benv2423-2008.blogspot.com
BENV2423-2008: June 2008
http://benv2423-2008.blogspot.com/2008_06_01_archive.html
REAL TIME INTERACTIVE ENVIRONMENTS. Monday, June 23, 2008. REAL TIME INTERACTIVE ENVIRONMENTS. WELCOME TO THE BLOG FOR REAL TIME INTERACTIVE ENVIRONMENTS. FOLLOW LINKS TO THE RIGHT FOR THE TUTORIAL GROUPS AND OTHER STUDENTS IN THE COURSE. CHECK BACK HERE OFTEN FOR GENERAL INFORMATION, ADVICE, AND COMMENTS. Subscribe to: Posts (Atom). BENV2423 TUTORS BLOGS: CONTAINING LINKS TO THEIR STUDENTS BLOGS. REAL TIME INTERACTIVE ENVIRONMENTS.
benv2423-2008.blogspot.com
BENV2423-2008: DEMO RECORDS
http://benv2423-2008.blogspot.com/2008/11/demo-records.html
REAL TIME INTERACTIVE ENVIRONMENTS. Tuesday, November 4, 2008. SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps. IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT. YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX. CHEERS, AND GOOD LUCK FOR FRIDAY. Subscribe to: Post Comments (Atom).
irl-studios.blogspot.com
IrL Studios: Kismet Specialist Image Captures
http://irl-studios.blogspot.com/2008/11/kismet-specialist-image-captures.html
Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Kismet Specialist Image Captures. Trigger volumes, for the win (literally). Triggers, player starts, Skeletal actors and path nodes. Rock falling (matinee specialist). Opening cinematic, destroying the initial actors at spawn. Win sequence and restart level. Note: Many of these are a result of collaboration between members.
irl-studios.blogspot.com
IrL Studios: Demo Record
http://irl-studios.blogspot.com/2008/11/demo-record.html
Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Saturday, November 8, 2008. Subscribe to: Post Comments (Atom). IrL Studios on the Web. Kismet Specialist Image Captures.
irl-studios.blogspot.com
IrL Studios: October 2008
http://irl-studios.blogspot.com/2008_10_01_archive.html
Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Saturday, October 18, 2008. Got the building in, after many issues with lighting and collision and etc. etc., i think it is finally working. Added some rain for atmosphere. Still a LONG way to go, but hopefully we will get there. Wednesday, October 15, 2008. Posted by Jonathan Chong. 2 teams, and 2 extra competing players? Matinee Specialist - Experimentat...
irl-studios.blogspot.com
IrL Studios: Draft UT3 Submission
http://irl-studios.blogspot.com/2008/11/draft-ut3-submission.html
Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Subscribe to: Post Comments (Atom). IrL Studios on the Web. Kismet Specialist Image Captures.
irl-studios.blogspot.com
IrL Studios: particles pictures
http://irl-studios.blogspot.com/2008/11/particles-pictures.html
Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Yeah told chris to make rubble fall and you know what, he did :). Was making dust for the impact too, till someone broke the file. weis. The furnace.just like to call it that because of the multiple piles of flaming rubble. The leaky pipe hallway. One of the Green Flares. Broken machine with sparks and smoke. IrL Studios on the Web.
irl-studios.blogspot.com
IrL Studios: November 2008
http://irl-studios.blogspot.com/2008_11_01_archive.html
Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Monday, November 17, 2008. Http:/ www.woddenspoon.org/weis/Assignment3/irl-studios%20demo.demo. After losing previous experimentation map, this is put together from the parts of it I included with the final level. Saturday, November 8, 2008. Friday, November 7, 2008. Yeah told chris to make rubble fall and you know what, he did :). The leaky pipe hallway.
benv2423-2008.blogspot.com
BENV2423-2008: November 2008
http://benv2423-2008.blogspot.com/2008_11_01_archive.html
REAL TIME INTERACTIVE ENVIRONMENTS. Tuesday, November 4, 2008. SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps. IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT. YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX. CHEERS, AND GOOD LUCK FOR FRIDAY. Subscribe to: Posts (Atom).
benv2423-2008.blogspot.com
BENV2423-2008: August 2008
http://benv2423-2008.blogspot.com/2008_08_01_archive.html
REAL TIME INTERACTIVE ENVIRONMENTS. Thursday, August 14, 2008. ADDITIONAL CLARIFICATION OF HAND IN. HI ALL, THE BELOW IS THE SAME AS IN THE EXPERIMENT 1 BRIEF BUT IN OTHER WORDS. YOU NEED TO HAND IN:. 1 ONE 30 SECOND MACHINIMA CLIP WHICH IS A COMPOSITE OF MACHINIMA VIDEOS YOU HAVE FOUND. ON THE INTERNET. IT SHOULD CONNECT THE IDEAS OF EXPLOSION AND POROSITY (AS YOU SEE IT). 2 ANOTHER 30 SECOND MACHINIMA CLIP WHICH IS A COMPOSITE OF MACHINIMA VIDEOS YOU HAVE CREATED. 5 HAND IN IS BY MIDNIGHT MONDAY NIGHT.