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codeanticode

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codeanticode | codeanticode.wordpress.com Reviews

https://codeanticode.wordpress.com

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1

Shader API in Processing 2: an updated reference! | codeanticode

https://codeanticode.wordpress.com/2014/05/08/shader_api_in_processing_2

Shader API in Processing 2: an updated reference! In the Processing website, the PShader tutorial. And the built-in examples are all up-to-date, but the last full listing of all the uniform and attribute variables was mentioned in an older post. Define PROCESSING POINT SHADER. Define PROCESSING TEXTURE SHADER. And was used by the OpenGL renderer to pick the right shader to use depending on the specific combination of stroke, lights, and textures at each specific point along the rendering of the sketch&#8...

2

At Fathom (and first tablet app) | codeanticode

https://codeanticode.wordpress.com/2011/08/17/at-fathom

At Fathom (and first tablet app). A few days ago I started working at Fathom. The information visualization studio run by Ben Fry. While here I will work on various data visualization projects, specially those requiring real-time, interactive graphics with OpenGL, as well as continue with my involvement. With the development of the Processing language and environment. This job also encompasses an exciting collaboration with the lab. At Harvard university, focused in the creation of new tools. As for the ...

3

Finding correlations in complex datasets | codeanticode

https://codeanticode.wordpress.com/2014/06/18/finding-correlations

Finding correlations in complex datasets. It is now almost three years since I moved to Boston to start working at Fathom Information Design. And the Sabeti Lab. At Harvard. As I noted back then. One of the goals of this work was to create new tools for exploring complex datasets -mainly of epidemiological and health data- which could potentially contain up to thousands of different variables. After a process that went from researching visual metaphors. Leaving aside model building, an exploratory overvi...

4

ac | codeanticode

https://codeanticode.wordpress.com/author/codeanticode

Finding correlations in complex datasets. It is now almost three years since I moved to Boston to start working at Fathom Information Design. And the Sabeti Lab. At Harvard. As I noted back then. One of the goals of this work was to create new tools for exploring complex datasets -mainly of epidemiological and health data- which could potentially contain up to thousands of different variables. After a process that went from researching visual metaphors. Read the rest of this entry ». In this blog, and ha...

5

Shaders in Processing 2.0 – Part 1 | codeanticode

https://codeanticode.wordpress.com/2012/08/02/shaders-in-processing-2-0-part

Shaders in Processing 2.0 – Part 1. The new OpenGL renderers in Processing 2.0 (P2D/P3D) rely extensively on GLSL shaders. Although in most common situations the use of shaders is invisible to the user, Processing includes a new. Class that allows to apply custom shaders to the drawing of the sketch. This post describes the shader architecture in Processing 2.0, and the common interfaces that custom GLSL shader code needs to include in order to be accepted by the OpenGL renderers in Processing. In order ...

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postmedialgeometry.wordpress.com postmedialgeometry.wordpress.com

Folding project. NEW!!! | postmedial geometry/geometría postmedial

https://postmedialgeometry.wordpress.com/folding-project

Sharing my love for geometry. Folding project. NEW! Leave a comment ». El proyecto en el que trabajamos, es un estudio en proceso sobre la percepción, centrado en el uso de las herramientas digitales para la realización de piezas presentadas en distintos formatos y enfocadas principalmente hacia una evolución del arte abstracto y cinético, más concretamente al op-art. La creación de éstas piezas surgen del concepto de interrelacionar: geometría, color, movimiento y sonido,. The creation of these art piec...

nakednous.github.io nakednous.github.io

ProScene - Jean Pierre Charalambos

http://nakednous.github.io/projects/proscene

Origin of the name. Figure 1. Software Architecture. A 2D or 3D interactive Processing. Pronounced similar as the Czech word prosím. Provides an interface between Dandelion. Figure 1 depicts the software architecture). Provides seemless integration with Processing. Its API has been designed to fit that of Processing. And its implementation has been optimized to work along side with it. It supports all major Processing. Flavours: Desktop, JS, and Android. Support is led by the active and great Processing.

nakednous.github.io nakednous.github.io

Proscene v2.0.0 Released - Jean Pierre Charalambos

http://nakednous.github.io/blog/2014/05/31/proscene-v2-dot-0-0-released

Proscene v2.0.0 Released. Proscene v2.0.0. Is out. Being a stable release, it should now be possible to import it directly from your PDE. Otherwise download it here. And extract it to your sketchbook. The library aims at providing interactivity to Frames. Coordinate systems) allowing picking and motion control of objects, including the Eye. Which in 3D is referred to as the Camera. May be regarded just as an interface between that core and Processing. Details may be found here. Example shows a taste of it.

learning-ruby-processing.blogspot.com learning-ruby-processing.blogspot.com

Ruby Processing: June 2015

http://learning-ruby-processing.blogspot.com/2015_06_01_archive.html

Experiments with ruby-processing (processing-2.2.1) and JRubyArt. Friday, 26 June 2015. When to use Processing: Proxy. Using refined includes in ruby-processing, don't over pollute your classes: http:/ t.co/WQ9OmnvgcV. 8212; monkstone (@monkstoneT) June 26, 2015. Labels: java inner classes. Wednesday, 17 June 2015. This Hemesh Sketch Forced me to use JRuby Edges. New improved, updated and dried since 22 September 2015. Module used to include java packages. New creator = MS. New(mesh) ext = MS. Be an inte...

learning-ruby-processing.blogspot.com learning-ruby-processing.blogspot.com

Ruby Processing: October 2014

http://learning-ruby-processing.blogspot.com/2014_10_01_archive.html

Experiments with ruby-processing (processing-2.2.1) and JRubyArt. Wednesday, 29 October 2014. Toxiclibs (or any other processing library) as a rubygem. As a proof of principle I have created gem. That wraps some of Karsten Schmidts (aka toxi @toxi, aka postspectacular k@thi.ng) toxiclibs as a ruby-gem. This gem has been shown to usable with ruby-processing (or its development version JRubyArt) but if yokolet. Here is more on RedBridge. Colorutils package to create a tone map for rendering the results of.

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Mimosa Clock |

https://crazypulsara.wordpress.com/trsl/mimosa-detection-1

So wth where is the ” CoordsCalc”? After lots of digging,. But still looking for solve the problems on library and codes, for a freshfish, that’s feel like trying to juming through the dragon door…. Pingback: Touchable Reality and Sensible Life «. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

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Drupal module of the day, admin role | Developing Moldeo

https://developingmoldeo.wordpress.com/2010/09/07/drupal-module-of-the-day-admin-role

Another blog on the development of an open source project. Drupal module of the day, admin role. Drupal module of the day, admin role. September 7, 2010. When I started developing with Drupal. I always found myself creating an admin. Then the Admin role. This module is widely used. So instead of having a Drupal 7 pledge it is being included in Drupal 7 as part of the core. So Kudos to the admin module development! Installation and Setup drupal.org. Getting started with Zemanta in Drupal. You are commenti...

developingmoldeo.wordpress.com developingmoldeo.wordpress.com

Particle systems in Moldeo | Developing Moldeo

https://developingmoldeo.wordpress.com/2010/09/08/particle-systems-in-moldeo

Another blog on the development of an open source project. Particle systems in Moldeo. Particle systems in Moldeo. September 8, 2010. 8220;The term particle system. Refers to a computer graphics. Technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering. Techniques. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water. Sparks, falling leaves, clouds, fog. Which defines in m...

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Friday, May 6, 2011. What is the fastest way to read a large number of small files into memory? I need to read 50 files on every server start and place each text file's representation into memory. Each text file will have its own string (which is the best type to use for the string holder? What is the fastest way to read the files into memory, and what is the best data structure/type to hold the text in so that I can manipulate it in memory (search and replace mainly)? The most efficient way is:. If you ...

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Code Answers | Answers to questions about code

Answers to questions about code. What programming language should I learn first? There are a number of languages available and I am going to suggest you learn C# or Java as your first language. I suggest them because they belong to a family of languages including C and C that are important and in demand. I suggest them because I believe they are superior or other languages available. Having eliminated most many languages I arrive at Visual Basic. Long ago one of the primary programing languages was F...

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New site (and blog). After many years of having the. Blog as my main web presence, I was able to create am updated homepage at andrescolubri.net. Which will also function as my new blog. All the posts here will remain online as an archival. Thanks for reading (and for your comments)! Posted June 12, 2017 by ac. Finding correlations in complex datasets. It is now almost three years since I moved to Boston to start working at Fathom Information Design. And the Sabeti Lab. Read the rest of this entry ».

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TCHAR szSelectedFile[MAX PATH]; tcscpy(szSelectedFile, T(Folder Selection.) ;. 判断返回的文件是否存在,如果存在,那么选择的是文件,如果不存在 如在C: 目录下点击打开,返回的是C: Folder Selection.,除非你的系统中恰好有个这样的文件,一般情况下是不存在的 ,那么把返回的文件名取它的目录作为返回路径 如返回的是C: Folder Selection.,那么去除后面的Folder Selection.,保留C:。 If( bRetVal = TRUE ) { if( GetFileAttributes(szSelectedFile) = 0xFFFFFFFF ) { szSelectedFile[ tcsrchr(szSelectedFile, T(' ') - szSelectedFile 1] = T('\0'); } strFilePath = szSelectedFile; }. 如我要选择C: Windows 目录,只要点击到C: Windows下,按 打开 按钮即可。 BOOL m bRecordi...

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Welcome to Code Anvil. Our website is currently under construction. For more information and updates on the website,. Contact us at: info@codeanvil.com. 2012 Code Anvil Sdn Bhd Website by WebPoints.