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city life , the online gameDiego Bezares
http://citylifetheonlinegame.blogspot.com/
Diego Bezares
http://citylifetheonlinegame.blogspot.com/
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city life , the online game | citylifetheonlinegame.blogspot.com Reviews
https://citylifetheonlinegame.blogspot.com
Diego Bezares
city life , the online game: primera demo
http://citylifetheonlinegame.blogspot.com/2007/12/primera-demo.html
Sábado, 1 de diciembre de 2007. Bueno . como os dije , pongo una pequeña demo para que podais ver algunos detalles del juego . Http:/ www.citylifestory.com/citylifestory.exe. Vale , ya me ha dicho zalo que , como siempre , se me ha olvidado meter la dll en la instalacion . De momento , por favor bajadla de :. Http:/ www.citylifestory.com/d3dx9 33.dll. Y ponedla en el directorio citylife o en system32 de windows - -. Las cosas que faltan , que no os gustan . tomadlas como cosas que "se harán próximame...
city life , the online game: servidor montado
http://citylifetheonlinegame.blogspot.com/2007/10/servidor-montado.html
Jueves, 11 de octubre de 2007. Ya está el servidor ( y por lo tanto la base de datos del juego . ) funcionando . De momento , ya desde el juego (desde el cliente ) puedo pedir el estado del personaje al servidor ( y lo recibo y utilizo) y actualizarlo ( volver a mandarlo al servidor para que lo guarde en la base de datos ) . . El sistema , como os adelanté es muy , muy basico . Voy mal de tiempo , a ver que puedo hacer en este mes y medio , hasta dónde llego . son muchas cosas . Jeje , un saludo! Si tien...
city life , the online game: De momento , el último post .
http://citylifetheonlinegame.blogspot.com/2008/01/de-momento-el-ltimo-post.html
Lunes, 7 de enero de 2008. De momento , el último post . Quiero dar las gracias a todos los que habéis leído este post , y muy especialmente a los que habéis escrito comentarios . Entre otros : Chinovader , Zalo , jorge , Morpheo , Xamar . Como os comenté que haría , usé el vídeo de la demo que tengo para mi C.V . Me he decidido por entrar a trabajar en Z i n k i a en un proyecto para PSP . Mi primer día de trabajo es el 9 de Enero . Te deseo suerte en tu nueva andadura en zinkia y ya me contarás q tal ,.
city life , the online game: 1/08/07 - 1/09/07
http://citylifetheonlinegame.blogspot.com/2007_08_01_archive.html
Miércoles, 29 de agosto de 2007. Ya tocaba volver a casa , así que aquí estoy , en Morata de nuevo . Sin mar ni viento , pero bueno . aquí también se está bien . Lo básico está hecho , me faltan unos detalles . Está más gracioso de lo que pensaba , lo típico de ir explotando cosas y en cuanto e descuidas se te llena la pantalla de corazones , jeje . Cuando acabe me pondré a integrar a gus , espero que no sea complicado . La pregunta del millón , ¿ cómo va el juego? Os contaré más cosas pronto , nos vemos!
city life , the online game: 1/06/07 - 1/07/07
http://citylifetheonlinegame.blogspot.com/2007_06_01_archive.html
Miércoles, 27 de junio de 2007. Hay una pregunta que me hace todo el mundo repetidamente : pero . ¿ tú en casa trabajas? Ahora estoy en Morata ( esperando al día 3 que cojo avion a tenerife ) . He colgado una barra del techo del porche ( para entrenar kite ) , y al fin me ha salido un handlepass , consigo pasarme la barra en el aire! Jeje este verano espero poder hacerlo en el agua . Llevo mucho tiempo intentandolo , y como lo consiga en el agua ya es que seré un "crack" :) . Hay algun problemilla más .
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Zalo DS Blog: November 2006
http://zalods.blogspot.com/2006_11_01_archive.html
Thursday, November 16, 2006. Floats, more and more. I have redone my profiler. First I have redone mi counter, now I have I new one that i have tested with the ds clock an synchronization is perfect :D. The new timer now can give me more info about the time passed since the last time I called him. I have deleted also that aditions i made to avoid compiler optimizations. I could so this changing my ints data to volatile. So, for any operation the basic code is:. For(int i = 0; i. Square roots: 8207 ms.
Zalo DS Blog: February 2008
http://zalods.blogspot.com/2008_02_01_archive.html
Sunday, February 24, 2008. Painting in 2D using 3D (II). Ok, some people who read the previous post told me that they dindn't understand anything of what I was saying :D So I'll try to go explain everything a little bit more better this time. Let's just focus on the first issue I was talking about. You can't avoid these transformations, all right? This is the way you paint on 3d. But there is also a special perspective known as orthographic in which the size of the objects doesn't depend on the dista...
Zalo DS Blog: June 2007
http://zalods.blogspot.com/2007_06_01_archive.html
Monday, June 25, 2007. It has only taken me a few hours to port my engine for Windows :P. Here it is if you want to try it. You can change between cameras with backspace. I am going to upload the source code of all this stuff to sourceforge or something similar soon, so that it can be available for anyone. Posted by Zalo at 12:26 AM. Monday, June 18, 2007. 3D More and More! My engine did't work in some supercards. Problem with vertex boundaries. And something new to show you. This weekend I was bored and...
Zalo DS Blog: October 2007
http://zalods.blogspot.com/2007_10_01_archive.html
Tuesday, October 16, 2007. Ok, I posted it in gbadev.org. And now there are a lot of webs talking about it, but not mine :P. Last friday I released a new version of Gea vs coDOS with DLDI support hopping that it will fix that weird bug in R4. But it is still the same. Yoshi's screen appears and then everything freezes. I am still investigating. Anyway, here is the new version. I also fixed a memory leak in the menu. So it is better if you update your version anyway. Posted by Zalo at 12:46 AM.
Zalo DS Blog: May 2007
http://zalods.blogspot.com/2007_05_01_archive.html
Wednesday, May 09, 2007. Yeah, that was something I wanted to do from the first day. how does 3d work in my DS? Is it easy, hard. how far has libnds go with it. haha I have been investigating it during the last weeks. I am still on it, but now I got somethig. Well, when I started to read doccuments about all this stuff I realized that all this things were very familiar. they were like opengl. they were openGL! I had my exporter and a bunch of lines of code displaying animations, cameras. I could fix this...
Zalo DS Blog: June 2008
http://zalods.blogspot.com/2008_06_01_archive.html
Friday, June 20, 2008. Gea vs Codos working on R4. Oeee, ooeeeeeee, finally! You can download it from the downloads section. Thanks to Blatbaster for testing it ;). Posted by Zalo at 2:36 PM. Wednesday, June 18, 2008. Painting in 2D using 3D (III). It's been a while. Again. LOL XDDDD. Ok, let't finish with this. When I wrote the previous blog I was still doing something bad. And I am going to expose it here so that nobody else has the same problem. If we take a look at floattof32. So I was curious about ...
Zalo DS Blog: September 2007
http://zalods.blogspot.com/2007_09_01_archive.html
Thursday, September 20, 2007. Campus Party 2007, Gea vs Codos and ZEngine. I had to say that). Well I have a lot of things to write about this time, and I hope I won't forget anything. I hope you have had a good summer, at less as good as mine, hahaha. well, let's begin. And there they were: "Herederos de Turbo Yoshi" (I am not going to translate this XDDD). We were:. Andrés: working in main characters an tiles. David: working in enemies, skybox and animations. Jorje: main Gea vs Codos programmer. Gea vs...
Zalo DS Blog: July 2008
http://zalods.blogspot.com/2008_07_01_archive.html
Sunday, July 20, 2008. Reasons to Love Homebrew development. Sometimes I think about it. why does people make their homebrew applications? Well, one thing is for sure. it is not for money. And if you think about it a little bit, that's great! I think that there are a lot of people out there thinking, "Man, I'd like to create a game for the DS", but they don't do it. Why not? Because their companies are not interested on doing that. then, Why don't they do it by themshelves? Well, aren't they? Rokoban, a ...
Zalo DS Blog: September 2008
http://zalods.blogspot.com/2008_09_01_archive.html
Tuesday, September 16, 2008. Time for a new update :D Hey, I have been in the UK for 3 and a half months so my english is suppose to be better now (right? XD) Well, today I am going to post about something I did a couple of moths ago, just when I released Rokoban. Not even me can believe that. And why didn`t I give a little support for alpha channel? So, basically, what are the texture formats supported by the DS? GL RGB32 A3 = 1, /*! GL RGB4 = 2, /*! GL RGB16 = 3, /*! GL RGB256 = 4, /*! GL RGBA = 7, /*!
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Citylifetalk
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LA VIDA SIN FIN , UN CUENTO PARA ESCRIBIR
LA VIDA SIN FIN , UN CUENTO PARA ESCRIBIR. Miércoles, 9 de julio de 2008. POR FIN MAMA UNA SPEARS MAS AL MUNDO. Respetamos a Jamie Lynn tomar la decisión de asumir la responsabilidad en esta delicada situación personal. Sabemos que este es un momento muy difícil para ella y su familia, y nuestra principal preocupación en estos momentos es el bienestar de Jamie Lynn. ". Pues nada chica darle una vida mejor a ese niño que se lo merece! Anara . *. REESE WITHERSPOON Y JAKE GILLENHALL. RYAN PHILIP Y RENNE :(.
citylifetheonlinegame.blogspot.com
city life , the online game
Lunes, 7 de enero de 2008. De momento , el último post . Quiero dar las gracias a todos los que habéis leído este post , y muy especialmente a los que habéis escrito comentarios . Entre otros : Chinovader , Zalo , jorge , Morpheo , Xamar . Como os comenté que haría , usé el vídeo de la demo que tengo para mi C.V . Me he decidido por entrar a trabajar en Z i n k i a en un proyecto para PSP . Mi primer día de trabajo es el 9 de Enero . Miércoles, 12 de diciembre de 2007. Video in-game del juego. Os pongo u...
City Life Times | High Tech Product Testing
Production Testing and verification. Product development and testing.
citylifetocountrywife.blogspot.com
City Life to Country Wife
Friday, September 10, 2010. The Ashtabula Heart Walk! Our family is walking in the Ashtabula Heart Walk on Sunday, October 3rd! We are raising money for an organization that is near and dear to our hearts, The American Heart Association! Our son was born with a heart defect and had open heart surgery when he was 2 days old! He plays soccer, swims, rides his bike, runs around and is able to enjoy life to its fullest! We are thankful for all the research the Heart Association has been able to get done!
City Life to Country Wife | Stories from the house at the end of the lake
Skip to main content. Skip to secondary content. City Life to Country Wife. Stories from the house at the end of the lake. It seems we can’t find what you’re looking for. Perhaps searching can help. Authored by Jenna Running. From Seattle to Black Diamond, here lies my adventures, mishaps and lessons learned along the way. Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 1 other follower. Blog at WordPress.com.
City Life, to Rancher's Wife | Country life from a city gal perspective
Nice to meet you! City Life, to Rancher's Wife. Country life from a city gal perspective. February 5, 2015. For the Love of it. March 29, 2014. We Don’t Need Your Triple (AAA). November 30, 2013. Moving from the city to the Sandhills was a huge change for me. I had lived “in town” all my life. Food Delivery? These are the things I took as a given. You can cue the maniacal laughing now. The closest thing I have to a midnight snack now, is my own cupboards. I take that… Read more →. October 21, 2013. Today...
citylifetoranchingwife.blogspot.com
city life to ranching wife.
Saturday, October 4, 2014. Why I will vote NO ON 105. {2014 Colorado Ballot}. I don't typically discuss politics on my blog, but heck! I haven't been discussing much of anything on my blog lately. ;) I just can't stay quiet about Proposition 105, which will be on Colorado's ballot this year. Vote To be upfront, this will not be a blog post on whether GMOs are good or bad - it's a post about how Proposition 105 is horribly. Written and why I will be voting NO on Prop 105. Well, let's dive right in. The va...