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Recast with Behavior Trees. Recreating Example 2 – Part 2. Photon 3.4 Upgrade. 23 May 2014 - by dragagon. In this video we take the code we have so far and make the modifications necessary to run in Photon 3.4. We cover the handler changes as well as the complex connection collection and the Player Instance class. We then take a look at the new config file for Photon control and get our server set up and ready to go. Read the rest…. World Server – Connection and Handler fixes. 16 May 2014 - by dragagon.

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Recast with Behavior Trees. Recreating Example 2 – Part 2. Photon 3.4 Upgrade. 23 May 2014 - by dragagon. In this video we take the code we have so far and make the modifications necessary to run in Photon 3.4. We cover the handler changes as well as the complex connection collection and the Player Instance class. We then take a look at the new config file for Photon control and get our server set up and ready to go. Read the rest…. World Server – Connection and Handler fixes. 16 May 2014 - by dragagon.
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2 artificial intelligence
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9 character module
10 chat module
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CJR Gaming | cjrgaming.com Reviews

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Recast with Behavior Trees. Recreating Example 2 – Part 2. Photon 3.4 Upgrade. 23 May 2014 - by dragagon. In this video we take the code we have so far and make the modifications necessary to run in Photon 3.4. We cover the handler changes as well as the complex connection collection and the Player Instance class. We then take a look at the new config file for Photon control and get our server set up and ready to go. Read the rest…. World Server – Connection and Handler fixes. 16 May 2014 - by dragagon.

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Modules for Photon Framework. Intro to Photon 3.0. Modules For Photon Framework. This tutorial series is designed to walk developers through The creation of a framework for both server and client using Photon and Unity3d. Read more: Modules For Photon Framework. Photon Framework Tutorial Series. This tutorial series is designed to walk developers through The creation of a framework for both server and client using Photon and Unity3d. Read more: Photon Framework Tutorial Series.

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CJR Gaming » Photon Framework

http://www.cjrgaming.com/photon-framework

Recast with Behavior Trees. Recreating Example 2 – Part 2. 30 September 2013 - by dragagon. The Photon Framework is designed and built by Christian Richards. The Photon Framework is a combination of a server and client code that combines the Photon Server Technology, developed by Exit Games, and Unity3d, developed by Unity Technologies. Buy now through 2CO. The Framework purchase includes the Login, Character Creation/Selection, Chat, Region, and Physics modules only. Character Creation and Selection*.

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Recent Discussions - CJR Gaming

http://www.cjrgaming.com/forums

It looks like you're new here. If you want to get involved, click one of these buttons! Sign In with CJR Gaming. Framework 2.0 2. New Videos coming soon. Most recent by Patrick West. Most recent by Andrew Messick. What is. topics. Most recent by C Duffy. Null Reference NHibernateHelper.OpenSession(). Most recent by Patrick West. Started by finger x. How to buy photon framework? Started by Dao Lam. I'm newbie with photon server, I purchased photon framwork 1.0, now i got some problem. Started by hao cheng.

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CJR Gaming » Old Forums

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Recast with Behavior Trees. Recreating Example 2 – Part 2. 3 October 2013 - by dragagon. The old forums can still be reached by going to http:/ joomla.cjrgaming.com/index.php/forum. Theme by Wishlist Products. Powered by WishList Member - Membership Software.

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CJR Gaming » Artificial Intelligence

http://www.cjrgaming.com/artificial-intelligence

Recast with Behavior Trees. Recreating Example 2 – Part 2. 2 October 2013 - by dragagon. Ever wanted to learn how to make a computer controlled opponent think more like a human? It isn’t as easy as it sounds, but with the following tutorials it can be made a bit more simple. The following links are tutorials that take you from nothing to a framework for your artificial intelligence. Theme by Wishlist Products. Powered by WishList Member - Membership Software.

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CJR Gaming » Smooth Movement Module

http://www.cjrgaming.com/photon-framework/smooth-movement-module

Recast with Behavior Trees. Recreating Example 2 – Part 2. 15 January 2014 - by dragagon. In this module we take a look at the necessary components to build smooth movement and client side prediction. We focus on modifying our existing movement code on the server to send all the necessary data and then the client side code to make use of that data in predicting where the other players will be between updates from the server. Client side and troubleshooting. Dead Reckoning and Fixing Stop Move.

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CJRGaming Design/Development: Foray into Photon - Part 16 - Gearing up for NHibernate

http://mmocraftershaven.blogspot.com/2011/06/foray-into-photon-part-16-gearing-up.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Thursday, June 23, 2011. Foray into Photon - Part 16 - Gearing up for NHibernate. And pull down NH3.1.0. Then you will want to go to Fluent NHibernate. And download version 1.2 for NHibernate 3.1. You will also want to go to MySQL. And download the .NET driver for MySQL. Public virtual int Id { get; set; }. Public virtual string Username { get; set; }. Table("sf guard user");.

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CJRGaming Design/Development: June 2013

http://mmocraftershaven.blogspot.com/2013_06_01_archive.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Friday, June 14, 2013. So this week I decided to pick up a book on writing Unit Tests and started a course on TDD. As the instructor of the course said, Writing good tests and doing TDD are 2 completely separate skills. You can follow TDD and still write bad tests. You can also write good tests, but not have a failing test drive your development. Posted by Christian Richards. It ha...

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CJRGaming Design/Development: June 2011

http://mmocraftershaven.blogspot.com/2011_06_01_archive.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Tuesday, June 28, 2011. Moving over to drupal. You will be taken to the new site. I continue to look forward to working more with Unity3d and doing client-server technology. Posted by Christian Richards. Links to this post. Friday, June 24, 2011. Foray into Photon - Part 17 - Extracting the SessionFactory. Using FluentNHibernate.Cfg;. Using FluentNHibernate.Cfg.Db;. This lesson is ...

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CJRGaming Design/Development: Starting the blog again - 4X and MMO Games

http://mmocraftershaven.blogspot.com/2013/05/starting-blog-again-4x-and-mmo-games.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Monday, May 27, 2013. Starting the blog again - 4X and MMO Games. I've decided I'm going to use this blog to put my thoughts on paper while I play with various mechanics and play around with game ideas. Today I wanted to begin with just making a simple camera controller that scrolls at the edges of the screen. Which leads to me why I chose this simple project. Space Empires, EVE On...

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CJRGaming Design/Development: May 2011

http://mmocraftershaven.blogspot.com/2011_05_01_archive.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Tuesday, May 17, 2011. Breaking into the Amazon cloud. As I was saying. I sat down with the intention of working on the character select code. Instead I ran across a post about people using the Amazon cloud to host a Photon server, so I figured I've give it a look and see what all the fuss was about. Posted by Christian Richards. Links to this post. Monday, May 16, 2011. Just to st...

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CJRGaming Design/Development: December 2010

http://mmocraftershaven.blogspot.com/2010_12_01_archive.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Tuesday, December 28, 2010. So it came to my attention last week that Kongregate and Unity3D were doing a competition. 1st place prize is 10k$. Not bad considering once your game is up in Kongregate you make money from their ad revenue. So my partner and I decided we would try an enter. Here is the Contest Page. So today I'm looking over the current competition and played Sara's Run.

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CJRGaming Design/Development: Moving over to drupal

http://mmocraftershaven.blogspot.com/2011/06/moving-over-to-drupal.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Tuesday, June 28, 2011. Moving over to drupal. You will be taken to the new site. I continue to look forward to working more with Unity3d and doing client-server technology. Posted by Christian Richards. Subscribe to: Post Comments (Atom). New home for the development blog. AegisBorn GitHub Open Repository. AegisBorn Photon GitHub Open Repository. There was an error in this gadget.

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CJRGaming Design/Development: Foray into Photon - Part 17 - Extracting the SessionFactory

http://mmocraftershaven.blogspot.com/2011/06/foray-into-photon-part-17-extracting_24.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Friday, June 24, 2011. Foray into Photon - Part 17 - Extracting the SessionFactory. Using FluentNHibernate.Cfg;. Using FluentNHibernate.Cfg.Db;. Private static ISessionFactory sessionFactory;. Private static ISessionFactory SessionFactory. If ( sessionFactory = null). Private static void InitializeSessionFactory(). SessionFactory = Fluently.Configure(). Posted by Christian Richards.

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CJRGaming Design/Development: October 2010

http://mmocraftershaven.blogspot.com/2010_10_01_archive.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Sunday, October 31, 2010. Items, Templates, and code. So I finally sat down and completed the item code. Templates are now built and items are generated from them. This is the beginning of the crafting and loot table generator. To help on the way. The joys of development. Posted by Christian Richards. Links to this post. Thursday, October 28, 2010. So, after sitting down I worked t...

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CJRGaming Design/Development: July 2008

http://mmocraftershaven.blogspot.com/2008_07_01_archive.html

Covers Design/Development for CJR Gaming. Snippets and posts about current design for Aegis Born, a web game in development. Thursday, July 24, 2008. Unique and Modified crafted gear. Today I am going to touch on Unique and Modified gear. I feel these things are pretty closely related. Unique gear can come from modifications or it can stand alone. Either way it gives crafters the ability to create gear that can perform particularly well for certain people. So what makes gear unique? Links to this post.

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Concordia Joint Replacement Group

Concordia Joint Replacement Group. Dedicated to improving healthcare…. The Concordia Joint Replacement Group (CJRG) is an orthopaedic surgical group specializing in primary and revision hip and knee replacement. Affiliated with Concordia Hospital, the University of Manitoba, and the Orthopaedic Innovation Centre, CJRG is located on the 3rd Floor of the Concordia Hip and Knee Institute in Winnipeg, Manitoba, Canada. Winnipeg docs give Nicaraguans gift of new knees. 2010 Concordia Joint Replacement Group.

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Home | CJR Gallery

Photography by Christopher John Rogers. Christopher John Rogers 2013.

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CJR Gaming

Recast with Behavior Trees. Recreating Example 2 – Part 2. Photon 3.4 Upgrade. 23 May 2014 - by dragagon. In this video we take the code we have so far and make the modifications necessary to run in Photon 3.4. We cover the handler changes as well as the complex connection collection and the Player Instance class. We then take a look at the new config file for Photon control and get our server set up and ready to go. Read the rest…. World Server – Connection and Handler fixes. 16 May 2014 - by dragagon.

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CJR Gifts and Designs

0 item(s) - 0.00. Your shopping cart is empty! Vinyl Decals for Storage Jars. Welcome to CJR Gifts and Designs. Welcome to CJR Gifts and Designs. Please feel free to browse and contact us with any questions. If you have a specific function, event, wedding or gift idea that requires bespoke work then please call me on 07545 072 479. Browse through our latest designs here or contact us to discuss any ideas you have. Deco Light Block, Christmas theme Santa and Reindeer. Harry Potter Vinyl Decal Storage Jar.

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CJRGroup | Asymmetric Synthesis and CatalysisCJRGroup | Asymmetric Synthesis and Catalysis

Asymmetric Synthesis and Catalysis. This site is based upon the research interests of Chris Richards. At the University of East Anglia. On the use of metallocene and metallacycle complexes in asymmetric synthesis and catalysis. This research provides enabling technology for the discovery and manufacture of chiral bioactive compounds, key pathways in the development of small-molecule medicines for the treatment of disease. A detailed summary of the work undertaken is available. The research links above.