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Sock Soup: 01/2006
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Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. So I've been thinking more on the "Build Me a Bridge" concepts. And I've come up with a couple more. Here they are:. Players would need money to buy things off of villagers. Bartering is a good idea, but how are you going to apply value to something? Thus, players would need money. Each villager that they do a job for would pay them a certain amount(e.g. - a villager will give you $30 for 60 boar tusks), and thi...I'm most ...
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Sock Soup: 09/2006
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Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. Spiffy Corners with CSS. I found a neato article today, that I thought I should share:. I'm now going to use that article to do some design work. Enjoy. Links to this post. Subscribe to: Posts (Atom). Spiffy Corners with CSS. Comparison of Linux Distributions. Making Wrong Code Look Wrong. Hacking a Coke Machine.
socksoup.blogspot.com
Sock Soup: 02/2006
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Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. While playing a number of games recently, I've been noticing things - stuff like critical hits, dodges, misses. You know, things that add 'realism' to the game. Well, except for the critical hits. The problem is, they appear to be calculated randomly. Or at least, pseudo randomly. For example, in World of Warcraft. This is why I share the same view as David Kennerly, in his article Randomness without Replacement. I've been ...
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Sock Soup: 10/2005
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Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. So, recently, there's been a lot. Of ranting about CD's being copy protected. People are having issues with the Pirates, the Pirates are having issues with the CD's being copy protected, and the general average user is not particularly enjoying the fact that they can't move the songs off of their new CD to their oh-so-shiny iPod. They should focus on protecting the music from being played. Without being paid for? Then, when...
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Sock Soup: 11/2005
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Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. MMORPG Idea, Continued. So, as we've already established, gameplay would be focused on 2 things:. However, there are some problems here: how would you keep the game semi-balanced? There needs to be some sort of method to limit players, to keep them pseudo-balanced against each other. I'm not sure exactly how you'd do that though. Perhaps limit how far backwards a player can go? There would need to be a lot. New enemies woul...
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Sock Soup: 12/2005
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Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. Far too commercial for me. I must go shopping. Links to this post. Build me a Bridge. So recently, I've been having ideas. Lots. Of ideas. They seem to be appearing at a rate of about 1 idea/week. However, I think I've finally found a keeper, and it goes like this:. The town would grow as the players did more quests. They wouldn't have. Pets would be another gameplay aspect that could enhance the game. A player would be...
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Sock Soup: 06/2006
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Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. The Programs I can't Live Without. Everyone has them; those 'things' that you just have. To have. If you don't have them, you start to get shaky. You start going into withdrawal. You just need them to function. For me, one of the items on the list of "can't-do-withouts" is programs for my mac. Here's my list of programs I couldn't do without:. This is a mini iTunes controller, that shows up in your menu bar. While searching...
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Sock Soup: 08/2006
http://socksoup.blogspot.com/2006_08_01_archive.html
Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. The Idea of an Economy MMO. I've been playing a lot of MMORPG's recently. Or at least, trying to(I've still got a PowerPC Mac, after all). One of the ideas that keeps occuring to me but I never see happening is an economy-based MMO. Granted, it would probably be boring for all but 0.015% of the world's population, but it's still an interesting idea. Here are the basics:. Mining ore after ore after ore all day? To run off of...
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Sock Soup: 04/2006
http://socksoup.blogspot.com/2006_04_01_archive.html
Amass: To gather for oneself, as for one's pleasure or profit: amassed a fortune. I've been playing a lot(alright, too much) of games lately. And one thing that I keep noticing is - things always spawn in the same spot! And always the same things! The problem is, that's a reliable system. For almost every mob out there in the world you play in, a set spawn point spawns a set monster every so often, and nothing else. I had an idea though; why not have extinguishable. Once the community had killed x. Sword...