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XAGE - Cross-Platform Adventure Game Engine

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XAGE - Cross-Platform Adventure Game Engine | clarvalon.blogspot.com Reviews

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1

XAGE - Cross-Platform Adventure Game Engine: Implementing AGS Script in C#

http://clarvalon.blogspot.com/2011/10/implementing-ags-script-in-c.html

XAGE - Cross-Platform Adventure Game Engine. Monday, 10 October 2011. Implementing AGS Script in C#. Previously for AGS conversions, XAGE would use a series of workarounds in order to shoehorn the AGS script into the XAGEScript. As discussed in the last post, this method was becomingly increasingly brittle and it was not easy to know how well a particular game would run until after a conversion was attempted. 22 April 2016 at 07:06. Subscribe to: Post Comments (Atom). XNA and Cheese enthusiast.

2

XAGE - Cross-Platform Adventure Game Engine: More sweeping changes

http://clarvalon.blogspot.com/2012/08/more-sweeping-changes.html

XAGE - Cross-Platform Adventure Game Engine. Wednesday, 15 August 2012. These late nights are slowly killing me, but it's worth it - development has been progressing at its fastest rate in months:. The scripting engine has been revised for a fourth time, and now operates on C# scripts without the use of yield-powered coroutines. This is, according to conservative estimates, about a zillion times better. Runtime serialization is now powered by Google's Protocol Buffers ( protobuf-net.

3

XAGE - Cross-Platform Adventure Game Engine: October 2011

http://clarvalon.blogspot.com/2011_10_01_archive.html

XAGE - Cross-Platform Adventure Game Engine. Monday, 10 October 2011. Implementing AGS Script in C#. Previously for AGS conversions, XAGE would use a series of workarounds in order to shoehorn the AGS script into the XAGEScript. As discussed in the last post, this method was becomingly increasingly brittle and it was not easy to know how well a particular game would run until after a conversion was attempted. Subscribe to: Posts (Atom). XNA and Cheese enthusiast. View my complete profile.

4

XAGE - Cross-Platform Adventure Game Engine: June 2012

http://clarvalon.blogspot.com/2012_06_01_archive.html

XAGE - Cross-Platform Adventure Game Engine. Sunday, 17 June 2012. Taken a few minutes ago, here's the very first screengrab of XAGE running on Android (via Monodroid and Monogame). Unfortunately the Android Emulator is decidedly more clunky than iOS and WP7, so I probably won't pursue this further until I have the appropriate hardware and licenses. At the very least it has satisfied my curiosity over the potential of Android as a platform, if not yet the viability of it in a real-world scenario.

5

XAGE - Cross-Platform Adventure Game Engine: Awakener ... again

http://clarvalon.blogspot.com/2014/10/awakener-again.html

XAGE - Cross-Platform Adventure Game Engine. Sunday, 5 October 2014. Awakener . again. Several years ago I ported Ben Chandler's Awakener to XAGE. Although it was fully playable, during development I was increasingly unhappy with what was under the hood. I've blogged infrequently about the improvements that have been made to the engine since, but here's a concise comparison:. Pathfinding is much improved with the old walkboxes replaced with floor polygons. Subscribe to: Post Comments (Atom).

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AGS Games on the Web? – an occasional player's review

https://occplayer.wordpress.com/2010/04/28/ags-games-on-the-web

An occasional player's review. Articles and commentaries from an occasional gamer. AGS Games on the Web? Looks really good being played on the Web using Daniel Clarvalon Alexander’s XAGE. Apparently, the game appears to have undergone almost the same process. That Z-Code games go through for Parchment. Currently, though, Parchment can be set up to allow people to play IF games off the archive without needing to download any software. (Check out this example. Using Adam Cadre’s. Link via The AGS Blog.

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El Blog de las aventuras gráficas.: febrero 2013

http://mvdcode.blogspot.com/2013_02_01_archive.html

Domingo, 24 de febrero de 2013. Chat con Rem Michalski. Etas son algunas notas del chat realizado con Rem Michalski, creador de The Cat Lady. En el sitio de Groupees. Enviar por correo electrónico. Viernes, 22 de febrero de 2013. Más updates de The Samaritan Paradox. Ya les había hablado hace un tiempo. De esta prometedora aventura de Petter Andail Ljungqvist, ahora vuelvo con algunas actualizaciones, no solo gráficas, si no que también a nivel de la trama. El mundo real vs el mundo imaginario. Ferias] &...

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XAGE

Create yesterday's point 'n click games today! Script your games in C#. Control all events, dialogue and cutscenes in C# and .NET Framework. Sync with Visual Studio. Full and automatic integration with XAGE Editor and Visual Studio. Publish to multiple platforms. Support for desktop, mobile and, in future, console platforms. Import and animate characters, objects and backgrounds from .png files. Import background music and foreground sound effects. Convert games from AGS. Use multiple input methods.

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XAGE - Cross-Platform Adventure Game Engine

XAGE - Cross-Platform Adventure Game Engine. Wednesday, 14 March 2018. AGS Script to C#. I've never been out on New Year's Eve. It always seemed noisy and expensive, and I've never been around people who were inclined to celebrate, so it stands to reason that I was working on XAGE on the evening of December 31st, 2017. I'd posted some progress pics and got chatting to Scavenger. Who kindly sent me the source code to his AGS game Terror of the Vampire. Massive AGS Modules like Tween. Around scope). Tw...

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