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For Unity makes it quick and easy to add many free-roaming Non-Player Characters. To your environment without writing any code. Only minimal configuration is necessary. Get the NPC Populator. Now from the Unity Asset Store! Included is an NPC Factory. To automatically generate random humanoid NPCs based on humanoid models that you provide. Many humanoid models from the Unity Asset Store will work. Also included in the NPC Populator. Please see this video for more details and a demonstration:. Flying dron...

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For Unity makes it quick and easy to add many free-roaming Non-Player Characters. To your environment without writing any code. Only minimal configuration is necessary. Get the NPC Populator. Now from the Unity Asset Store! Included is an NPC Factory. To automatically generate random humanoid NPCs based on humanoid models that you provide. Many humanoid models from the Unity Asset Store will work. Also included in the NPC Populator. Please see this video for more details and a demonstration:. Flying dron...
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1 the npc populator
2 add flying drones
3 clockworks games
4 introduction
5 quick start
6 shakespeare or die
7 play the thing
8 google play
9 amazon
10 windows store
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the npc populator,add flying drones,clockworks games,introduction,quick start,shakespeare or die,play the thing,google play,amazon,windows store,or steam,urban decay,steam,or windows store,complete games,tech notes,copyright clockworks games
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Home | clockworks-games.com Reviews

https://clockworks-games.com

For Unity makes it quick and easy to add many free-roaming Non-Player Characters. To your environment without writing any code. Only minimal configuration is necessary. Get the NPC Populator. Now from the Unity Asset Store! Included is an NPC Factory. To automatically generate random humanoid NPCs based on humanoid models that you provide. Many humanoid models from the Unity Asset Store will work. Also included in the NPC Populator. Please see this video for more details and a demonstration:. Flying dron...

INTERNAL PAGES

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1

About

http://www.clockworks-games.com/about.html

We publish You Can Quote Me. Our last game using GameMaker Studio, at least for now. After a long delay spent learning and experimenting with Unity, the Flying Drone Toolkit. Is released on the Unity Asset Store. Updated the Flying Drone Toolkit to support virtual reality. On the Oculus Rift. Turn any Unity Asset Store environment into a 3D drone experience! Even Cowgirls Get the Blues. Our first game, Koala vs. Octopus. Goes live on iTunes. This is the first of several games built using GameMaker Studio.

2

Home

http://www.clockworks-games.com/home.html

Using the Oculus Rift! A fun word game featuring Shakespeare, witches, and a damsel in distress! Get it from iTunes. The zombie apocalypse has hit New York City! This game focuses on stealth, survival, and strategy as you help the heroine navigate the zombie-infested subway system. Get it from Steam. Koala vs. Octopus. It’s an Octopus Invasion! Help Koala stock up on cheeseburgers before the Octopus Apocalypse. Get it from iTunes. You Can Quote Me. Get it from iTunes. Flying drone toolkit for unity.

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omiyagames.com omiyagames.com

Sound Effect Updates in Not a Clone

http://www.omiyagames.com/sound-effect-updates-in-not-a-clone

Sound Effect Updates in Not a Clone. 11 Jul, 2015. This week’s Dev Log update on Not a Clone isn’t graphical, but rather, auditory. Specifically, this week’s update is on the sound effects that plays within the game’s menus. The video below demonstrates the changes made to the auditory experience of the game (background music* has yet to change, though). Full credit goes to Chase Bethea for putting together these sounds so quickly. We hope this change provides a much more pleasant experience to the player.

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Omiya Games

http://www.omiyagames.com/page/39

The Empire Of Lights. The Empire Of Lights. Other Potential Titles for String Theory. 8 Aug, 2013. Before starting on my next prototype, I figured I’d make a quick post this week with a little insight in the development process. Much like in Ludum Dare, I use the Fossil wiki to list out potential titles. Here were the names: Gee…I’m glad I didn’t call the game, “Ruler” and “Length.”. And Indie Con DC is over! 4 Aug, 2013. I received a lot of great feedback with my games, String Theory and Touch Yoga.

omiyagames.com omiyagames.com

Taro Omiya

http://www.omiyagames.com/author/taro

Is the founder of Omiya Games. He has experience in game, software, and web development. Not a Clone Update: Quicker Transitions. 13 Aug, 2016. Back again with a new update! A new demo version, version 1.4.0, was just released, with one new feature: quicker transitions. Once the player has shown adeptness with a microgame, the game will jump right to the objective (as depending on the microgame, it may change), shortening the transition from one microgame to. Not a Clone Update: Mundane Housework. Some o...

omiyagames.com omiyagames.com

Omiya Games

http://www.omiyagames.com/page/5

The Empire Of Lights. The Empire Of Lights. We’ll be game jamming at Ludum Dare 35! 14 Apr, 2016. Hello, all. We’ll be attending the Ludum Dare 35 this weekend, the largest online game jam where those attending takes the challenge of making a game in 72 hours or less. Like previous Ludum Dares, we’ll hopefully have a new game at the end of this event, so stay tuned! If you’d like to follow. Twitch Live-Stream: Adding Buttons. 12 Apr, 2016. Watch live video from japtar10101 on www.twitch.tv. 10 Apr, 2016.

omiyagames.com omiyagames.com

Darumaman and Totemman in Not a Clone

http://www.omiyagames.com/darumaman-and-totemman-in-not-a-clone

Darumaman and Totemman in Not a Clone. 25 Jul, 2015. We return to our regular program of Not a Clone updates with two animations: Darumaman and Totemman minigames! These will take place of Fungusman and Slapperman from the old Not a Clone build. Thanks again to Astra Wijaya. For the graphical improvements. A while ago, we mentioned we were adding difficulty levels. To each minigame. Here are a few more changes that can occur on each minigame. Got a similar treatment. Have something to say? Pie for Breakf...

omiyagames.com omiyagames.com

New Not a Clone graphics and minigames

http://www.omiyagames.com/new-not-a-clone-graphics-and-minigames

New Not a Clone graphics and minigames. 8 Aug, 2015. This month, we’ll be in a bit of a hiatus because we will be volunteering on teaching kids how to make games throughout this summer. We should be back in normal schedule starting September. Fortunately, we do have some updates this week! The first is the usual Astra Wijaya. Graphic updates, this time on Flappy Fly into Flappy Comic:. Much more cooler, however, is that we’re now creating new minigames as well! Don’t look at the tags!

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Omiya Games » Games

http://www.omiyagames.com/games

Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Google (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Pocket (Opens in new window). Click to email this to a friend (Opens in new window). Currently developing Not a Clone (Mobile Remake).

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Omiya Games » Development Archives

http://www.omiyagames.com/category/development

Not a Clone Update: Quicker Transitions. 13 Aug, 2016. Back again with a new update! A new demo version, version 1.4.0, was just released, with one new feature: quicker transitions. Once the player has shown adeptness with a microgame, the game will jump right to the objective (as depending on the microgame, it may change), shortening the transition from one microgame to. Not a Clone Update: Mundane Housework. 6 Aug, 2016. Not a Clone Update: Taking on Beta Suggestions. 23 Jul, 2016. 23 Jul, 2016. Some o...

omiyagames.com omiyagames.com

Omiya Games » Touch Yoga

http://www.omiyagames.com/game/touch-yoga

A presskit for this game is available here. Introduces a new way to play on your phone and tablet! This simple game involves tapping and holding several points on the screen for 4 seconds. Be careful, though: these points twists, moves, and turn all over the screen! Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Google (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on LinkedIn (Opens in new window).

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For Unity makes it quick and easy to add many free-roaming Non-Player Characters. To your environment without writing any code. Only minimal configuration is necessary. Get the NPC Populator. Now from the Unity Asset Store! Included is an NPC Factory. To automatically generate random humanoid NPCs based on humanoid models that you provide. Many humanoid models from the Unity Asset Store will work. Also included in the NPC Populator. Please see this video for more details and a demonstration:. Flying dron...

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The Clockworks Inc.

Welcome to our web site! The Clockworks, Inc., owned and operated by Joseph P. Kuechle, carries a full line of clock parts and specializes in collecting, repairing, and restoring clocks and watches. In addition to parts and service, in depth classes in clock and watch repair are available through The Clockworks, Inc. Another example of our products. We look forward to doing business with you. We accept the following forms of payment:. Visa, Master Card, PayPal and Discover.

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Clockworks Revolution - Musik, Kunst & Fotografie

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