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Coding at the Coalface | Real life coding

Real life coding (by Dr Herbie)

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Coding at the Coalface | Real life coding | codingatthecoalface.wordpress.com Reviews

https://codingatthecoalface.wordpress.com

Real life coding (by Dr Herbie)

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Working on Brownfield Applications | Coding at the Coalface

https://codingatthecoalface.wordpress.com/2014/01/19/working-on-brownfield-applications

Coding at the Coalface. Working on Brownfield Applications. When we learn software development for the first time most of us assume that we will be working on new and exciting applications using all the latest sparkly technology and a blank canvas to fill with our sophisticated architectural solutions. The truth is that most development work is brownfield development; maintenance and additions to existing software that was originally written by someone who no longer works there. Than blue-sky projects an...

2

Separation of Concerns should be done at all levels | Coding at the Coalface

https://codingatthecoalface.wordpress.com/2013/07/10/separation-of-concerns-should-be-done-at-all-levels

Coding at the Coalface. Separation of Concerns should be done at all levels. Articles concerning separation of concerns generally deal with the separation of concerns between different classes. However, there is more to this than separating out classes. What is the point of separation of concerns? So, separation of concerns is not really about classes, it’s about code generally. This means you should apply separation of concerns at all levels. Place your data structures in their own project (be they DTOs...

3

About | Coding at the Coalface

https://codingatthecoalface.wordpress.com/about

Coding at the Coalface. This blog is about improving code and development: not only the technical stuff, but also the philosophy and approach. Coming from a scientific background, moving to the private sector was a major culture change. It’s all about getting the job done; getting the code to do what the customer wants it to do and getting it to them fast. It’s Coding at the Coalface. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

4

Software Projects are like 18-wheel trucks | Coding at the Coalface

https://codingatthecoalface.wordpress.com/2013/10/15/software-projects-are-like-18-wheel-trucks

Coding at the Coalface. Software Projects are like 18-wheel trucks. The business of writing software is full of folk who just want to delete it all and start over so it can be done properly (where properly = written by me and not someone else ). Most of the time this is a bad idea; rewrites cost a lot and have a reasonable chance of being worse than the original (which has often had time to mature). It is usually much better to go for incremental change; baby steps to get to the end result. Rewriting a s...

5

Code does not have to be perfect | Coding at the Coalface

https://codingatthecoalface.wordpress.com/2013/07/07/code-does-not-have-to-be-perfect

Coding at the Coalface. Code does not have to be perfect. One thing that took me a while to figure out is that in. Software, code doesn’t have to be perfect; bugs. Writing business software is not about writing software, it’s about improving the business. So, does spending two days chasing down that annoying screen update issue help the business, or perhaps could the users put up with that for now? For our on-line mentoring and consultancy services, visit us on-line. Leave a Reply Cancel reply. You are c...

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July | 2007 | Dr Herbie\'s Blog

https://drherbie.wordpress.com/2007/07

Dr Herbie ’s Blog. Oh no, not more populations : overlapping generations. July 21, 2007. I promised, a while ago now, to show a version of the simulation with overlapping generations. This basically means that not all the individuals in the population die every season, so some remain in the next ‘generation’. OK, so starting with the simple stuff. Our original non-overlapping generation, only had one method to run every season:. Overlapping populations will need an extra method:. Writing a simulation is.

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September | 2007 | Dr Herbie\'s Blog

https://drherbie.wordpress.com/2007/09

Dr Herbie ’s Blog. So you say you want an evolution …. September 8, 2007. OK, you’ve been very patient. All this talk of genetics, drift and populations and so far we haven’t seen any ‘survival of the fittest’. Well, here goes. The last version of the overlapping population model just randomly killed individuals with a 0.25 probability. By simply making this probability dependent on the trait on the individual we link survival to genetics which is the basis for Darwinian evolution. A value between 0 and 1.

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May | 2007 | Dr Herbie\'s Blog

https://drherbie.wordpress.com/2007/05

Dr Herbie ’s Blog. May 25, 2007. So far, all we’ve done is look at individual runs of the simulation. While this is all well and good to get a feel for evolving populations, we sometimes need to ask wider questions. For example, in my past post on Genetic Drift. We stated that Drift has less of an effect in smaller populations by just comparing two simulations. If we wanted to know. Population size affects the strength of drift we need to get a little more scientific and create. Now, I’m prepared t...

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From Genes to Individuals : more simulation code | Dr Herbie\'s Blog

https://drherbie.wordpress.com/2007/01/07/from-genes-to-individuals-more-simulation-code

Dr Herbie ’s Blog. From Genes to Individuals : more simulation code. January 7, 2007. OK, so we can simulate individual genetic loci. Next we need to group them together into individual members of a population of animals. The next C# class needed is the individual:. An individual is mainly a data collection. In this simple example we’re going to use an array of loci to encode an individual’s height:. Default number of loci in height array. ArraySize = 10; / The height array. Height = 0; foreach. The comp...

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February | 2007 | Dr Herbie\'s Blog

https://drherbie.wordpress.com/2007/02

Dr Herbie ’s Blog. Genetic Probabilities and Code Revisited. February 23, 2007. 8216;Someone’ commented. That the probability matrix used in the basic genetics code was not necessarily explained very well. I was worried about this because, for some reason, I find it hard to explain. So this post will cover it in more detail. If you haven’t already been there, I suggest you go over ‘A Bit of Genetics’. To get the background, although I’ll actually go over most of it again here. They’re watching you! Indiv...

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Replicates | Dr Herbie\'s Blog

https://drherbie.wordpress.com/2007/05/25/replicates

Dr Herbie ’s Blog. May 25, 2007. So far, all we’ve done is look at individual runs of the simulation. While this is all well and good to get a feel for evolving populations, we sometimes need to ask wider questions. For example, in my past post on Genetic Drift. We stated that Drift has less of an effect in smaller populations by just comparing two simulations. If we wanted to know. Population size affects the strength of drift we need to get a little more scientific and create. Now, I’m prepared t...

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Genetic Drift | Dr Herbie\'s Blog

https://drherbie.wordpress.com/2007/04/30/genetic-drift

Dr Herbie ’s Blog. April 30, 2007. If you’ve managed to follow all the stuff so far about probability matrices, and random numbers you’ll want to know why we do simulations this way. The answer is to represent genetic drift. Genetic Drift is an evolutionary mechanism that doesn’t get as much press coverage as selection (survival of the fittest). The reason Genetic Drift doesn’t get as much attention is that it’s a weak force. It’s also random. However it’s still important. 50 red marbles is the. But it&#...

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Meconon : Mentoring & Consultancy On-Line for Microsoft .NET developers.

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Is your code good. Mentoring and Consultancy Online for .NET. Bringing more than 20 years of programming knowledge and experience to. A lesson on your own code? A full report for you and your team of developers. A bespoke report and tutorial using your own code. That shows you how to improve that code. Advice on advanced philosophies such as cohesion and coherence, separation of concerns, design patterns and more. A hand written report bespoke to your code; no automated boilerplate advice, no dead wood.

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Coding at the Coalface | Real life coding

Coding at the Coalface. Working on Brownfield Applications. When we learn software development for the first time most of us assume that we will be working on new and exciting applications using all the latest sparkly technology and a blank canvas to fill with our sophisticated architectural solutions. The truth is that most development work is brownfield development; maintenance and additions to existing software that was originally written by someone who no longer works there. Than blue-sky projects an...

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