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Chris Forde's GameArt

Thursday, 2 October 2008. This model was created for a game currently in develpment. It will be used as part of the naviagtion system and is part of a larger town. Made using 3D Studio Max and textures created using Adobe Photoshop. Thursday, October 02, 2008. Labels: Game Development Work. This model is the Main Gate of the town, it features a lookout tower on the right which will be an interactive part of the navigation. Thursday, October 02, 2008. Labels: Game Development Work. A Student of Game Art a...

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Chris Forde's GameArt | cjforde-gameart.blogspot.com Reviews
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Thursday, 2 October 2008. This model was created for a game currently in develpment. It will be used as part of the naviagtion system and is part of a larger town. Made using 3D Studio Max and textures created using Adobe Photoshop. Thursday, October 02, 2008. Labels: Game Development Work. This model is the Main Gate of the town, it features a lookout tower on the right which will be an interactive part of the navigation. Thursday, October 02, 2008. Labels: Game Development Work. A Student of Game Art a...
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1 magic shop
2 posted by
3 chris forde
4 2 comments
5 main gate
6 no comments
7 stables
8 armouries
9 house
10 level design
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magic shop,posted by,chris forde,2 comments,main gate,no comments,stables,armouries,house,level design,battlemail levels,****** level,irish pub level,biker park level,hotel level,older posts,followers,blog archive,about me
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Chris Forde's GameArt | cjforde-gameart.blogspot.com Reviews

https://cjforde-gameart.blogspot.com

Thursday, 2 October 2008. This model was created for a game currently in develpment. It will be used as part of the naviagtion system and is part of a larger town. Made using 3D Studio Max and textures created using Adobe Photoshop. Thursday, October 02, 2008. Labels: Game Development Work. This model is the Main Gate of the town, it features a lookout tower on the right which will be an interactive part of the navigation. Thursday, October 02, 2008. Labels: Game Development Work. A Student of Game Art a...

INTERNAL PAGES

cjforde-gameart.blogspot.com cjforde-gameart.blogspot.com
1

Chris Forde's GameArt: BattleMail KungFu Level CarPark

http://cjforde-gameart.blogspot.com/2008/10/battlemail-kungfu-levels.html

Thursday, 2 October 2008. BattleMail KungFu Level CarPark. Carpark Level ( based off GMex underground parking area ). Thursday, October 02, 2008. Labels: Game Development Work. Subscribe to: Post Comments (Atom). BattleMail KungFu Level CarPark. Manchester, England, United Kingdom. A Student of Game Art at University (UCO). If you would like to commission some work, please email me at iyce42@hotmail.co.uk. View my complete profile.

2

Chris Forde's GameArt: House...

http://cjforde-gameart.blogspot.com/2008/10/house.html

Thursday, 2 October 2008. This model will be used as the standard building, repeated through the town to create streets. Thursday, October 02, 2008. Labels: Game Development Work. Subscribe to: Post Comments (Atom). BattleMail KungFu Level CarPark. Manchester, England, United Kingdom. A Student of Game Art at University (UCO). If you would like to commission some work, please email me at iyce42@hotmail.co.uk. View my complete profile.

3

Chris Forde's GameArt: Armouries...

http://cjforde-gameart.blogspot.com/2008/10/armouries.html

Thursday, 2 October 2008. These models will be used as Weapon and Armour stores. The player will be able to click on the buildings and buy items of their choice to use in the game. Thursday, October 02, 2008. Labels: Game Development Work. Subscribe to: Post Comments (Atom). BattleMail KungFu Level CarPark. Manchester, England, United Kingdom. A Student of Game Art at University (UCO). If you would like to commission some work, please email me at iyce42@hotmail.co.uk. View my complete profile.

4

Chris Forde's GameArt: Stables...

http://cjforde-gameart.blogspot.com/2008/10/stables.html

Thursday, 2 October 2008. This model will allow players to buy creatures, these creatures can then be upgraded and have their armour customised. Thursday, October 02, 2008. Labels: Game Development Work. Subscribe to: Post Comments (Atom). BattleMail KungFu Level CarPark. Manchester, England, United Kingdom. A Student of Game Art at University (UCO). If you would like to commission some work, please email me at iyce42@hotmail.co.uk. View my complete profile.

5

Chris Forde's GameArt: Magic Shop...

http://cjforde-gameart.blogspot.com/2008/10/magic-shop.html

Thursday, 2 October 2008. This model was created for a game currently in develpment. It will be used as part of the naviagtion system and is part of a larger town. Made using 3D Studio Max and textures created using Adobe Photoshop. Thursday, October 02, 2008. Labels: Game Development Work. This comment has been removed by a blog administrator. 24 November 2008 at 02:30. All these models are brilliant, I love your work :D. Http:/ digitalkrill.blogspot.com/. 24 April 2011 at 16:03. View my complete profile.

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thegameaudiotutorial.com thegameaudiotutorial.com

The Game Audio Tutorial

http://www.thegameaudiotutorial.com/credits.html

Please feel free to contact us and let us know what you think! Richard Stevens and Dave Raybould also run the MSc Sound and Music for Interactive Games. At Leeds Metropolitan University. If you're currently running, or thinking of starting a course in game audio then please feel free to contact us for a chat and some advice. Given the right combination of financial incentives / interesting locations / proximity to good bars we're also available for training, workshops and masterclasses. 20080511 jura mon...

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Chris Forde's GameArt

Thursday, 2 October 2008. This model was created for a game currently in develpment. It will be used as part of the naviagtion system and is part of a larger town. Made using 3D Studio Max and textures created using Adobe Photoshop. Thursday, October 02, 2008. Labels: Game Development Work. This model is the Main Gate of the town, it features a lookout tower on the right which will be an interactive part of the navigation. Thursday, October 02, 2008. Labels: Game Development Work. A Student of Game Art a...

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