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Coder of Worlds

Paddle Wars: Hit The Wall. Type: Demo arcade game with complete machine. Contribution: Coding, Art, Woodwork, Paint, Decals, Electronics, Teaser Video and Music. Tech: C , Lua, OpenGL, Novashell, DUMB (xm file library). More Information (AGF Site). When: 2011 – Ongoing. Type: Pong clone made for API and language testing. Tech: Obj-C Sparrow SDK(2011), Lua Moai(2012), C Allegro 5(2014). Type: iOS and Android music app. Contribution: Coding, Design. Tech: Lua, Corona SDK. More Information (Kidoteca Site).

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Jd. ●●●●Luiz

Val●●●hos , São Paulo, 13272-710

BR

55.1●●●●4561
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Hélder Maurício Gomes Ferreira Filho

Rua Graci●●●●●●●●●hieni 160

Jd. ●●●●Luiz

Val●●●hos , São Paulo, 13272-710

BR

55.1●●●●4561
or●●●●●●●@gmail.com

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Hélder Maurício Gomes Ferreira Filho

Rua Graci●●●●●●●●●hieni 160

Jd. ●●●●Luiz

Val●●●hos , São Paulo, 13272-710

BR

55.1●●●●4561
or●●●●●●●@gmail.com

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Paddle Wars: Hit The Wall. Type: Demo arcade game with complete machine. Contribution: Coding, Art, Woodwork, Paint, Decals, Electronics, Teaser Video and Music. Tech: C , Lua, OpenGL, Novashell, DUMB (xm file library). More Information (AGF Site). When: 2011 – Ongoing. Type: Pong clone made for API and language testing. Tech: Obj-C Sparrow SDK(2011), Lua Moai(2012), C Allegro 5(2014). Type: iOS and Android music app. Contribution: Coding, Design. Tech: Lua, Corona SDK. More Information (Kidoteca Site).
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3 skip to content
4 blog
5 contact information
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7 pondrian
8 projects
9 pondrian series
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Coder of Worlds | coderofworlds.com Reviews

https://coderofworlds.com

Paddle Wars: Hit The Wall. Type: Demo arcade game with complete machine. Contribution: Coding, Art, Woodwork, Paint, Decals, Electronics, Teaser Video and Music. Tech: C , Lua, OpenGL, Novashell, DUMB (xm file library). More Information (AGF Site). When: 2011 – Ongoing. Type: Pong clone made for API and language testing. Tech: Obj-C Sparrow SDK(2011), Lua Moai(2012), C Allegro 5(2014). Type: iOS and Android music app. Contribution: Coding, Design. Tech: Lua, Corona SDK. More Information (Kidoteca Site).

INTERNAL PAGES

coderofworlds.com coderofworlds.com
1

Blog | Coder of Worlds

http://coderofworlds.com/blog

The awful experience of firing someone I hired for the first time. I hired people before, but I never had to fire them, also I fired people before, but it was not people I hired. This time I had to fire someone I hired, and to me it felt like one of the worst work weeks I ever had. But still, although this was a pain, after firing the guy it passed, yet my week still felt ruined, and I was still in foul mood, and I had to figure out why, my bad mood was making it even worse, I was upset for being upset&#...

2

Pondrian | Coder of Worlds

http://coderofworlds.com/frontpage/pondrian

Pondrian 3 1.0 Download for Windows. Pondrian is a series of games that I made to test SDKs and programming languages, the first one actually was not a Pondrian, it was Paddle Wars 3000, that spawned another series on its own right. Paddle Wars 3000 was made while I was still in college, it was made to learn XNA, made mostly in one week. As most notable feature, Pondrian 1 feature “curved” paddles, this was inherited from Paddle Wars 3000. As notable gameplay feature, Pondrian 2 allowed you to “hit...

3

Short Resume | Coder of Worlds

http://coderofworlds.com/short-resume

This is a short resume, for a fully detailed work and education history visit the LinkedIn page. Work outside formal jobs. Programming contracts, classes on Lua programming language, classes on C programming language, conference speaker on Free Software technology for Game Development. Bachelor Degree (4 years) in Game Design and Planning, Tech Degree (2 years) in Digital Animation. April 2012, CTO at Kidoteca (small mobile game company, about 10 workers in total). Unorthodox and creative problem solving.

4

Bio | Coder of Worlds

http://coderofworlds.com/bio

Maurício Gomes was born in december of 1987. He started making his own games still on his childhood, and frequently annoyed his friends for being more interested in creating games and rulesets than playing them with them. Also still in early childhood, Maurício Gomes father, taught him how to program, the objective was to make him into a computer engineer, but he only got interested in programming when he figured he could program computer games (to his father frustration). The development and management ...

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Paddle Wars: Hit The Wall. Type: Demo arcade game with complete machine. Contribution: Coding, Art, Woodwork, Paint, Decals, Electronics, Teaser Video and Music. Tech: C , Lua, OpenGL, Novashell, DUMB (xm file library). More Information (AGF Site). When: 2011 – Ongoing. Type: Pong clone made for API and language testing. Tech: Obj-C Sparrow SDK(2011), Lua Moai(2012), C Allegro 5(2014). Type: iOS and Android music app. Contribution: Coding, Design. Tech: Lua, Corona SDK. More Information (Kidoteca Site).

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