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Circus Mice | Building a game 2 hours a day

Building a game 2 hours a day (by Rob)

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Circus Mice | Building a game 2 hours a day | circusmice.wordpress.com Reviews

https://circusmice.wordpress.com

Building a game 2 hours a day (by Rob)

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1

Playing Levels (scoring reinstated) | Circus Mice

https://circusmice.wordpress.com/2012/02/19/playing-levels-scoring-reinstated

Building a game 2 hours a day. Playing Levels (scoring reinstated). Pre Alpha 4 now handles (internally at least) multiple level definitions. This means you can play two (yes two! Apart from needing more levels, this is pretty close to being Alpha. Removing the current level editor implementation and designing some more levels, and it’s pretty much there. So I need to make a decision as to whether the next step is alpha or is more development needed prior to that. Saving Levels – First Steps.

2

A Matter Of Scale | Circus Mice

https://circusmice.wordpress.com/2012/03/13/a-matter-of-scale

Building a game 2 hours a day. A Matter Of Scale. A question that keeps coming to my mind whilst working on CircusMice – in particular when working on levels or graphics – is “what is the right scale? There are two scales that need to be dealt with, and both need to be correct for the game to look right. The second issue is at least partially resolved by allowing the user to change the scale themselves. This is handled by the zoom level. But it still needs to be correct so that within the availab...You a...

3

They’re Alive! | Circus Mice

https://circusmice.wordpress.com/2012/02/24/theyre-alive

Building a game 2 hours a day. And So Do The Mice! As always you can test this out at circusmice.com. Let me know what you think. Changing box2d collision behaviour on the fly →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Circus Mice | Building a game 2 hours a day | Page 2

https://circusmice.wordpress.com/page/2

Building a game 2 hours a day. Saving Levels – First Steps. The first steps have been taken in allowing level designers (that would be players and me) to save the fruits of their works. Layer definitions are held internally in JSON format. I’m using the AS3CoreLib. To handle encoding and decoding the JSON into AS3 objects. The level definition includes all actors (ground, characters and additional items) as well as the initial camera settings for that level. Game play between levels. Some improvements ma...

5

Patrolling Cats | Circus Mice

https://circusmice.wordpress.com/2012/02/22/patrolling-cats

Building a game 2 hours a day. The cats now walk around, patrolling their territory. When they bump into things they turn around. If they walk into something hard enough it may get moved which can cause issues if it’s something the player relies on such as a springboard or cannon. The final solution that’s currently being used is to handle the collision in in the BeginContact function in the ContactListener. The final code looks like:. Contact.SetEnabled(false) stops the rest of the collision physics...

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Introducing CircusMice | The PigeonWorks

https://pigeonworks.wordpress.com/2012/01/20/introducing-circusmice

January 20, 2012 in CircusMice. Just before Christmas I had the bright idea of developing a game. This came after an evening at my sister-in-laws playing Angry Birds on her iPad, and then playing it at home. “How hard can it be? 8221; I thought to myself, as I wondered about the physics and what would a cross between Angry Birds and Lemmings look like…. The result is CircusMice! A game about some performing mice who are attempting to escape the evil RingMaster and his feline. Or just follow the blog.

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Cloning a Heroku app to GitHub | The PigeonWorks

https://pigeonworks.wordpress.com/2012/06/11/cloning-a-heroku-app-to-github

Cloning a Heroku app to GitHub. June 11, 2012 in Uncategorized. Have a project on Heroku that you want to keep on GitHub? Should be easy enough – they are both based on git after all. I had to do this today for a project I just started working on. As it turns out, it’s not that hard at all. The first step – cloning the heroku app locally – is already well documented in the Heroku documentation ( https:/ devcenter.heroku.com/articles/collab. Login to Heroku, then clone locally:. Git push -f origin master.

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Running the prefuse demos | The PigeonWorks

https://pigeonworks.wordpress.com/2012/02/05/running-the-prefuse-demos

Running the prefuse demos. February 5, 2012 in java. Been a while since I’ve done much with Java but I wanted to take another look at prefuse as I think it might be useful for visualization in the Stuff explorer. Building with ant wasn’t a problem – where I ran into a problem was in trying to run the demos. As all the demo classes sit in a single jar with no single entry point it’s not entirely intuitive. Found this handout. From the infovis-wiki that supplied the relevant command line:.

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Ghosts of Projects Past | The PigeonWorks

https://pigeonworks.wordpress.com/2014/09/29/ghosts-of-projects-past

Ghosts of Projects Past. September 29, 2014 in Uncategorized. One of the great things about taking over an already existing project is that you get to learn from what other people did. The corollary is that you have to deal with the things that other people did…. As such, the Number One thing I would do differently is…. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Do you know what Stuff is? | The PigeonWorks

https://pigeonworks.wordpress.com/2012/02/05/do-you-know-what-stuff-is

Do you know what Stuff is? February 5, 2012 in Data. In my previous post I wrote about some of the basic ideas about data being stuff and how it gets meaning through association. What else do we know about associations? Associations are stuff too ( = important concept! They can be directed (e.g. words in a sentence) or undirected. Associations can be grouped into larger associations (words form a sentence, sentences form a paragraph etc.). Associations tell you what stuff is. Leave a Reply Cancel reply.

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Using Adobe Flash Builder with the StepGreen API | The PigeonWorks

https://pigeonworks.wordpress.com/2011/01/26/using-adobe-flash-builder-with-the-stepgreen-api

Using Adobe Flash Builder with the StepGreen API. January 26, 2011 in Flex/Flash Builder. Last Thursday I wrote a short series of tutorials. On setting up and writing a StepGreen client using Adobe Flash Builder (a.k.a. Flex). It was originally written to support this years HackFest class run by Prof. Jen Mankoff at CMU. I may expand on it in the future, but it should be enough to get you going. Comments feed for this article. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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Circus Mice | Building a game 2 hours a day

Building a game 2 hours a day. A Matter Of Scale. A question that keeps coming to my mind whilst working on CircusMice – in particular when working on levels or graphics – is “what is the right scale? There are two scales that need to be dealt with, and both need to be correct for the game to look right. The second issue is at least partially resolved by allowing the user to change the scale themselves. This is handled by the zoom level. But it still needs to be correct so that within the availab...The c...

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