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Real Time Interactive Environments

Real Time Interactive Environments. Tuesday, October 14, 2008. New Blog Coming SOOON! IrL Team blog, comprised of Chris Galea, Jonno Chong and myself. All work will be posted here from now on. For conversions (reminder for myself). Sunday, October 12, 2008. So my laptop crashed, with all my uni work. and everything. Called Dell and got the hard drive replaced and am working on getting all the data recovered now. Had lots of fun working with Kismet and i cant wait to work as a team to create something nice.

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Real Time Interactive Environments | christopherheard-2423.blogspot.com Reviews
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Real Time Interactive Environments. Tuesday, October 14, 2008. New Blog Coming SOOON! IrL Team blog, comprised of Chris Galea, Jonno Chong and myself. All work will be posted here from now on. For conversions (reminder for myself). Sunday, October 12, 2008. So my laptop crashed, with all my uni work. and everything. Called Dell and got the hard drive replaced and am working on getting all the data recovered now. Had lots of fun working with Kismet and i cant wait to work as a team to create something nice.
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Real Time Interactive Environments | christopherheard-2423.blogspot.com Reviews

https://christopherheard-2423.blogspot.com

Real Time Interactive Environments. Tuesday, October 14, 2008. New Blog Coming SOOON! IrL Team blog, comprised of Chris Galea, Jonno Chong and myself. All work will be posted here from now on. For conversions (reminder for myself). Sunday, October 12, 2008. So my laptop crashed, with all my uni work. and everything. Called Dell and got the hard drive replaced and am working on getting all the data recovered now. Had lots of fun working with Kismet and i cant wait to work as a team to create something nice.

INTERNAL PAGES

christopherheard-2423.blogspot.com christopherheard-2423.blogspot.com
1

Real Time Interactive Environments: October 2008

http://www.christopherheard-2423.blogspot.com/2008_10_01_archive.html

Real Time Interactive Environments. Tuesday, October 14, 2008. New Blog Coming SOOON! IrL Team blog, comprised of Chris Galea, Jonno Chong and myself. All work will be posted here from now on. For conversions (reminder for myself). Sunday, October 12, 2008. So my laptop crashed, with all my uni work. and everything. Called Dell and got the hard drive replaced and am working on getting all the data recovered now. Had lots of fun working with Kismet and i cant wait to work as a team to create something nice.

2

Real Time Interactive Environments: July 2008

http://www.christopherheard-2423.blogspot.com/2008_07_01_archive.html

Real Time Interactive Environments. Wednesday, July 30, 2008. It all looks very exciting and I cant wait to get underway. For thursdays tutorial I have located this video:. WeGame.com - WoW Videos. At least I got chicken. Subscribe to: Posts (Atom). Digital Representation Studio - S2 2008. ARCH1101 S1 2008 - My work. View my complete profile.

3

Real Time Interactive Environments: New Blog Coming SOOON!

http://www.christopherheard-2423.blogspot.com/2008/10/new-blog-coming-sooon.html

Real Time Interactive Environments. Tuesday, October 14, 2008. New Blog Coming SOOON! IrL Team blog, comprised of Chris Galea, Jonno Chong and myself. All work will be posted here from now on. Subscribe to: Post Comments (Atom). Digital Representation Studio - S2 2008. ARCH1101 S1 2008 - My work. New Blog Coming SOOON! View my complete profile.

4

Real Time Interactive Environments: 363 George St. Minus 40%

http://www.christopherheard-2423.blogspot.com/2008/09/363-george-st-minus-40.html

Real Time Interactive Environments. Monday, September 22, 2008. 363 George St. Minus 40%. Solidworks Model: http:/ dodownload.filefront.com/11866497/ 2598271a14e95955e40ad5ca5153e3bd8343173b2864d4d24fa86cf8f91065beb8152ba00130b01c. Subscribe to: Post Comments (Atom). Digital Representation Studio - S2 2008. ARCH1101 S1 2008 - My work. Assignment 3 week 1 progress. 3ds Max Model and Commentry. 363 George St. Minus 65%. 363 George St. Minus 40%. Full Volume Cactus Model. Long time no post.

5

Real Time Interactive Environments: 3ds Max Model and Commentry

http://www.christopherheard-2423.blogspot.com/2008/09/3ds-max-model-and-commentry.html

Real Time Interactive Environments. Monday, September 22, 2008. 3ds Max Model and Commentry. From my initial observation of the way that explosions can be caused by a simple event, which can grow and grow into something far more devastating and catastrophic (see blog post here for reference material). My solidworks explosions seek to express this notion by utilising various camera techniques. Subscribe to: Post Comments (Atom). Digital Representation Studio - S2 2008. ARCH1101 S1 2008 - My work.

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LINKS TO THIS WEBSITE

benv2423-2008.blogspot.com benv2423-2008.blogspot.com

BENV2423-2008: June 2008

http://benv2423-2008.blogspot.com/2008_06_01_archive.html

REAL TIME INTERACTIVE ENVIRONMENTS. Monday, June 23, 2008. REAL TIME INTERACTIVE ENVIRONMENTS. WELCOME TO THE BLOG FOR REAL TIME INTERACTIVE ENVIRONMENTS. FOLLOW LINKS TO THE RIGHT FOR THE TUTORIAL GROUPS AND OTHER STUDENTS IN THE COURSE. CHECK BACK HERE OFTEN FOR GENERAL INFORMATION, ADVICE, AND COMMENTS. Subscribe to: Posts (Atom). BENV2423 TUTORS BLOGS: CONTAINING LINKS TO THEIR STUDENTS BLOGS. REAL TIME INTERACTIVE ENVIRONMENTS.

benv2423-2008.blogspot.com benv2423-2008.blogspot.com

BENV2423-2008: DEMO RECORDS

http://benv2423-2008.blogspot.com/2008/11/demo-records.html

REAL TIME INTERACTIVE ENVIRONMENTS. Tuesday, November 4, 2008. SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps. IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT. YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX. CHEERS, AND GOOD LUCK FOR FRIDAY. Subscribe to: Post Comments (Atom).

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: Kismet Specialist Image Captures

http://irl-studios.blogspot.com/2008/11/kismet-specialist-image-captures.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Kismet Specialist Image Captures. Trigger volumes, for the win (literally). Triggers, player starts, Skeletal actors and path nodes. Rock falling (matinee specialist). Opening cinematic, destroying the initial actors at spawn. Win sequence and restart level. Note: Many of these are a result of collaboration between members.

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: Demo Record

http://irl-studios.blogspot.com/2008/11/demo-record.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Saturday, November 8, 2008. Subscribe to: Post Comments (Atom). IrL Studios on the Web. Kismet Specialist Image Captures.

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: October 2008

http://irl-studios.blogspot.com/2008_10_01_archive.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Saturday, October 18, 2008. Got the building in, after many issues with lighting and collision and etc. etc., i think it is finally working. Added some rain for atmosphere. Still a LONG way to go, but hopefully we will get there. Wednesday, October 15, 2008. Posted by Jonathan Chong. 2 teams, and 2 extra competing players? Matinee Specialist - Experimentat...

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: Draft UT3 Submission

http://irl-studios.blogspot.com/2008/11/draft-ut3-submission.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Subscribe to: Post Comments (Atom). IrL Studios on the Web. Kismet Specialist Image Captures.

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: particles pictures

http://irl-studios.blogspot.com/2008/11/particles-pictures.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Friday, November 7, 2008. Yeah told chris to make rubble fall and you know what, he did :). Was making dust for the impact too, till someone broke the file. weis. The furnace.just like to call it that because of the multiple piles of flaming rubble. The leaky pipe hallway. One of the Green Flares. Broken machine with sparks and smoke. IrL Studios on the Web.

irl-studios.blogspot.com irl-studios.blogspot.com

IrL Studios: November 2008

http://irl-studios.blogspot.com/2008_11_01_archive.html

Group Statement outlining individual responsibilities (1/1). FINAL UT3 SUBMISSION (1/1). Draft UT3 Environment (1/1). Real Time Image Captures (9 /9). Monday, November 17, 2008. Http:/ www.woddenspoon.org/weis/Assignment3/irl-studios%20demo.demo. After losing previous experimentation map, this is put together from the parts of it I included with the final level. Saturday, November 8, 2008. Friday, November 7, 2008. Yeah told chris to make rubble fall and you know what, he did :). The leaky pipe hallway.

benv2423-2008.blogspot.com benv2423-2008.blogspot.com

BENV2423-2008: November 2008

http://benv2423-2008.blogspot.com/2008_11_01_archive.html

REAL TIME INTERACTIVE ENVIRONMENTS. Tuesday, November 4, 2008. SO THAT YOUR MAP SHOWS UP IN THE DEATHMATCH AND TEAM DEATHMATCH MAP LISTS YOU HAVE TO SAVE IT INTO THE 'PUBLISHED' FOLDER WITHIN My Games/Unreal Tournament 3/ UTGame/Published/CookedPC/CustomMaps. IF YOU DON'T HAVE THAT DIRECTORY STRUCTURE IN YOUR UTGame FOLDER YOU WILL HAVE TO CREATE IT. YOUR MAPS WON'T SHOW UP IN THE LIST IF THEY DON'T HAVE THE DM- PREFIX. CHEERS, AND GOOD LUCK FOR FRIDAY. Subscribe to: Posts (Atom).

benv2423-2008.blogspot.com benv2423-2008.blogspot.com

BENV2423-2008: August 2008

http://benv2423-2008.blogspot.com/2008_08_01_archive.html

REAL TIME INTERACTIVE ENVIRONMENTS. Thursday, August 14, 2008. ADDITIONAL CLARIFICATION OF HAND IN. HI ALL, THE BELOW IS THE SAME AS IN THE EXPERIMENT 1 BRIEF BUT IN OTHER WORDS. YOU NEED TO HAND IN:. 1 ONE 30 SECOND MACHINIMA CLIP WHICH IS A COMPOSITE OF MACHINIMA VIDEOS YOU HAVE FOUND. ON THE INTERNET. IT SHOULD CONNECT THE IDEAS OF EXPLOSION AND POROSITY (AS YOU SEE IT). 2 ANOTHER 30 SECOND MACHINIMA CLIP WHICH IS A COMPOSITE OF MACHINIMA VIDEOS YOU HAVE CREATED. 5 HAND IN IS BY MIDNIGHT MONDAY NIGHT.

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Real Time Interactive Environments

Real Time Interactive Environments. Tuesday, October 14, 2008. New Blog Coming SOOON! IrL Team blog, comprised of Chris Galea, Jonno Chong and myself. All work will be posted here from now on. For conversions (reminder for myself). Sunday, October 12, 2008. So my laptop crashed, with all my uni work. and everything. Called Dell and got the hard drive replaced and am working on getting all the data recovered now. Had lots of fun working with Kismet and i cant wait to work as a team to create something nice.

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