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city life , the online game

Diego Bezares

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city life , the online game | citylifetheonlinegame.blogspot.com Reviews
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Diego Bezares
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1 jaja
2 un abrazo
3 5 comentarios
4 hola
5 4 comentarios
6 primera demo
7 un saludo
8 3 comentarios
9 acabando
10 25 comentarios
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city life , the online game | citylifetheonlinegame.blogspot.com Reviews

https://citylifetheonlinegame.blogspot.com

Diego Bezares

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citylifetheonlinegame.blogspot.com citylifetheonlinegame.blogspot.com
1

city life , the online game: primera demo

http://citylifetheonlinegame.blogspot.com/2007/12/primera-demo.html

Sábado, 1 de diciembre de 2007. Bueno . como os dije , pongo una pequeña demo para que podais ver algunos detalles del juego . Http:/ www.citylifestory.com/citylifestory.exe. Vale , ya me ha dicho zalo que , como siempre , se me ha olvidado meter la dll en la instalacion . De momento , por favor bajadla de :. Http:/ www.citylifestory.com/d3dx9 33.dll. Y ponedla en el directorio citylife o en system32 de windows - -. Las cosas que faltan , que no os gustan . tomadlas como cosas que "se harán próximame...

2

city life , the online game: servidor montado

http://citylifetheonlinegame.blogspot.com/2007/10/servidor-montado.html

Jueves, 11 de octubre de 2007. Ya está el servidor ( y por lo tanto la base de datos del juego . ) funcionando . De momento , ya desde el juego (desde el cliente ) puedo pedir el estado del personaje al servidor ( y lo recibo y utilizo) y actualizarlo ( volver a mandarlo al servidor para que lo guarde en la base de datos ) . . El sistema , como os adelanté es muy , muy basico . Voy mal de tiempo , a ver que puedo hacer en este mes y medio , hasta dónde llego . son muchas cosas . Jeje , un saludo! Si tien...

3

city life , the online game: De momento , el último post .

http://citylifetheonlinegame.blogspot.com/2008/01/de-momento-el-ltimo-post.html

Lunes, 7 de enero de 2008. De momento , el último post . Quiero dar las gracias a todos los que habéis leído este post , y muy especialmente a los que habéis escrito comentarios . Entre otros : Chinovader , Zalo , jorge , Morpheo , Xamar . Como os comenté que haría , usé el vídeo de la demo que tengo para mi C.V . Me he decidido por entrar a trabajar en Z i n k i a en un proyecto para PSP . Mi primer día de trabajo es el 9 de Enero . Te deseo suerte en tu nueva andadura en zinkia y ya me contarás q tal ,.

4

city life , the online game: 1/08/07 - 1/09/07

http://citylifetheonlinegame.blogspot.com/2007_08_01_archive.html

Miércoles, 29 de agosto de 2007. Ya tocaba volver a casa , así que aquí estoy , en Morata de nuevo . Sin mar ni viento , pero bueno . aquí también se está bien . Lo básico está hecho , me faltan unos detalles . Está más gracioso de lo que pensaba , lo típico de ir explotando cosas y en cuanto e descuidas se te llena la pantalla de corazones , jeje . Cuando acabe me pondré a integrar a gus , espero que no sea complicado . La pregunta del millón , ¿ cómo va el juego? Os contaré más cosas pronto , nos vemos!

5

city life , the online game: 1/06/07 - 1/07/07

http://citylifetheonlinegame.blogspot.com/2007_06_01_archive.html

Miércoles, 27 de junio de 2007. Hay una pregunta que me hace todo el mundo repetidamente : pero . ¿ tú en casa trabajas? Ahora estoy en Morata ( esperando al día 3 que cojo avion a tenerife ) . He colgado una barra del techo del porche ( para entrenar kite ) , y al fin me ha salido un handlepass , consigo pasarme la barra en el aire! Jeje este verano espero poder hacerlo en el agua . Llevo mucho tiempo intentandolo , y como lo consiga en el agua ya es que seré un "crack" :) . Hay algun problemilla más .

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zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: November 2006

http://zalods.blogspot.com/2006_11_01_archive.html

Thursday, November 16, 2006. Floats, more and more. I have redone my profiler. First I have redone mi counter, now I have I new one that i have tested with the ds clock an synchronization is perfect :D. The new timer now can give me more info about the time passed since the last time I called him. I have deleted also that aditions i made to avoid compiler optimizations. I could so this changing my ints data to volatile. So, for any operation the basic code is:. For(int i = 0; i. Square roots: 8207 ms.

zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: February 2008

http://zalods.blogspot.com/2008_02_01_archive.html

Sunday, February 24, 2008. Painting in 2D using 3D (II). Ok, some people who read the previous post told me that they dindn't understand anything of what I was saying :D So I'll try to go explain everything a little bit more better this time. Let's just focus on the first issue I was talking about. You can't avoid these transformations, all right? This is the way you paint on 3d. But there is also a special perspective known as orthographic in which the size of the objects doesn't depend on the dista...

zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: June 2007

http://zalods.blogspot.com/2007_06_01_archive.html

Monday, June 25, 2007. It has only taken me a few hours to port my engine for Windows :P. Here it is if you want to try it. You can change between cameras with backspace. I am going to upload the source code of all this stuff to sourceforge or something similar soon, so that it can be available for anyone. Posted by Zalo at 12:26 AM. Monday, June 18, 2007. 3D More and More! My engine did't work in some supercards. Problem with vertex boundaries. And something new to show you. This weekend I was bored and...

zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: October 2007

http://zalods.blogspot.com/2007_10_01_archive.html

Tuesday, October 16, 2007. Ok, I posted it in gbadev.org. And now there are a lot of webs talking about it, but not mine :P. Last friday I released a new version of Gea vs coDOS with DLDI support hopping that it will fix that weird bug in R4. But it is still the same. Yoshi's screen appears and then everything freezes. I am still investigating. Anyway, here is the new version. I also fixed a memory leak in the menu. So it is better if you update your version anyway. Posted by Zalo at 12:46 AM.

zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: May 2007

http://zalods.blogspot.com/2007_05_01_archive.html

Wednesday, May 09, 2007. Yeah, that was something I wanted to do from the first day. how does 3d work in my DS? Is it easy, hard. how far has libnds go with it. haha I have been investigating it during the last weeks. I am still on it, but now I got somethig. Well, when I started to read doccuments about all this stuff I realized that all this things were very familiar. they were like opengl. they were openGL! I had my exporter and a bunch of lines of code displaying animations, cameras. I could fix this...

zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: June 2008

http://zalods.blogspot.com/2008_06_01_archive.html

Friday, June 20, 2008. Gea vs Codos working on R4. Oeee, ooeeeeeee, finally! You can download it from the downloads section. Thanks to Blatbaster for testing it ;). Posted by Zalo at 2:36 PM. Wednesday, June 18, 2008. Painting in 2D using 3D (III). It's been a while. Again. LOL XDDDD. Ok, let't finish with this. When I wrote the previous blog I was still doing something bad. And I am going to expose it here so that nobody else has the same problem. If we take a look at floattof32. So I was curious about ...

zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: September 2007

http://zalods.blogspot.com/2007_09_01_archive.html

Thursday, September 20, 2007. Campus Party 2007, Gea vs Codos and ZEngine. I had to say that). Well I have a lot of things to write about this time, and I hope I won't forget anything. I hope you have had a good summer, at less as good as mine, hahaha. well, let's begin. And there they were: "Herederos de Turbo Yoshi" (I am not going to translate this XDDD). We were:. Andrés: working in main characters an tiles. David: working in enemies, skybox and animations. Jorje: main Gea vs Codos programmer. Gea vs...

zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: July 2008

http://zalods.blogspot.com/2008_07_01_archive.html

Sunday, July 20, 2008. Reasons to Love Homebrew development. Sometimes I think about it. why does people make their homebrew applications? Well, one thing is for sure. it is not for money. And if you think about it a little bit, that's great! I think that there are a lot of people out there thinking, "Man, I'd like to create a game for the DS", but they don't do it. Why not? Because their companies are not interested on doing that. then, Why don't they do it by themshelves? Well, aren't they? Rokoban, a ...

zalods.blogspot.com zalods.blogspot.com

Zalo DS Blog: September 2008

http://zalods.blogspot.com/2008_09_01_archive.html

Tuesday, September 16, 2008. Time for a new update :D Hey, I have been in the UK for 3 and a half months so my english is suppose to be better now (right? XD) Well, today I am going to post about something I did a couple of moths ago, just when I released Rokoban. Not even me can believe that. And why didn`t I give a little support for alpha channel? So, basically, what are the texture formats supported by the DS? GL RGB32 A3 = 1, /*! GL RGB4 = 2, /*! GL RGB16 = 3, /*! GL RGB256 = 4, /*! GL RGBA = 7, /*!

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LA VIDA SIN FIN , UN CUENTO PARA ESCRIBIR

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city life , the online game

Lunes, 7 de enero de 2008. De momento , el último post . Quiero dar las gracias a todos los que habéis leído este post , y muy especialmente a los que habéis escrito comentarios . Entre otros : Chinovader , Zalo , jorge , Morpheo , Xamar . Como os comenté que haría , usé el vídeo de la demo que tengo para mi C.V . Me he decidido por entrar a trabajar en Z i n k i a en un proyecto para PSP . Mi primer día de trabajo es el 9 de Enero . Miércoles, 12 de diciembre de 2007. Video in-game del juego. Os pongo u...

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