are good presentation slides in PDF form at the ATI Developer site: here. Iñigo Quílez explains Slisesix demo « Level of Detail. September 25, 2008 at 10:35 am. October 2, 2008 at 11:49 pm.

levelofdetail.wordpress.com levelofdetail.wordpress.com

Let’s Have a Min/Max Party | Level of Detail

https://levelofdetail.wordpress.com/2008/12/11/lets-have-a-minmax-party

Let’s Have a Min/Max Party. December 11, 2008 at 5:54 am ( News. Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering. By A Tevs, I. Ihrke, H.-P. Seidel. 8211; Uses min/max maps to ray trace height fields. I feel like this idea has been around for ages but here it is all packaged up with a neat little bow. Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images. By Nathan Carr, Jared Hoberock, Keenan Crane, John C. Hart. 8211; Uses min/max hierarchies of Geometry Images.

levelofdetail.wordpress.com levelofdetail.wordpress.com

What’s going on here?! | Level of Detail

https://levelofdetail.wordpress.com/2008/10/17/whats-going-on-here

What’s going on here? October 17, 2008 at 8:48 pm ( Uncategorized. I haven’t been posting much lately. What I have been posting has been other people’s stuff rather than any original thoughts. I’ve been pursuing several different topics but I can’t post about them because they may end up being used at work. Anyway, if you’re looking for lots of interesting graphics links, you should start/keep reading the Real-time Rendering blog. Edit: I should add that the title “What’s going on here? Nein It is dynami...

iryoku.com iryoku.com

Jorge Jimenez – Blog – Graphics Programmer Blog

http://www.iryoku.com/blog

Next Generation Post Processing in Call of Duty: Advanced Warfare. August 28, 2014. Proud and super thrilled to announce that the slides for our talk “Next Generation Post Processing in Call of Duty: Advanced Warfare” in the SIGGRAPH 2014 Advances in Real-Time Rendering in Games. Course are finally online. Alternatively, you can also download them in the link below. Extending color information, according to changes in time (motion blur) and lens position (depth of field). Hope you like them! June 28, 2013.

iryoku.com iryoku.com

Practical and Realistic Facial Wrinkles Animation

http://www.iryoku.com/wrinkles

Jose I. Echevarria. Universidad de Zaragoza 2. February 14, 2011. We present a method to add expressive animated wrinkles to characters, helping enrich stories through subtle visual cues. Our system allows the animator to independently blend multiple wrinkle maps across regions of a character's face. We demonstrate how combining our technique with state-of-the-art real-time skin rendering can produce stunning results that bring out the personality and emotional state of a character. Movie [27.92 MB].

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ApoCARlyptic Architectural Projects - Green School Conversion www.rendernow.co.uk. Show Reel Best Bits. ApoCARlyptic Architectural Projects - Green School Conversion www.rendernow.co.uk. March 22, 2011. December 15, 2010. May 18, 2010. May 18, 2010. May 5, 2010. Show Reel Best Bits. May 5, 2010. ApoCARlyptic Architectural Projects - Green School Conversion www.rendernow.co.uk.

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Chris Oates – Product Designer

Product Designer in Sydney, Australia.

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Globalize & Ears

Hi, my name is. Chris Oates, PhD. Nice to meet you. Let me introduce myself. I'm Chris Oates, a Political and Macroeconomic Analyst at Oxford Analytica. I have a PhD in International Relations from the University of Oxford and a a BA in Political Science and Classics from Brown University. I live in New York, recently returned from 7 years in England. I'm a political risk analyst with a lot of interests that don't involve wondering when a government will collapse. Here are the big ones. THE US CIVIL WAR.

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Snowmelt Paintings and Drawings. March 16, 2014. March 6, 2015. March 23, 2015. January 13, 2014. February 3, 2015. February 15, 2014. February 21, 2014. January 20, 2015. 2005-2016 - Chris Oatey - Site by PigeonLab.