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Code FortressRandom musings of a Game Programmer...
http://codefortress.blogspot.com/
Random musings of a Game Programmer...
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Code Fortress | codefortress.blogspot.com Reviews
https://codefortress.blogspot.com
Random musings of a Game Programmer...
Code Fortress: Spherical Terrain Tools
http://codefortress.blogspot.com/2009/07/spherical-terrain-tools.html
Wednesday, July 22, 2009. Picking up where I left off last time here are some more shots of the spherized terrain with a properly calculated per-vertex tangent basis. Obviously the terrain cubic heightmap I used was good 'ole Earth (and the heights are a bit exaggerated, ha). It looks pretty bland but what's important (at least right now) is what's going on under the hood. And converting it into this:. Notice how the cube is reversed? And here is how it looks converted to a sphere mapped texture. A solut...
Code Fortress: Shaders!
http://codefortress.blogspot.com/2009/05/shaders.html
Thursday, May 14, 2009. The past few months I've felt a new resolve to get Star Trader back on track and the main hurdle to this has been two technological uncertainties - the streaming system and the material system. The streaming system is not as big a priority as the game doesn't NEED it necessarily to proceed, but my material system is another matter all together. A 720p screen resolution could potentially require 921,600 per-pixel conditional checks per render frame! An ambient occlusion term? I wis...
Code Fortress: Broken Marble
http://codefortress.blogspot.com/2011/05/broken-marble.html
Tuesday, May 17, 2011. The past few months I've been working on a little rendering tech demo in my free time and it's my pleasure to finally be able to release it. You can check it out by downloading the demo here: Broken Marble. In this post I'll dig a little into what went into the demo. This one last time"). In essence the high-concept is an asteroid impacting with the Earth (being the Blue Marble, as hinted at by the name). A childhood favorite of mine) as well as this video. Planet Raytracing with r...
Code Fortress: The Name Game Trap (TNGT?)
http://codefortress.blogspot.com/2009/04/name-game-trap-tngt.html
Tuesday, April 28, 2009. The Name Game Trap (TNGT? Or that MCP (named after the antagonistic A.I. in Tron) would be their gameplay statistics tool. Sure, Matinee makes sense as their camera scripting tool but does cascade bring to mind at all particle systems and effects? Does it describe in any coherent way what it as feature does or how it can be utilized? The value it brings to a project? At id, naming engine iterations with the idTech prefix makes a whole helluva lot of sense but outside of a few int...
Code Fortress: Planetoids
http://codefortress.blogspot.com/2009/07/planetoids.html
Thursday, July 16, 2009. This update is actually going to be referencing some older stuff I had been working on as I'm knee deep in finishing up a little iPhone app and don't really have anything interesting to show for it (it's a Blackjack game, woohoo.). About 4 years ago I was playing quite a bit with procedural planet creation specifically using the techniques outlined in the book Texturing and Modeling: A Procedural Approach. Here are some screenshots to demonstrate;. You can find the article here.
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UDK December Beta is out… | Game Dev Apprentice
https://moorx.wordpress.com/2009/12/18/udk-beta-2-is-out
Game coding and design. UDK December Beta is out…. Leave a comment ». 8230;and it’s great how the Epic guys don’t cease to amaze me. When the initial release of UDK came out a few months ago there were some voices saying something along the lines of “meh, just a marketing stunt to feed a few enthusiasts and create a little buzz”. But what they really delivered was a great product with a great and active community that is actually being listened to. Laquo; EduNetGames and Nebula3. Enter your comment here.
Mini Mario Kart | Game Dev Apprentice
https://moorx.wordpress.com/2009/10/29/mini-mario-kart
Game coding and design. And you will need Processing. To run it. As soon as I’m finished with preparing the workshop slides, I’ll put them up too! Posted in Source Code. Laquo; CryENGINE 3. Unreal Engine 3 for Free. Subscribe to comments with RSS. 8230;] showed them how to develop a small Mario Kart clone in Processing (which can be found here: https:/ moorx.wordpress.com/2009/10/29/mini-mario-kart/. To teach them a little bit of game […]. Thoughts of a Newcomer » AltDevBlogADay (Staging Site). News for ...
CryENGINE 3 | Game Dev Apprentice
https://moorx.wordpress.com/2009/10/16/cryengine-3
Game coding and design. Leave a comment ». Once again, the guys at Crytek put their heads together to create another piece of technological awesomeness. In its newest iteration, the engine seems to focus on console support and better content creation tools. The video. Time will tell… Let’s hope some people will use this engine to show off its capabilities! Laquo; The Ball Game – Making the camera follow the player in Panda3D. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
Unreal Engine 3 for Free | Game Dev Apprentice
https://moorx.wordpress.com/2009/11/05/unreal-engine-3-for-free
Game coding and design. Unreal Engine 3 for Free. Leave a comment ». Which provide free and academic licenses of their products. Oh and by the way – you can get the UDK here. Laquo; Mini Mario Kart. Workshop Slides (Hell, It’s About Time! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. The Data Co...
The Ball Game – Making the camera follow the player in Panda3D | Game Dev Apprentice
https://moorx.wordpress.com/2009/10/07/the-ball-game-making-the-camera-follow-the-player-in-panda3d
Game coding and design. The Ball Game – Making the camera follow the player in Panda3D. Progress on The Ball Game is great so far and I’m happy to announce my first blog post. In our project blog. It’s about our camera behaviour, with sample source code! Laquo; Would the real first post please stand up! Subscribe to comments with RSS. Recently, I have begun to develop a title on ‘Panda3D game development Cookbook’, and am now looking for an author to write this book. Leave a Reply Cancel reply. Blender3d...
EduNetGames & Nebula3 | Game Dev Apprentice
https://moorx.wordpress.com/2009/12/07/edunetgames-nebula3
Game coding and design. Leave a comment ». Phew, finally found some time to put up another post! This week at Technikum Wien, we learned about network programming techniques and had the joy of meeting Cyrus Preuss and Jan Fietz, who came to Vienna to teach this challenging subject. While they’re NOT teaching, those two guys are working on Black Prophecy. Which looks pretty impressive! To make the life of us students easier, they put together RakNet. 8211; a framework for learning game network programming.
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Code for TODA – 戸田市の地域課題をハッキングで解決する!?
かなり日が過ぎてからの報告となってしまいましたが、横浜市金沢区で開催されたCode for JAPAN SUMMIT 2016を見学してきました。 Http:/ summit2016.code4jap …. お隣の和光市で主に活動している一般社団法人地域公益推進機構が、独立行政法人国立青少年教育振興機構の 平成28年度子どもゆめ基金 助成事業を一緒にならないかと声をかけてきたので、急きょですが、12月に …. Code for JAPAN SUMMIT. 今度の19日 土 20日 日 と、私たちも参加しているCode for JAPANが神奈川県横浜市でサミット2016を開催します。 全国のプログラマーやITエンジニア系のプロボノ 技能のあるボランティ …. 去る9月3日 土 上戸田地域交流センター あいパル の開設1周年記念イベント あいパル誕生会 にメンバー6人であいパルでは2回目になるワークショップを開催してきました。 そこでCode for TODAの仲間たちがイベント会場をビーコン …. Code for JAPAN SUMMIT.
Code for Tottori
CodeForTraders
Writing great code so you dont have to. Is your one-stop multi-platform shop where users of TradeStation, AmiBroker, MultiCharts, and MT4 can find a wealth of top-quality code for traders. You can browse the buttons and links to your left to find out more about this site's goals, philosophy, and the many specific offerings found here. Our Most Recent Additions. Progster's Realtime ZigZag for MultiCharts. Always accurate realtime ZigZag indicators for charts and scanner. SwissTrader's VWAP for MultiCharts.
Apache2 Ubuntu Default Page: It works
Apache2 Ubuntu Default Page. Safklsdjflsdfjklsdfjksdfjklsdfjk This is the default welcome page used to test the correct operation of the Apache2 server after installation on Ubuntu systems. It is based on the equivalent page on Debian, from which the Ubuntu Apache packaging is derived. If you can read this page, it means that the Apache HTTP server installed at this site is working properly. You should replace this file. Before continuing to operate your HTTP server. Package was installed on this server.
Code Fortress
Tuesday, May 17, 2011. The past few months Ive been working on a little rendering tech demo in my free time and its my pleasure to finally be able to release it. You can check it out by downloading the demo here: Broken Marble. In this post Ill dig a little into what went into the demo. Wednesday, July 22, 2009. Picking up where I left off last time here are some more shots of the spherized terrain with a properly calculated per-vertex tangent basis. And converting it into this:. What a nice panorama!
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Home – Code for Tucson
Code for Tucson is the Tucson chapter of the Code for America Brigade. We are a group of volunteer civic hackers. Working together to solve local issues and help people engage with the city. Come to our next meeting. First and third Tuesdays. Casual meetups for geeks, activists, policy makers, and journalists. Our calendar ». An open conversation online about Tucson, what we're doing now, and what's next. Learn and share ». Join a project or start your own. Find a project ». Project Lead: Paul Tynan.
Code for Tulsa | Improving Tulsa, one commit at a time
Improving Tulsa, one commit at a time. Civic Tech Tulsa 2016. June 3, 2016. Join us for a full day of civic technology talks, and projects. Featured projects. 1. Crow Creek water quality testing. codesy sponsorship. savecrowcreek.org (Github) We have once again invited Blue Thumb OK to work with us. At CodeAcross this past …. Read more ›. Posted in Code for Tulsa Blog. January 4, 2016. Read more ›. Tagged with: open data policy. Open data steering committee. Posted in Code for Tulsa Blog. June 14, 2015.
Neil Cuthbert Design
Please excuse me while I change. I'm a busy guy with busy things to do and didn't want an unfinished site lingering so now it's a finished "under construction" site ;).
KnowledgeBank
This Blog Give u in depth knowledge on Current Technology Such as Hibernet Web Services AJAX Atlas DATABASE COMMON ISSUES SPRING JSF PORTEL EJB 3.0. Sunday, March 4, 2012. This Post is regarding JAVA Performance related basic query's and basic tips to monitor and test them. Http:/ publib.boulder.ibm.com/infocenter/wasinfo/v6r0/index.jsp? Topic=%2Fcom.ibm.websphere.express.doc%2Finfo%2Fexp%2Fae%2Frprf resourceslearning.html. Http:/ visualvm.java.net/index.html. Nice arical on Performance by IBM. Friday, A...