thanuir.wordpress.com
Feeding gamers | Cogito, ergo ludo.
https://thanuir.wordpress.com/2011/10/21/feeding-gamers
Cogito, ergo ludo. 21 October, 2011 at 3:14 pm ( Amber. I usually cook something moderately edible and feed everyone before we play Amber. Nothing fancy, as my kitchen barely has room for two people to stand (the joys of living in a student apartment), but generally something edible. I do this for a few reasons. First one: Fed gamers are happier than hungry ones, and as we are eating people get to talk about comics, games, daily life and politics. Second one: I like offering people food to eat. Meat and ...
thanuir.wordpress.com
Playtest report of Coyotes of Chicago by Peter Borah | Cogito, ergo ludo.
https://thanuir.wordpress.com/2012/09/10/playtest-report-of-coyotes-of-chicago-by-peter-borah
Cogito, ergo ludo. Playtest report of Coyotes of Chicago by Peter Borah. 10 September, 2012 at 9:48 am ( roleplaying-games. You can find the document we used over here, but it may change in the near future: https:/ semielgames.wordpress.com/2012/07/25/the-coyotes-of-chicago-playtest-document/. What follows is the playtest report I sent to Peter. He did not give any clear guidelines on what to include, so I gave him what impressions I had and what notes I made. 8211; my bad. This caused some confusion.
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The end of Amber | Cogito, ergo ludo.
https://thanuir.wordpress.com/2014/03/14/the-end-of-amber
Cogito, ergo ludo. The end of Amber. 14 March, 2014 at 7:47 pm ( Amber. I started an Amber game. One of the players was okay with playing but not too enthusiastic, one was very enthusiastic, and three others something in between. One of them was going too leave at some point. One of the players, the enthusiastic one, wanted a political game with secret actions, players against each other and also against environment. Why not, for does not the rulebook also suggest that? The background players did their j...
thanuir.wordpress.com
Defining railroading | Cogito, ergo ludo.
https://thanuir.wordpress.com/2007/12/02/defining-railroading
Cogito, ergo ludo. 2 December, 2007 at 11:31 am ( definition. Disclaimer: I think railroading is distasteful. My definition portrays it as negative. Game master’s decisions are railroading when. Players assume they can have an effect on a particular aspect of the game. There is no credible diegetic (fictional, in-game) reason for players to not be able to affect that aspect. GM’s decision negates or marginalises player input with regards to that aspect. 4 December, 2007 at 10:16 am. Cogito, ergo ludo.
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Railroading, once more | Cogito, ergo ludo.
https://thanuir.wordpress.com/2014/12/07/railroading-once-more
Cogito, ergo ludo. Railroading, once more. 7 December, 2014 at 6:12 pm ( definition. Once upon a time I wrote about railroading: https:/ thanuir.wordpress.com/2007/12/02/defining-railroading/. And https:/ thanuir.wordpress.com/2007/12/05/24/. And even https:/ thanuir.wordpress.com/2007/12/07/to-not-railroad/. Jonne Arjoranta responded http:/ users.jyu.fi/ joolarjo/forge/role-playing/theory/by-train-for-a-change/. In Beyond role play http:/ ropecon.fi/brap/practice.html. I should mention that my definitio...
thanuir.wordpress.com
Myths and fairy tales | Cogito, ergo ludo.
https://thanuir.wordpress.com/2011/10/31/myths-and-fairy-tales
Cogito, ergo ludo. Myths and fairy tales. 31 October, 2011 at 4:51 pm ( game design. One GM, bunch of players. Players may not get to play the same characters every session. Characters are, for example: Hunter, Moon, Wolf, Spider, Woman. Those work as both names and descriptions – Moon is exactly and only that, a moon. So no, you can’t play Conan the barbarian. You can’t play Conan. You can play [the] Barbarian.). When player character wants to use the power of another character, the player rolls 2d6 con...
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More on railroading | Cogito, ergo ludo.
https://thanuir.wordpress.com/2007/12/05/24
Cogito, ergo ludo. 5 December, 2007 at 5:18 pm ( rpg theory. In my previous post, I defined railroading. Before that, I listed some heuristics for choosing to use or not use the game’s resolution mechanics. Asked if there is a connection between these two. I think there is. Most railroading happens because the GM has something in mind and an action initiatiated by players is threatening it. Maybe it is an entire script. Maybe a single scene, like the death of a villain. Making the “wrong” dec...One trigg...
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To not railroad | Cogito, ergo ludo.
https://thanuir.wordpress.com/2007/12/07/to-not-railroad
Cogito, ergo ludo. 7 December, 2007 at 8:51 pm ( game mastering. One way to get rid of the rails is sandbox gaming. It takes a heavy up-fron investment, though, and is not trivial to get correct. Do this only if you like building. Settings and have the time for it. What do they want player characters to do? What will they do to PCs? How will they be involved? There’s the adventure. Some fairly static but interesting locations and events are good to keep the game changing. A dragon sleeping ...8230;] any ...
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