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Click To Play

About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design.

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Click To Play | clicktoplay.blogspot.com Reviews
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About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design.
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2 posted by
3 marcus
4 9 comments
5 attract vs alienate
6 no comments
7 1 comment
8 54 comments
9 africa
10 older posts
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Click To Play | clicktoplay.blogspot.com Reviews

https://clicktoplay.blogspot.com

About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design.

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clicktoplay.blogspot.com clicktoplay.blogspot.com
1

Click To Play: January 2008

http://clicktoplay.blogspot.com/2008_01_01_archive.html

About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design. Thursday, January 24, 2008. So time for one of those rare occasions when I can reveal what I am involved in. I've been working on the vehicle gameplay on Battlefield : Heroes. Since it will be free there is no excuse not to try it out when it's going live later this year!

2

Click To Play: April 2007

http://clicktoplay.blogspot.com/2007_04_01_archive.html

About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design. Thursday, April 12, 2007. The reviewers at TenTonHammer.com. Tuesday, April 10, 2007. Ed fought back. Rather well so. Nice move. To my amazement some people have actually read my rant about Zitron. Friday, April 06, 2007. Which I would call the first of the big fish. Normally...

3

Click To Play: September 2006

http://clicktoplay.blogspot.com/2006_09_01_archive.html

About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design. Tuesday, September 05, 2006. What developers are really independent? In my little quest I begin with a visit to the dictionary.com. 1 not influenced or controlled by others in matters of opinion, conduct, etc. thinking or acting for oneself. Money is, money is the source of i...

4

Click To Play: Attract vs alienate

http://clicktoplay.blogspot.com/2008/04/attract-vs-alienate.html

About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design. Sunday, April 27, 2008. So here's something to consider. For each decision you make, how many potential customers do you gain vs alienate? When in doubt you can try this as it often points you in the "right" direction. Subscribe to: Post Comments (Atom). A really good game.

5

Click To Play: Comments

http://clicktoplay.blogspot.com/2008/04/comments.html

About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design. Sunday, April 20, 2008. I've changed so that anyone can post a comment. We'll see how it works out. Sounds like a good idea, still waiting on more frequent posts though. Let's make a deal, we each post one blog every week? Let's try. =). Please where can I buy a unicorn?

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Marcus Andrews Video Game Credits and Biography - MobyGames

http://www.mobygames.com/developer/sheet/view/developerId,205788

Battlefield: Bad Company 2. Fable: The Lost Chapters. The Movies (Premiere Edition). Test Work Experience for The Movies. Marcus Andrews is a young Swedish game designer who is part of and has greatly contributed to the new educated generation of game designers. During his years at university he searched for the theory and semantics behind great game design. Although not entirely unsuccessful he reluctantly had to confess that experience is just as important that everyone says. 2004 Begins work on the st...

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Click To Play

About thoughts, discoveries, ideas and questions concerning games, game design and the sometimes complex role of the game designer. The blog is about my daily discoveries and thoughts when playing games and working with game design. Thursday, May 15, 2008. A little me in Metro. Http:/ www.metro.se/se/article/2008/05/13/13/2009-61/index.xml. Sunday, April 27, 2008. So here's something to consider. For each decision you make, how many potential customers do you gain vs alienate? Tuesday, April 22, 2008.

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