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Chris Reilly_Final Masters Project

Chris Reilly Final Masters Project. Sunday, 4 May 2014. Final Environment works, and whats next for the project. Goblin Coastal City Environment final. Here are the final version of my environments, in high resolution. I went over each one after a final round of feedback. As can be seen many are significantly different in terms of rendering. Lastly the Volcanic Environment has had the entire foreground lava repainted and the values changed in order to add more depth to the piece, and to again make variou...

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Chris Reilly_Final Masters Project | chrisreilly-finalmastersproject.blogspot.com Reviews
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Chris Reilly Final Masters Project. Sunday, 4 May 2014. Final Environment works, and whats next for the project. Goblin Coastal City Environment final. Here are the final version of my environments, in high resolution. I went over each one after a final round of feedback. As can be seen many are significantly different in terms of rendering. Lastly the Volcanic Environment has had the entire foreground lava repainted and the values changed in order to add more depth to the piece, and to again make variou...
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1 frozen environment final
2 tundra environment final
3 vale environment final
4 volcanic environment final
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frozen environment final,tundra environment final,vale environment final,volcanic environment final,posted by,chris reilly,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,final underground *******,value/lighting rough
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Chris Reilly_Final Masters Project | chrisreilly-finalmastersproject.blogspot.com Reviews

https://chrisreilly-finalmastersproject.blogspot.com

Chris Reilly Final Masters Project. Sunday, 4 May 2014. Final Environment works, and whats next for the project. Goblin Coastal City Environment final. Here are the final version of my environments, in high resolution. I went over each one after a final round of feedback. As can be seen many are significantly different in terms of rendering. Lastly the Volcanic Environment has had the entire foreground lava repainted and the values changed in order to add more depth to the piece, and to again make variou...

INTERNAL PAGES

chrisreilly-finalmastersproject.blogspot.com chrisreilly-finalmastersproject.blogspot.com
1

Chris Reilly_Final Masters Project: Final environment touch ups and Murloc trash mob final designs

http://www.chrisreilly-finalmastersproject.blogspot.com/2014/04/final-environment-touch-ups-and-murlock.html

Chris Reilly Final Masters Project. Wednesday, 23 April 2014. Final environment touch ups and Murloc trash mob final designs. Tundra environment final touches. Vale environment final touches. Murloc welder, Dungeon 1, Trash mob 1. Murloc engineer, Dungeon 1, Trash mob 1. One the aspects I have taken away from this project is the need to think of a back story and context when creating characters, I feels it has really helped me to create interesting looking characters as opposed to previous character work...

2

Chris Reilly_Final Masters Project: February 2014

http://www.chrisreilly-finalmastersproject.blogspot.com/2014_02_01_archive.html

Chris Reilly Final Masters Project. Monday, 17 February 2014. Further progress on the second environment, thumbnails for 4th and 5th environment. Here is the current wip of the second environment:. Second environment wip 3. At this point I feel I just need to carry on tightening up the focal areas and detailing. I have also started thumbnailing the 4th and 5th environments. Underwater (or recently recovered from the sea) environment thumbs. Tuesday, 11 February 2014. Here is the initial style test charac...

3

Chris Reilly_Final Masters Project: May 2014

http://www.chrisreilly-finalmastersproject.blogspot.com/2014_05_01_archive.html

Chris Reilly Final Masters Project. Sunday, 4 May 2014. Final Environment works, and whats next for the project. Goblin Coastal City Environment final. Here are the final version of my environments, in high resolution. I went over each one after a final round of feedback. As can be seen many are significantly different in terms of rendering. Lastly the Volcanic Environment has had the entire foreground lava repainted and the values changed in order to add more depth to the piece, and to again make variou...

4

Chris Reilly_Final Masters Project: April 2014

http://www.chrisreilly-finalmastersproject.blogspot.com/2014_04_01_archive.html

Chris Reilly Final Masters Project. Wednesday, 23 April 2014. Final environment touch ups and Murloc trash mob final designs. Tundra environment final touches. Vale environment final touches. Murloc welder, Dungeon 1, Trash mob 1. Murloc engineer, Dungeon 1, Trash mob 1. One the aspects I have taken away from this project is the need to think of a back story and context when creating characters, I feels it has really helped me to create interesting looking characters as opposed to previous character work...

5

Chris Reilly_Final Masters Project: Development for the final sets of zone environment concepts

http://www.chrisreilly-finalmastersproject.blogspot.com/2014/03/development-for-final-sets-of-zone.html

Chris Reilly Final Masters Project. Sunday, 2 March 2014. Development for the final sets of zone environment concepts. Goblin Coastal environment thumbs. Here are the last of the environment concepts for my final project. At this point I think going forward I will further develop my concepts around the volcanic environment, Goblin coastal environment, and the first environment I did of the country vale. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

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Chris Reilly_Final Masters Project

Chris Reilly Final Masters Project. Sunday, 4 May 2014. Final Environment works, and whats next for the project. Goblin Coastal City Environment final. Here are the final version of my environments, in high resolution. I went over each one after a final round of feedback. As can be seen many are significantly different in terms of rendering. Lastly the Volcanic Environment has had the entire foreground lava repainted and the values changed in order to add more depth to the piece, and to again make variou...

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