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Hello my name is Paul Lange, computer science student at HWR Berlin.

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CodeArtist | codeartist.net Reviews

https://codeartist.net

Hello my name is Paul Lange, computer science student at HWR Berlin.

LINKS TO THIS WEBSITE

erikbriggs.me erikbriggs.me

Life « Journey of a Hobbyist Game Developer

http://erikbriggs.me/tag/life

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. New Beginnings, again. I started working again. Yay! It has been almost a year since I had time to devote to my little prototype/game project. I’m not entirely sure how I lost my motivation (it all started with work), but once it was gone, it was very hard to get it back again. Ironically, I’m also not entirely […]. June 17th, 2010 Tags: Life. Me, Myself, and I.

erikbriggs.me erikbriggs.me

July Progress Update « Journey of a Hobbyist Game Developer

http://erikbriggs.me/2010/07/july-progress-update

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. Laquo; It’s almost 2017…. New Beginnings, again. So here is a video of my latest progress of where I am to date. Lot’s more to come soon. Hopefully I will be able to show off my level editor next week. Be Sociable, Share! July 31st, 2010 Tags: Blonk. Leave a Reply Cancel reply. You can use these HTML tags. Will not be published) (required). Me, Myself, and I.

erikbriggs.me erikbriggs.me

Prototyping « Journey of a Hobbyist Game Developer

http://erikbriggs.me/category/prototyping

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. Editor progress never shared (previously unseen! So, back when I worked on my game a while back, I knew I needed to be able to edit and create levels. I began working on an editor. I looked back through the archives and found out that I had not shared any information on it (that I can find). So here it is, […]. December 29th, 2016 Category: Engines,. July 31st, 2010 Tags: Blonk.

erikbriggs.me erikbriggs.me

My GameDev Videos « Journey of a Hobbyist Game Developer

http://erikbriggs.me/my-videos

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. Gaming and Electronics Expo (GEEX) – July 19, 2008 – Salt Lake City, UT. How to Make Your Own Game, Big or Small. The Presentation (pdf) for this can be downloaded here:. How to Make Your Own Game. How to Make Your Own Game – Part 1 – Intro. How To Make Your Own Game – Part 2 – My Background. How To Make Your Own Game – Part 3 – Project Wish. Be Sociable, Share! Me, Myself, and I.

erikbriggs.me erikbriggs.me

Progress « Journey of a Hobbyist Game Developer

http://erikbriggs.me/tag/progress

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. So here is a video of my latest progress of where I am to date. Lot’s more to come soon. Hopefully I will be able to show off my level editor next week. July 31st, 2010 Tags: Blonk. New Beginnings, again. I started working again. Yay! June 17th, 2010 Tags: Life. Me, Myself, and I.

erikbriggs.me erikbriggs.me

HTMAG « Journey of a Hobbyist Game Developer

http://erikbriggs.me/category/htmag

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. 49 hrs / 2 wks. So, in preparation for a glorious 2017 resurrection of my game development hobby, I made some purchases earlier this year that I figured couldn’t hurt, especially at the cost they were at (thank goodness for Humble Bundle! The first purchase I made was a bundle that included GameMaker Studio Pro. The bundle I got included […]. December 29th, 2016 Category: 2D,. Me, Myself, and I,.

erikbriggs.me erikbriggs.me

Blonk « Journey of a Hobbyist Game Developer

http://erikbriggs.me/tag/blonk

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. So here is a video of my latest progress of where I am to date. Lot’s more to come soon. Hopefully I will be able to show off my level editor next week. July 31st, 2010 Tags: Blonk. Me, Myself, and I.

erikbriggs.me erikbriggs.me

My Games « Journey of a Hobbyist Game Developer

http://erikbriggs.me/category/my-games

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. So here is a video of my latest progress of where I am to date. Lot’s more to come soon. Hopefully I will be able to show off my level editor next week. July 31st, 2010 Tags: Blonk. New Beginnings, again. I started working again. Yay! June 17th, 2010 Tags: Life. When to end prototyping and to begin a game? First Prototype – Part 11 from Erik Briggs on Vimeo. May 7th, 2009 Tags: game development.

erikbriggs.me erikbriggs.me

New Beginnings, again « Journey of a Hobbyist Game Developer

http://erikbriggs.me/2010/06/new-beginnings-again

Journey of a Hobbyist Game Developer. Thoughts, opinions, insights, and examples on Hobbyist/Indie GameDev. Laquo; July Progress Update. Is the PS3 the best console of this generation? New Beginnings, again. I started working again. Yay! June 17th, 2010 Tags: Life. 2 comments to New Beginnings, again. June 17, 2010 at 7:00 am. Congrats on getting back into the flow of developing. Instead, use determination. Say that you will absolutely get the project done… Pull up that part of yourself that fo...Otherwi...

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Trying to code art since 1991. My name is Rodrigo Fernández. I was born in 1991 as an aspiring Game Programmer. Always looking for new stuff to do. I am currently focusing on Artificial Intelligence. However i have found intresting things to solve on the road. I also like coding things related to Shaders. As well as doing Level Design. I live in Mexico Distrito Federal. And I graduated from my Bachelors Degree in Systems Engineeering from ESCOM. I am currently unemployed. And working on a personal project.

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Hello my name is Paul Lange, computer science student at HWR Berlin.

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CodeArtistic (Coderr) - DeviantArt

Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Digital Art / Hobbyist. Deviant for 4 Years. This deviant's full pageview. Last Visit: 42 weeks ago. By moving, adding and personalizing widgets.

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The domain codeartistry.com may be for sale. Click here for details.

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December 17, 2012. How to start with Backbone.js: A simple skeleton app. Written by Miha Rebernik. It took me some time to get an optimal code/directory layout for Backbone.js apps. Because I think this is a major pain for beginners, I prepared a well commented sample skeleton app. Get it from Github while it’s hot, pull requests/feedback are welcome. You need a solid knowledge of JavaScript, familiarity with Backbone, Ruby, HAML, SASS and CoffeeScript to find this writeup useful. When I first started to...

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Code Artists - Sunshine Coast Graphic Design / Web Development / Digital Marketing

A digital agency driven by data. SUNSHINE COAST GRAPHIC DESIGN / WEB DEVELOPMENT / MARKETING AGENCY. We'd love to hear from you. How can we help?

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Codeartists

Når du har brug for softwareudvikling. Codeartists udvikler for din virksomhed og rådgiver om software og drift af IT-systemer. Står du og mangler en ekstra mand på projektet? Tænker du på at outsource opgaver? Har du brug for professionel ingeniørrådgivning? Codeartists leverer ydelser inden for softwareudvikling. Vi har mange års erfaring med udvikling af applikationer i Java. Du kan skrive til os via vores online kontaktformular.