
codingbynumberz.blogspot.com
Coding By NumberzA development blog showing the darker and lighter sides of Technical Artistry in the Games Industry.
http://codingbynumberz.blogspot.com/
A development blog showing the darker and lighter sides of Technical Artistry in the Games Industry.
http://codingbynumberz.blogspot.com/
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Coding By Numberz | codingbynumberz.blogspot.com Reviews
https://codingbynumberz.blogspot.com
A development blog showing the darker and lighter sides of Technical Artistry in the Games Industry.
Qt Fun and Games | Coding By Numberz
http://codingbynumberz.blogspot.com/2010/03/qt-fun-and-games.html
Coding By Numberz: Qt Fun and Games. I'm a Lead Technical Artist at Bioware in Edmonton, Canada. My main expertise is in 3DS Max, Maya, Photoshop, .Net (C#) and everything inbetween. View my complete profile. Qt Fun and Games. I love being a noob again, all the fun and exitement of trolling forums for hours and ripping large clumps of hair out. The first peice of Qt awesomeness I found is that when you compile any of the test custom widgets you can't actually use them in the designer. Why? This generates...
Expanding Photoshop's Horizons: Plugins, Scripts and Flash | Coding By Numberz
http://codingbynumberz.blogspot.com/2010/01/expanding-photoshops-horizons-plugins.html
Coding By Numberz: Expanding Photoshop's Horizons: Plugins, Scripts and Flash. I'm a Lead Technical Artist at Bioware in Edmonton, Canada. My main expertise is in 3DS Max, Maya, Photoshop, .Net (C#) and everything inbetween. View my complete profile. Expanding Photoshop's Horizons: Plugins, Scripts and Flash. Very easy for anyone of a team to create and use. Easily imported and exported from Photoshop. Can include functionality from 3rd party plugins. No automatic way of distribution to team members.
February 2010 | Coding By Numberz
http://codingbynumberz.blogspot.com/2010_02_01_archive.html
Coding By Numberz: February 2010. I'm a Lead Technical Artist at Bioware in Edmonton, Canada. My main expertise is in 3DS Max, Maya, Photoshop, .Net (C#) and everything inbetween. View my complete profile. Developing custom Qt UI widgets for Maya 2011: A first look. Links to this post. Photoshop and Max Example Tool Videos. Links to this post. Subscribe to: Posts (Atom). Principal Component Analysis, Collision Volumes and You. Developing custom Qt UI widgets for Maya 2011: OMFG it works! Howdy, Heres a c...
March 2013 | Coding By Numberz
http://codingbynumberz.blogspot.com/2013_03_01_archive.html
Coding By Numberz: March 2013. I'm a Lead Technical Artist at Bioware in Edmonton, Canada. My main expertise is in 3DS Max, Maya, Photoshop, .Net (C#) and everything inbetween. View my complete profile. Principal Component Analysis, Collision Volumes and You. Links to this post. Subscribe to: Posts (Atom). Principal Component Analysis, Collision Volumes and You. Its been a loooong time between posts, and I guess a lot of distance as well. This whole AAA business really takes it out of you :P . This page...
Links | Coding By Numberz
http://codingbynumberz.blogspot.com/2010/01/links.html
Coding By Numberz: Links. I'm a Lead Technical Artist at Bioware in Edmonton, Canada. My main expertise is in 3DS Max, Maya, Photoshop, .Net (C#) and everything inbetween. View my complete profile. This page will serve as a repository for all the information I have run aground on during some rough seas. Some of then turned out to be rather nice islands with coconuts and those little umbrellas in your drink. Photoshop Development and Related Links. 3DS Max Maxscript and Plugins. Maya, Qt and Python. Anoth...
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Coding By Coffee | Daniel Terry
Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Kepler’s Laws of Planetary Motion. What is a Planet? Space Colonization for Trees.
codingbyhand.com
Welcome to the home of YES. To change this page, upload your website into the public html directory. Date Created: Wed Dec 2 09:01:51 2015.
Hector Flores
Building highly scalable quality software that exceeds customer satisfaction. I've had a successful record developing engineering, financial and HealthCare applications. Productive in team-based and self-managed projects; dedicated to maintaining up-to-date industry knowledge and IT skills. Always contributing to the team environment promoting continual creative improvement and a culture of innovation, excellence and accountability. Working hard to create beautiful, scalable and productive software.
Medical Coding by Murphy - Home
Medical Coding by Murphy. Medical Coding Classes in Northeast Kansas. We offer short term medical coding classes for recent hires who have no experience in medical coding and specialized classes for coders who wish to be certified as a professional coder. Colleen Murphy received the Northeast Kansas AAPC 2009 Coder of the Year Award. Received certification in ICD-10 M. Web Hosting by Yahoo! Medical Coding by Murphy.
coding by numbers
LEARN UNITY3D AT HELENSVALE LIBRARY! BUILD YOUR OWN GAMES FOR THE WEB, MOBILE AND TABLET DEVICES, AS WELL AS PC, MAC AND CONSOLES. About Coding By Numbers. Since then the curriculum has changed and schools and teachers are bringing the basics into the classroom, which is great progress. I'm working with some schools to pass on what I have learned from CoderDojo, but it also allows me to start targeting kids that want to progress beyond the basics taught in school. Send us a message.
Coding By Numberz
A development blog showing the darker and lighter sides of Technical Artistry in the Games Industry. Tuesday, March 19, 2013. Principal Component Analysis, Collision Volumes and You. It's been a loooong time between posts, and I guess a lot of distance as well. This whole AAA business really takes it out of you :P. Find a way to automate the creation of best fit Bounding Box, Bounding Cylinder and Bounding Sphere collision primitives, mainly for environment art/props but could work for characters. Here's...
Coding Byte
Learn bits and bytes of programming. How to implement WaveInApp Visualizer into an Android App. February 2, 2017. Our talented developers are always full of creative ideas. And when they have a free minute, they try to put them into action. WaveInApp is a result of musical inspiration. […]. How to configure PHPMailer correctly. December 24, 2016. How to Migrate Your Existing HTML Website To Joomla. November 7, 2016. 14 Android Apps That Can Instantly Increase Your Ecommerce Sales. October 31, 2016. Septe...
Latest Posts – Coding by the Beach
Coding by the Beach. Passionate about building for the web. Working with open source technology. And solving problems. Coding by the Beach. June 30, 2014. Coding by the Beach. Reading time 7 minutes. Configuring Action Mailer on your Development environment. This article will help you get up and running with Action Mailer on your local machine. A follow up post will cover deploying to Heroku. You can use your Gmail account but I’m going to caution against it. You should protect your Gmail with 2FA. Rails...
coding by to design
Coding by to design. It is the best i did with the talent i had… for free…. Header Right Sidebar Widget Area. Click to print (Opens in new window). Click to email this to a friend (Opens in new window). Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on LinkedIn (Opens in new window). Click to share on Google (Opens in new window). Floating Pointers on OpenCL cl mem. Click to print (Opens in new window). Click to print (Opens in new window).
codingbyvoice.com - Registered at Namecheap.com
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C coding
All about c coding. Monday, November 28, 2005. The Gnu libstdc documentation. Consists of source level documentation of Gnu libstdc . The above is the official website of the documentation. Alternate libstdc -v3 Source Documentation. This is a good documentation site, which has source level documentation using the doxygen tool. Highly recommended! Posted by neeraj : 5:59 AM. This is a great library for programming accross platforms. Posted by neeraj : 5:57 AM. Friday, May 07, 2004. Monday, March 01, 2004.
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