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Caitlin's FIEA Blog

Wednesday, July 11, 2012. Alright, so for project #3 I plan on doing my thesis on animated action/ contact scenes using MoCap and Keyframe animation, and I am going to make them Starwars themed. So far I have gotten models, and found an animator from Bioware who has been giving me advice on how to do this animation. July 10 - Get models. July 12 - Rig models for Motion Builder. July 13 - MoCap shoot. July 14 - Sort through data. July 17 - Start fixing animation. Sunday, July 8, 2012. Monday, June 25, 2012.

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Caitlin's FIEA Blog | cmpollardfiea.blogspot.com Reviews
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Wednesday, July 11, 2012. Alright, so for project #3 I plan on doing my thesis on animated action/ contact scenes using MoCap and Keyframe animation, and I am going to make them Starwars themed. So far I have gotten models, and found an animator from Bioware who has been giving me advice on how to do this animation. July 10 - Get models. July 12 - Rig models for Motion Builder. July 13 - MoCap shoot. July 14 - Sort through data. July 17 - Start fixing animation. Sunday, July 8, 2012. Monday, June 25, 2012.
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thesis project 3,finished,posted by,caitlin pollard,1 comment,email this,blogthis,share to twitter,share to facebook,share to pinterest,rhizzley in udk,no comments,project 2 progress,o rig,basic rig,o animation cycles,o in engine,hyena cycles final,slash
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Caitlin's FIEA Blog | cmpollardfiea.blogspot.com Reviews

https://cmpollardfiea.blogspot.com

Wednesday, July 11, 2012. Alright, so for project #3 I plan on doing my thesis on animated action/ contact scenes using MoCap and Keyframe animation, and I am going to make them Starwars themed. So far I have gotten models, and found an animator from Bioware who has been giving me advice on how to do this animation. July 10 - Get models. July 12 - Rig models for Motion Builder. July 13 - MoCap shoot. July 14 - Sort through data. July 17 - Start fixing animation. Sunday, July 8, 2012. Monday, June 25, 2012.

INTERNAL PAGES

cmpollardfiea.blogspot.com cmpollardfiea.blogspot.com
1

Caitlin's FIEA Blog: Thesis Project 3

http://www.cmpollardfiea.blogspot.com/2012/07/thesis-project-3.html

Wednesday, July 11, 2012. Alright, so for project #3 I plan on doing my thesis on animated action/ contact scenes using MoCap and Keyframe animation, and I am going to make them Starwars themed. So far I have gotten models, and found an animator from Bioware who has been giving me advice on how to do this animation. July 10 - Get models. July 12 - Rig models for Motion Builder. July 13 - MoCap shoot. July 14 - Sort through data. July 17 - Start fixing animation. September 5, 2012 at 9:50 PM.

2

Caitlin's FIEA Blog: June 2012

http://www.cmpollardfiea.blogspot.com/2012_06_01_archive.html

Monday, June 25, 2012. Project Two: Cannon Bearer. Finished rig (Pending approval). 167; Walk (first pass). 167; Run (first pass). 167; Shoot (first pass). 167; Death (first pass). 167; Defend/Brace (first pass). 167; Defend/ Brace. Sunday, June 17, 2012. This is my final render of most of the updated Hyena cycles. Subscribe to: Posts (Atom). I am currently an animator/ general artist at a small game company in Lake Mary, Florida. View my complete profile.

3

Caitlin's FIEA Blog: Overall progress

http://www.cmpollardfiea.blogspot.com/2012/05/some-renders-of-wip-hyenas.html

Wednesday, May 30, 2012. In Progress - O. Idles (add more cycles that can be blended). Ground Howl and Charge command. Project Two: Cannon Bearer. Subscribe to: Post Comments (Atom). Just posting some latest renders of my old/updated. I am currently an animator/ general artist at a small game company in Lake Mary, Florida. View my complete profile. Simple template. Template images by Ollustrator.

4

Caitlin's FIEA Blog: Rhizzley in UDK

http://www.cmpollardfiea.blogspot.com/2012/07/rhizzley-in-udk.html

Sunday, July 8, 2012. These are some Rhizzley animations, had some issues with Kismet/Matinee but got it working kinda in the end. Textures and environment stuff by Shary and Rhizzley Model by Steven. Subscribe to: Post Comments (Atom). I am currently an animator/ general artist at a small game company in Lake Mary, Florida. View my complete profile. Simple template. Template images by Ollustrator.

5

Caitlin's FIEA Blog: Fur test

http://www.cmpollardfiea.blogspot.com/2012/05/fur-test.html

Wednesday, May 30, 2012. Test run of fur and hair. All of the hair on the body is raccoon fur that I re-purposed to be fox fur and I gave him a beard. Wise old fox. Subscribe to: Post Comments (Atom). Just posting some latest renders of my old/updated. I am currently an animator/ general artist at a small game company in Lake Mary, Florida. View my complete profile. Simple template. Template images by Ollustrator.

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Inspiration: “Adam and Dog” and “The Reward” | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2013/02/25/inspiration-adam-and-dog-and-the-reward

The adventures of a new kid in the game industry. Oh crap, I had a blog? My first game is announced: Dungeon Defenders 2 →. Inspiration: “Adam and Dog” and “The Reward”. February 25, 2013. Oscar-nominated short “Adam and Dog”. 8220;The Reward”. Just wanted to start posting a few of the animations that have been inspiring me lately! I cannot stop gushing and fawning over the perfection of the dog. There’s just so much life and convincing movement and personality in it! This entry was posted in inspiration.

esssko.wordpress.com esssko.wordpress.com

esssko | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/author/esssko

The adventures of a new kid in the game industry. My first game is announced: Dungeon Defenders 2. March 20, 2013. Check out the Dungeon Defenders 2 Announcement on IGN! The game I’ve been slaving over since I started at Trendy last September has finally been announced! I’m so very very excited that I can finally start talking a little bit about what I’ve been working on! I’ve wanted to update my reel with all of these […]. Tagged dungeon defenders 2. February 25, 2013. Oh crap, I had a blog? I’m a...

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Mocap Demo | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2012/07/02/mocap-demo

The adventures of a new kid in the game industry. Portfolio #2 Update →. July 2, 2012. The past few days, I ran a motion capture shoot in our awesome mocap studio, stripped down a rig called Mr. Motion. Made my own rig for it, then wrote an auto-rig script for the rig that also brings the keys over from the mocap data – SO ANYWAY, here’s the first few shots! I’ll be adding a few more other animations and re-targeting onto biped creatures as well. This entry was posted in portfolio updates. Time laps of m...

esssko.wordpress.com esssko.wordpress.com

Current Progress | Bright-eyed, bushy-tailed

https://esssko.wordpress.com/2012/06/27/current-progress

The adventures of a new kid in the game industry. Mocap Demo →. June 27, 2012. Current progress on my portfolio pieces:. Ratbird Rig is up and FLYING! There’s still a lot of kinks to work out, and the weighting, but here’s a quick preview –. Here’s a rough storyboard for the ending sequence of Battle Fortress Tortoise –. I’m also in the middle of re-targeting some AWESOME mocap data I got yesterday onto an equally awesome rig. Expect to see this guy break-dancing and disco-ing soon:. Mocap Demo →. Can at...

setovanboxtelfiea.blogspot.com setovanboxtelfiea.blogspot.com

Seto van Boxtel (FIEA): Final Assingment

http://setovanboxtelfiea.blogspot.com/2012/07/final-assingment.html

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Note: Only a member of this blog may post a comment. Subscribe to: Post Comments (Atom). Seto van Boxtel Portfolio.

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Seto van Boxtel (FIEA): July 2012

http://setovanboxtelfiea.blogspot.com/2012_07_01_archive.html

Tuesday, July 31, 2012. Posted by Seto van Boxtel. Tuesday, July 17, 2012. Posted by Seto van Boxtel. Wednesday, July 11, 2012. Final Piece Schedule Edit Information. Will use a different character for set up that does not require more work than time permits - Possibly Tetsu (Amanda's character) because he is already set up to work with both Motion capture, and UDK. Will Clean up and make a polished version of the storyboard. Character animations will be very basic used for blocking purposes only. Work t...

setovanboxtelfiea.blogspot.com setovanboxtelfiea.blogspot.com

Seto van Boxtel (FIEA): May 2012

http://setovanboxtelfiea.blogspot.com/2012_05_01_archive.html

Tuesday, May 29, 2012. Posted by Seto van Boxtel. Posted by Seto van Boxtel. Monday, May 28, 2012. Playing with hair and fur. Took the opportunity to play around with hair and Fur using Inari. Sadly I was having problems getting what I wanted to make it look like. I color coordinated based on what it was rather than sticking to all white because this was just for testing. Posted by Seto van Boxtel. Wednesday, May 23, 2012. What I was doing over the last few days. Games that used traditional animations.

tammydao.blogspot.com tammydao.blogspot.com

Art of Tammy Dao: Ser Alexandria Riten, Dragonknight of Susandra

http://tammydao.blogspot.com/2012/08/ser-alexandria-riten-dragonknight-of.html

August 02, 2012. Ser Alexandria Riten, Dragonknight of Susandra. So it's been done! Alexandria's sculpt is finished and ready for display. Posted by Tammy Dao. I am a 3D animator and modeller currently in a graduate program at FIEA. This blog is simply my messy, animated, and sometimes cute mark on the internet. View my complete profile. Ser Alexandria Riten, Dragonknight of Susandra. Awesome Inc. template. Template images by Ollustrator.

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Silvia Arana - FIEA Blog: Colossus Fur Dynamics

http://silviaaranafiea.blogspot.com/2012/08/colossus-fur.html

Silvia Arana - FIEA Blog. Friday, August 3, 2012. So here he is! There are things that I still want to change and fix but I do like how he came out. Awesome Inc. template. Powered by Blogger.

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Silvia Arana - FIEA Blog: Last Week For Nico

http://silviaaranafiea.blogspot.com/2012/06/last-week-for-nico.html

Silvia Arana - FIEA Blog. Tuesday, June 5, 2012. Last Week For Nico. So this week is going to be tough. The Nico animation is taking longer than I originally thought it would. It has already been cut down due to time and I really don’t want to cut it down further. (The animation is roughly 60% finished.). Perhaps, after the turn in date, I will have time to come back to this animation and complete part two to have one whole piece. Last Week For Nico. Awesome Inc. template. Powered by Blogger.

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Caitlin's FIEA Blog

Wednesday, July 11, 2012. Alright, so for project #3 I plan on doing my thesis on animated action/ contact scenes using MoCap and Keyframe animation, and I am going to make them Starwars themed. So far I have gotten models, and found an animator from Bioware who has been giving me advice on how to do this animation. July 10 - Get models. July 12 - Rig models for Motion Builder. July 13 - MoCap shoot. July 14 - Sort through data. July 17 - Start fixing animation. Sunday, July 8, 2012. Monday, June 25, 2012.

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