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CodeAndWeb - Tools for Game Developers

CodeAndWeb - Home of TexturePacker, SpriteIlluminator and PhysicsEditor. Create sprite sheets. Dynamic lighting for your game. Create collision shapes.

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CodeAndWeb - Tools for Game Developers | codeandweb.com Reviews
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CodeAndWeb - Home of TexturePacker, SpriteIlluminator and PhysicsEditor. Create sprite sheets. Dynamic lighting for your game. Create collision shapes.
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6 spriteilluminator
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CodeAndWeb - Tools for Game Developers | codeandweb.com Reviews

https://codeandweb.com

CodeAndWeb - Home of TexturePacker, SpriteIlluminator and PhysicsEditor. Create sprite sheets. Dynamic lighting for your game. Create collision shapes.

INTERNAL PAGES

codeandweb.com codeandweb.com
1

TexturePacker - Create Sprite Sheets for your game!

https://www.codeandweb.com/texturepacker

CodeAndWeb GmbH - Tools for game developers. For Windows 7/8/10 64-bit. Download TexturePacker for other Systems. Great spritesheet creation editor. Its command line version is also great for batch processing and integration with Xcode. Ricardo Quesada - Creator of Cocos2D-X. Texture Packer is hands down the best sprite sheet generation tool on the market. It has more features than any of the competition and is ready for production-level games - highly recommended! Not sure how I lived without it. Preser...

2

What is a sprite sheet? - The Movie - Introduction

https://www.codeandweb.com/what-is-a-sprite-sheet

CodeAndWeb GmbH - Tools for game developers. What is a sprite sheet? Part 1 : The basics and reducing memory. Comments powered by Disqus. Add the video to your blog! Feel free to embed this video in your own webpage. Simply copy the following html snippets and place them on your page. Sprite Sheets Essential facts every game developer should know. So the complete memory usage of PixelGuy is 140 x 140 x 4 which is 76kB. Depending on your graphics hardware you might only be able to use particular sizes for...

3

Example with CoronaSDK using PhysicsEditor & TexturePacker

https://www.codeandweb.com/blog/2012/01/22/example-with-coronasdk-using-physicseditor-texturepacker

CodeAndWeb GmbH - Tools for game developers. Example with CoronaSDK using PhysicsEditor and TexturePacker. Get Sourcecode from GitHub. As requested on the Corona forum I created a small example using PhysicsEditor to create the shapes and TexturePacker for the sprite sheets. I use the excellent. Class from the corona forum to split the sheet. Overview over the important files. PhysicsEditor file containing all the shapes. Shape definitions file created by PhysicsEditor. The code driving the example.

4

Request a free License

https://www.codeandweb.com/request-free-license

CodeAndWeb GmbH - Tools for game developers. Request a free license. Bloggers and framework developers can get a free 1-year-license for my tools. My requirements to you are:. You write your own blog about game/software/web development. 10 recent blog posts (2015/2016) about game / web development. At least 1000 words/post. Own content, no copy / scraping from other blogs. No Facebook, no Twitter, no Weibo — except you have 10.000 followers. URL of your blog. Description of your blog. Zip / Postal Code.

5

Sprite Sheet Maker - Make your sprite sheet in 20s

https://www.codeandweb.com/sprite-sheet-maker

NOW: CREATE SPRITE SHEETS YOUR GAME. Create optimized sprite sheets in seconds. Cut hours from your development. Simplify your workflow. Make beautiful and fast games. What if you could eliminate hours of repetitive, boring tasks? Creating optimized, tightly packed sprite sheets that don’t waste memory can be tiresome and menial. Let TexturePacker do everything for you instead. For Windows 7/8/10 64-bit. Download TexturePacker for other Systems. Best sprite generation tool on the market:. Want to release...

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February Project – Phluid | Caffeinated Nightmare

http://www.caffeinatednightmare.com/february-project-phluid

Late night coffee fueled code conundrums. This month I’ve been working on simulating liquids using a different physics engine called Nape. I used a similar approach to an example. I made roughly this time last year using the Box2DFlash. Library and the built-in Flash Graphics API. I found I could get a lot more particles on-screen without too much lag using Nape instead of Box2D (especially on mobile) which was what prompted the switch from Box2D to Nape on my Flat2D. Drag Water: Mouse / Click. Would you...

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JavaScript | Caffeinated Nightmare

http://www.caffeinatednightmare.com/category/javascript

Late night coffee fueled code conundrums. This game is the product of my final year University project. In this project I chose to focus on evaluating the HTML5 platform and on how it could be utilised to develop cross-platform mobile games. The project involved researching the various libraries, tools and. November 3, 2014. Moving from Flash to HTML5. October 28, 2013. 44 7986 386 913. May Project – Bottles. On Industrial Placement October ’12. On Moving from Flash to HTML5. Theme: Spacious by ThemeGrill.

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Treasure Hunt | Caffeinated Nightmare

http://www.caffeinatednightmare.com/treasure-hunt

Late night coffee fueled code conundrums. Treasure Hunt is an Android applications produced as part of the Software Engineering II. Module undertaken during the final year of my degree course. The module involved working in groups over the course of a semester to create three Android applications which all extended from a common framework. The project began with analyzing an existing android application framework. 8211; version control. 8211; remote repository host and internal wiki. Where visitors could...

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CodeAndWeb - Tools for Game Developers

CodeAndWeb GmbH - Tools for game developers. Reduce memory usage and increase your game's frame rate. Supports over 30 game engines including Cocos2D, Unity and Phaser. Learn more about TexturePacker. FOR YOUR 2D GAME. Realize natural light and shadow for (moving) objects. Create and edit normal maps with powerful tools. Learn more about SpriteIlluminator. SHAPES WITH 1 CLICK. Use the fantastic Automated Shape Tracer to create collision shapes within seconds! Learn more about PhysicsEditor.

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