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Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Monday, May 18, 2015. Magic Realm Combat 4 - Deploying Natives. This is the first part of a larger tutorial:. The Maiden and the Dragon. Undercut the dragon and can. Do enough damage to kill it, this battle is generally a bad idea for her. Unless she is hidden, she should run. Why? Both giants and dragons get extra attacks. The giants have their massive clubs, and the dragons have their heads. This means that, even t...Of co...

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d12 | cmagoun.blogspot.com Reviews
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Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Monday, May 18, 2015. Magic Realm Combat 4 - Deploying Natives. This is the first part of a larger tutorial:. The Maiden and the Dragon. Undercut the dragon and can. Do enough damage to kill it, this battle is generally a bad idea for her. Unless she is hidden, she should run. Why? Both giants and dragons get extra attacks. The giants have their massive clubs, and the dragons have their heads. This means that, even t...Of co...
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1 part 1
2 part 2
3 part 3
4 part 4
5 luring
6 deploying
7 the battle
8 so what happened
9 posted by
10 chris magoun
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part 1,part 2,part 3,part 4,luring,deploying,the battle,so what happened,posted by,chris magoun,labels lets play,magic realm,tutorial,darn goblins,round 1 setup,round 1 result,sweet,round 2 start,round 2 result,round 1 start,round 5 start,round 5 result
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d12 | cmagoun.blogspot.com Reviews

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Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Monday, May 18, 2015. Magic Realm Combat 4 - Deploying Natives. This is the first part of a larger tutorial:. The Maiden and the Dragon. Undercut the dragon and can. Do enough damage to kill it, this battle is generally a bad idea for her. Unless she is hidden, she should run. Why? Both giants and dragons get extra attacks. The giants have their massive clubs, and the dragons have their heads. This means that, even t...Of co...

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d12: February 2014

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Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Tuesday, February 25, 2014. Tall As A House, Round As A Cup (The Trap of Puzzles in RPGs). Tall as a house,. Round as a cup,. And all the king's horses. Can't draw it all up? Puzzles and riddles have been a part of fantasy literature and games since their inception. Bilbo and Gollum partake in a gameof riddles in The Hobbit (the earliest rap battle on record? And for the truly evil GM's, there was Grimtooth's Traps. A simple...

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d12: Woods Girl Weeks 3 & 4

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Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Monday, May 4, 2015. Woods Girl Weeks 3 and 4. This post is the first in a set of posts: Part 1. And if you liked this, here is a previous let's play with the Amazon. So, I am going to FLY to Nut Woods, because that ensures I will end up in a clearing that will get me to the Chapel, get the bat out of the way, and maybe I will find the Small Campfire there too and have a shot at getting my allies on the board. So, flying to ...

3

d12: March 2015

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Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Thursday, March 26, 2015. The designer of the awesome RealmSpeak. An application that allows you to play Magic Realm on your computer, has made the code open source. You can get it here. Though I love how magic works in Magic Realm, I always thought that there weren't quite enough good options for spell casters. Certain spell casters could indeed be very effective, heck some of them are almost. Unkillable if played correctly.

4

d12: Woods Girl Weeks 1 & 2

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Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Monday, April 27, 2015. Woods Girl Weeks 1 and 2. This post is the first in a set of posts: Part 1. And if you liked this, here is a previous let's play with the Amazon. For the most part, I will be playing the base game. Only the following optional rules will be used: Serious Wounds, Watchful Natives, Expert Woodcraft, Birdsong Rearrangement, Persistent Chits. Here is our map:. It looks as though the Ruins and the Deep Wood...

5

d12: Combat Systems -- Build-Based Systems

http://www.cmagoun.blogspot.com/2013/05/combat-systems-build-based-systems.html

Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Friday, May 17, 2013. Combat Systems - Build-Based Systems. And then I get a slightly strange look, which I always take to mean that I have taken the conversation to a level of geekiness to which my conversation partner is unwilling to go. So, let's talk about combat systems and their various flavors:. First, you have Build-Based. What is great about build-based systems is. well. builds. It is awesome to see all ...In additi...

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Runebearer, Pathfinder, Games and Design (and occasionally some computer stuff). Monday, May 18, 2015. Magic Realm Combat 4 - Deploying Natives. This is the first part of a larger tutorial:. The Maiden and the Dragon. Undercut the dragon and can. Do enough damage to kill it, this battle is generally a bad idea for her. Unless she is hidden, she should run. Why? Both giants and dragons get extra attacks. The giants have their massive clubs, and the dragons have their heads. This means that, even t...Of co...

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